ioq3/code/client
Zack Middleton 738465d677 Revert my recent cvar latch changes
My cvar latch system changes prevent the Game VM from changing
g_gametype when the value is out of range due to it being registed in
the engine. It's been pointed out as fragile method of security, which
was still exploitable, by Noah Metzger (Chomenor). It doesn't seem like
this is working out to be a good solution.

The issue of fs_game '..' on server being relicated on client via
systeminfo exploit is still fixed as it's not affected by latch.
There are a few cases from current values of fs_game are used which
ideally should use fs_gamedir char array which has been validated.

Revert "Don't let VMs change engine latch cvars immediately"
Partially revert "Fix fs_game '..' reading outside of home and base path"
Revert "Fix VMs forcing engine latch cvar to update to latched value"
2018-01-21 22:45:46 -06:00
..
cl_avi.c Remove unused function WRITE_1BYTES from cl_avi.c 2015-06-28 17:55:51 -05:00
cl_cgame.c Correct spelling mistakes. 2017-11-22 01:40:20 -06:00
cl_cin.c Fix misleading-indentation warnings in cl_cin.c 2017-07-09 14:01:41 -05:00
cl_console.c Add con_autochat and con_autoclear cvars 2017-06-08 15:46:19 -05:00
cl_curl.c Only allow safe protocols for cURL downloads 2017-08-15 21:47:27 -05:00
cl_curl.h Update internal curl to 7.54.0 2017-07-28 16:32:22 +01:00
cl_input.c Correct spelling mistakes. 2017-11-22 01:40:20 -06:00
cl_keys.c Correct spelling mistakes. 2017-11-22 01:40:20 -06:00
cl_main.c Revert my recent cvar latch changes 2018-01-21 22:45:46 -06:00
cl_net_chan.c - Improve snapshot rate and data rate control 2011-07-13 17:11:30 +00:00
cl_parse.c Fix fs_game '..' reading outside of home and base path 2018-01-21 06:02:28 -06:00
cl_scrn.c don't clear screen during CA_LOADING and CA_PRIMED 2014-01-23 13:44:36 -08:00
cl_ui.c Don't register fs_game cvar everywhere just to get the value 2018-01-21 06:02:08 -06:00
client.h Only allow connectionless print/echo from server/rcon address 2017-06-10 19:15:26 -05:00
keycodes.h Better gamepad support. 2016-08-08 02:36:10 -07:00
keys.h * Don't apply colour escape chars on input fields 2007-09-21 10:35:24 +00:00
libmumblelink.c Ensure that mbstowcs does not overflow its buffer 2015-01-07 23:37:11 +00:00
libmumblelink.h update mumble link interface for version 1.2 2010-01-04 14:12:18 +00:00
qal.c Remove references to alDopplerVelocity 2014-02-22 18:06:04 -06:00
qal.h Fix Makefile for OSX 2016-06-12 17:17:33 -04:00
snd_adpcm.c Correct spelling mistakes. 2017-11-22 01:40:20 -06:00
snd_codec.c Add Ogg Opus support 2013-02-17 18:32:05 -06:00
snd_codec.h Add Ogg Opus support 2013-02-17 18:32:05 -06:00
snd_codec_ogg.c Support FS_SEEK_END and negative offset for zipped files in FS_Seek 2013-11-08 18:43:34 -06:00
snd_codec_opus.c Support FS_SEEK_END and negative offset for zipped files in FS_Seek 2013-11-08 18:43:34 -06:00
snd_codec_wav.c Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes unused-but-set gcc warnings 2011-07-29 12:27:00 +00:00
snd_dma.c Correct spelling mistakes. 2017-11-22 01:40:20 -06:00
snd_local.h Fix playback of stereo sounds in Base sound system 2013-12-15 00:23:10 -06:00
snd_main.c Remove unneeded name buffer in S_Play_f. 2012-11-18 23:30:26 +00:00
snd_mem.c reset samplefrac to 8-bits, to prevent overflow 2016-10-07 01:21:15 +03:30
snd_mix.c Correct spelling mistakes. 2017-11-22 01:40:20 -06:00
snd_openal.c Make client for Windows x86_64 use OpenAL64.dll by default 2017-09-04 20:34:55 -05:00
snd_public.h REFACTOR [reletive -> relative] 2012-06-18 16:32:03 +00:00
snd_wavelet.c snd_wavelet: avoid undefined pointer below array bounds 2016-09-25 17:13:40 +01:00