ioq3/code/renderervk/glConfig.h
Trung Lê 15ff484715
Add vulkan renderer
Copied from vkQuake3 which is in turn based on Quake III Kenny Edition
2025-03-14 00:31:15 +11:00

16 lines
427 B
C

#ifndef GL_CONFIGURE_H_
#define GL_CONFIGURE_H_
void R_SetWinMode(int mode, unsigned int w, unsigned int h, unsigned int hz);
void R_glConfigInit(void);
void R_glConfigClear(void);
void R_GetWinResolution(int* w, int* h);
void R_GetWinResolutionF(float* w, float* h);
void R_GetGlConfig(glconfig_t * const pOut);
void R_DisplayResolutionList_f(void);
void R_InitDisplayResolution( void );
void vulkanInfo_f( void );
#endif