ioq3/code/renderervk/shaders/bintoc.c
Trung Lê 15ff484715
Add vulkan renderer
Copied from vkQuake3 which is in turn based on Quake III Kenny Edition
2025-03-14 00:31:15 +11:00

26 lines
544 B
C

#include <stdio.h>
#include <assert.h>
int main(int argc, char** argv) {
if(argc != 3)
return 0;
char* fn = argv[1];
FILE* f = fopen(fn, "rb");
printf("unsigned char %s[] = {\n", argv[2]);
unsigned long n = 0;
while(!feof(f)) {
unsigned char c;
if(fread(&c, 1, 1, f) == 0) break;
printf("0x%.2X, ", (int)c);
++n;
if(n % 10 == 0) printf("\n");
}
fclose(f);
printf("};\n");
printf("int %s_size = %ld;\n", argv[2], n);
return 0;
}