mirror of
https://github.com/ioquake/ioq3.git
synced 2024-11-14 00:40:39 +00:00
79 lines
2.3 KiB
C
79 lines
2.3 KiB
C
/*
|
|
SDL - Simple DirectMedia Layer
|
|
Copyright (C) 1997-2004 Sam Lantinga
|
|
|
|
This library is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU Library General Public
|
|
License as published by the Free Software Foundation; either
|
|
version 2 of the License, or (at your option) any later version.
|
|
|
|
This library is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
Library General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Library General Public
|
|
License along with this library; if not, write to the Free
|
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
|
|
Sam Lantinga
|
|
slouken@libsdl.org
|
|
*/
|
|
|
|
#ifdef SAVE_RCSID
|
|
static char rcsid =
|
|
"@(#) $Id: SDL_thread.h,v 1.7 2004/08/20 18:57:01 slouken Exp $";
|
|
#endif
|
|
|
|
#ifndef _SDL_thread_h
|
|
#define _SDL_thread_h
|
|
|
|
/* Header for the SDL thread management routines
|
|
|
|
These are independent of the other SDL routines.
|
|
*/
|
|
|
|
#include "SDL_main.h"
|
|
#include "SDL_types.h"
|
|
|
|
/* Thread synchronization primitives */
|
|
#include "SDL_mutex.h"
|
|
|
|
#include "begin_code.h"
|
|
/* Set up for C function definitions, even when using C++ */
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
/* The SDL thread structure, defined in SDL_thread.c */
|
|
struct SDL_Thread;
|
|
typedef struct SDL_Thread SDL_Thread;
|
|
|
|
/* Create a thread */
|
|
extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data);
|
|
|
|
/* Get the 32-bit thread identifier for the current thread */
|
|
extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void);
|
|
|
|
/* Get the 32-bit thread identifier for the specified thread,
|
|
equivalent to SDL_ThreadID() if the specified thread is NULL.
|
|
*/
|
|
extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread);
|
|
|
|
/* Wait for a thread to finish.
|
|
The return code for the thread function is placed in the area
|
|
pointed to by 'status', if 'status' is not NULL.
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status);
|
|
|
|
/* Forcefully kill a thread without worrying about its state */
|
|
extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread);
|
|
|
|
|
|
/* Ends C function definitions when using C++ */
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
#include "close_code.h"
|
|
|
|
#endif /* _SDL_thread_h */
|