ioq3/code/server
Zack Middleton 4fa93fbfd4 Fix client kicked as unpure when missing the latest cgame/ui pk3s
In 2013 ioquake3 stopped referencing the pk3 file that qagame.qvm was
loaded from. This had the unintended side affect of causing
non-dedicated pure servers to no longer reference a pk3 that only
contains the three QVM files.

Non-dedicated pure servers did not reference the pk3 containing the
latest cgame.qvm so if client did not have the pk3 file they were kicked
as unpure instead of the client trying to download the pk3 file.

Also make server touch ui.qvm since it's required to pass pure check and
may be separate from cgame.qvm.
2018-05-22 14:43:11 -05:00
..
server.h Correct spelling mistakes. 2017-11-22 01:40:20 -06:00
sv_bot.c Remove FS_Read2(). 2017-03-17 04:21:11 -07:00
sv_ccmds.c Echo server say/tell/sayto message to console 2017-07-24 20:55:14 -05:00
sv_client.c Fix "Going to CS_ZOMBIE for [clientname]" developer message 2018-04-03 21:37:59 -05:00
sv_game.c Range check client number for trap_BotUserCommand 2017-06-07 20:38:12 -05:00
sv_init.c Fix client kicked as unpure when missing the latest cgame/ui pk3s 2018-05-22 14:43:11 -05:00
sv_main.c Correct spelling mistakes. 2017-11-22 01:40:20 -06:00
sv_net_chan.c Fix legacy protocol with new packet queueing 2011-07-17 23:43:33 +00:00
sv_rankings.c add a missing '\n', remove some unwanted ones 2012-06-18 16:16:57 +00:00
sv_snapshot.c Correct spelling mistakes. 2017-11-22 01:40:20 -06:00
sv_world.c reduce the amount of compiler warnings for variable shadowing 2013-05-30 15:43:20 -05:00