ioq3/code/renderergl2
Zack Middleton f9547e4533 OpenGL2: Don't mix drawing to default framebuffer and FBO
Don't draw the world scene to a separate FBO from the rest of the
screen.

This fixes the world scene having HOM instead of seeing through to the
previously drawn content. World of Padman uses this to have a separate
3D scene for the sky and world in wop_padship for dynamic skybox.

This also makes r_ext_framebuffer_multisample apply to HUD models
instead of depending on r_ext_multisample (which doesn't work on Linux
with some Intel graphics).
2024-03-02 06:09:59 -05:00
..
glsl OpenGL2: Fix applying tcMod turb 2024-01-18 03:16:39 -05:00
tr_animation.c Allow more than 32 surfaces in skin files 2017-07-04 14:06:09 -05:00
tr_backend.c OpenGL2: Don't mix drawing to default framebuffer and FBO 2024-03-02 06:09:59 -05:00
tr_bsp.c OpenGL2: Fix merged lightmap hacks to have real lightmap index 2024-02-10 16:23:54 -05:00
tr_cmds.c OpenGL2: Misc fixes and cleanup 2018-07-20 23:40:35 -05:00
tr_curve.c More predictable mesh normals generation 2022-03-21 18:07:23 +00:00
tr_dsa.c OpenGL2: Misc fixes and cleanup 2018-07-20 23:40:35 -05:00
tr_dsa.h OpenGL2: Detect Intel graphics and avoid/use certain operations there. 2016-12-07 22:30:55 -08:00
tr_extensions.c OpenGL2: Misc fixes and cleanup 2018-07-20 23:40:35 -05:00
tr_extramath.c OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16. 2016-10-11 03:28:20 -07:00
tr_extramath.h OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16. 2016-10-11 03:28:20 -07:00
tr_extratypes.h Clarify comment for OpenGL2's RDF_NOFOG 2013-05-24 13:16:56 -05:00
tr_fbo.c OpenGL2: Fix sun rays being affected by the viewport size 2024-02-08 16:34:05 -05:00
tr_fbo.h OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader. 2016-04-05 02:37:05 -07:00
tr_flares.c OpenGL2: Misc fixes and cleanup 2018-07-20 23:40:35 -05:00
tr_glsl.c OpenGL2: Fix applying tcMod turb 2024-01-18 03:16:39 -05:00
tr_image.c OpenGL2: Don't mix drawing to default framebuffer and FBO 2024-03-02 06:09:59 -05:00
tr_image_dds.c OpenGL2: Add r_exportCubemaps for saving cubemaps on map load. 2015-12-22 05:04:07 -08:00
tr_init.c Print full GL_EXTENSIONS list for OpenGL contexts before 3.0 2021-10-23 07:31:38 -04:00
tr_light.c OpenGL2: Restore adding fixed ambient light when HDR is enabled 2017-12-15 17:46:51 -06:00
tr_local.h OpenGL2: Fix merged lightmap hacks to have real lightmap index 2024-02-10 16:23:54 -05:00
tr_main.c Only draw cm_patch/bot debug polygons in world scenes 2017-10-08 07:18:40 -05:00
tr_marks.c OpenGL2: Store normals/tangents as int16_t[4]. 2016-09-06 00:57:15 -07:00
tr_mesh.c OpenGL2: Fix MD3 surface with zero shaders dividing by zero 2017-10-04 21:00:04 -05:00
tr_model.c Add vao cache for static surfaces. 2017-04-28 02:13:25 -07:00
tr_model_iqm.c Fix the number of weights in the IQM model calculation 2021-04-03 15:40:45 -04:00
tr_postprocess.c OpenGL2: Don't mix drawing to default framebuffer and FBO 2024-03-02 06:09:59 -05:00
tr_postprocess.h OpenGL2: Don't mix drawing to default framebuffer and FBO 2024-03-02 06:09:59 -05:00
tr_scene.c OpenGL2: Misc fixes and cleanup 2018-07-20 23:40:35 -05:00
tr_shade.c OpenGL2: Fix applying tcMod turb 2024-01-18 03:16:39 -05:00
tr_shade_calc.c Isolate the Altivec code so non-Altivec PPC targets can use the same binary. 2018-05-12 14:14:47 -04:00
tr_shader.c OpenGL2: Fix hack for tcMod transform on merged lightmaps 2024-02-10 16:23:54 -05:00
tr_shadows.c OpenGL2: Misc fixes and cleanup 2018-07-20 23:40:35 -05:00
tr_sky.c OpenGL2: Fix applying tcMod turb 2024-01-18 03:16:39 -05:00
tr_subs.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_surface.c OpenGL2: Add GPU vertex skinning for IQM models 2018-07-27 17:40:25 -05:00
tr_vbo.c OpenGL2: Misc fixes and cleanup 2018-07-20 23:40:35 -05:00
tr_world.c OpenGL2: Remove SF_VAO_MESH. 2017-06-16 16:52:53 -07:00