mirror of
https://github.com/ioquake/ioq3.git
synced 2024-11-14 00:40:39 +00:00
146 lines
4.2 KiB
Perl
146 lines
4.2 KiB
Perl
#!/usr/bin/perl
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open(INPUT_FILE, ">/tmp/input-$$.h") || die "$!";
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print INPUT_FILE "#import <OpenGL/gl.h>\n";
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close INPUT_FILE;
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open(CPP, "cpp /tmp/input-$$.h|") || die "$!";
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print "/**** This file is autogenerated. Run GenerateQGL.pl to update it ****/\n\n";
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print "#ifdef QGL_LOG_GL_CALLS\n";
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print "extern unsigned int QGLLogGLCalls;\n";
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print "extern FILE *QGLDebugFile(void);\n";
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print "#endif\n\n";
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print "extern void QGLCheckError(const char *message);\n";
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print "extern unsigned int QGLBeginStarted;\n\n";
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print "// This has to be done to avoid infinite recursion between our glGetError wrapper and QGLCheckError()\n";
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print "static inline GLenum _glGetError(void) {\n";
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print " return glGetError();\n";
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print "}\n\n";
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@functionNames = ();
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while (<CPP>) {
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chop;
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/^extern/ || next;
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s/extern //;
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print "// $_\n";
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# This approach is necessary to deal with glGetString whos type isn't a single word
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($type, $rest) = m/(.+)\s+(gl.*)/;
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# print "type='$type'\n";
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# print "rest='$rest'\n";
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($name, $argString) = ($rest =~ m/(\w+).*\s*\((.*)\)/);
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$isVoid = ($type =~ m/void/);
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push(@functionNames, $name);
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# print "name=$name\n";
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# print "argString=$argString\n";
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# print "argCount=$#args\n";
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# Parse the argument list into two arrays, one of types and one of argument names
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if ($argString =~ m/^void$/) {
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@args = ();
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} else {
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@args = split(",", $argString);
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}
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@argTypes = ();
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@argNames = ();
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for $arg (@args) {
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($argType, $argName) = ($arg =~ m/(.*[ \*])([_a-zA-Z0-9]+)/);
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$argType =~ s/^ *//;
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$argType =~ s/ *$//;
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push(@argTypes, $argType);
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push(@argNames, $argName);
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# print "argType='$argType'\n";
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# print "argName='$argName'\n";
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}
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print "static inline $type q$name($argString)\n";
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print "{\n";
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if (! $isVoid) {
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print " $type returnValue;\n";
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}
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print "#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)\n";
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print " if (QGLLogGLCalls)\n";
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print " fprintf(QGLDebugFile(), \"$name(";
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if ($#argTypes >= 0) {
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for ($i = 0; $i <= $#argTypes; $i++) {
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$argType = $argTypes[$i];
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$argName = $argNames[$i];
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$_ = $argType;
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if (/^GLenum$/ || /^GLuint$/ || /^GLbitfield$/) {
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print "$argName=%lu";
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} elsif (/^GLsizei$/ || /^GLint$/) {
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print "$argName=%ld";
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} elsif (/^GLfloat$/ || /^GLdouble$/ || /^GLclampf$/ || /^GLclampd$/) {
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print "$argName=%f";
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} elsif (/^GLbyte$/) {
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print "$argName=%d";
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} elsif (/^GLubyte$/) {
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print "$argName=%u";
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} elsif (/^GLshort$/) {
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print "$argName=%d";
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} elsif (/^GLushort$/) {
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print "$argName=%u";
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} elsif (/^GLboolean$/) {
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print "$argName=%u";
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} elsif (/\*$/) {
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# TJW -- Later we should look at the count specified in the function name, look at the basic type and print out an array. Or we could just special case them...
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print "$argName=%p";
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} else {
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print STDERR "Unknown type '$argType'\n";
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exit(1);
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}
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print ", " if ($i != $#argTypes);
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}
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} else {
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print "void";
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}
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print ")\\n\"";
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print ", " if $#argTypes >= 0;
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print join(", ", @argNames);
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print ");\n";
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print "#endif\n";
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if (! $isVoid) {
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print " returnValue = ";
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} else {
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print " ";
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}
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print "$name(" . join(", ", @argNames) . ");\n";
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print "#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)\n";
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if ($name eq "glBegin") {
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print " QGLBeginStarted++;\n";
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}
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if ($name eq "glEnd") {
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print " QGLBeginStarted--;\n";
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}
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print " if (!QGLBeginStarted)\n";
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print " QGLCheckError(\"$name\");\n";
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print "#endif\n";
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if (! $isVoid) {
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print " return returnValue;\n";
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}
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print "}\n\n";
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}
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print "// Prevent calls to the 'normal' GL functions\n";
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for $name (@functionNames) {
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print "#define $name CALL_THE_QGL_VERSION_OF_$name\n";
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}
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