ioq3/code/renderer
Tim Angus f2baf359ae * s/GL_CLAMP/GL_CLAMP_TO_EDGE/g (If this change appears to cause you problems
and you're using an nVidia graphics card, make sure your 'conformant texture
  clamp' setting is set to on for ioq3)
2008-08-12 19:34:43 +00:00
..
qgl.h * (bug 3393) Blank user names still possible (Michael Jard <kfaust@gmail.com>) 2007-11-02 23:36:23 +00:00
tr_animation.c * Added STATUS 2005-10-29 01:53:09 +00:00
tr_backend.c * s/GL_CLAMP/GL_CLAMP_TO_EDGE/g (If this change appears to cause you problems 2008-08-12 19:34:43 +00:00
tr_bsp.c * s/GL_CLAMP/GL_CLAMP_TO_EDGE/g (If this change appears to cause you problems 2008-08-12 19:34:43 +00:00
tr_cmds.c shut up warning 2008-05-01 16:10:01 +00:00
tr_curve.c Mac OS X work...lots of little changes that touch a lot of random places. 2005-11-26 07:46:21 +00:00
tr_flares.c - Fixed incompatibility to original VMs introduced by anisotropic filtering patch. 2006-04-30 14:32:56 +00:00
tr_font.c * s/GL_CLAMP/GL_CLAMP_TO_EDGE/g (If this change appears to cause you problems 2008-08-12 19:34:43 +00:00
tr_image.c * s/GL_CLAMP/GL_CLAMP_TO_EDGE/g (If this change appears to cause you problems 2008-08-12 19:34:43 +00:00
tr_image_bmp.c * Consolidate tr_image_*.h headers into tr_local.h to more closely follow the 2008-02-14 13:16:13 +00:00
tr_image_jpg.c * Consolidate tr_image_*.h headers into tr_local.h to more closely follow the 2008-02-14 13:16:13 +00:00
tr_image_pcx.c make the pcx decode actually work 2008-02-14 13:30:32 +00:00
tr_image_png.c png fixes by Joerg Dietrich 2008-02-15 08:37:44 +00:00
tr_image_tga.c * Consolidate tr_image_*.h headers into tr_local.h to more closely follow the 2008-02-14 13:16:13 +00:00
tr_init.c * Allow floating point values for r_znear 2008-07-08 09:15:48 +00:00
tr_light.c * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
tr_local.h * s/GL_CLAMP/GL_CLAMP_TO_EDGE/g (If this change appears to cause you problems 2008-08-12 19:34:43 +00:00
tr_main.c - replace a few constant values with GL macros in tr_cmds.c 2008-05-01 14:56:57 +00:00
tr_marks.c * Added STATUS 2005-10-29 01:53:09 +00:00
tr_mesh.c * Added STATUS 2005-10-29 01:53:09 +00:00
tr_model.c Add length checking to prevent malicious mdr files to overflow buffers. 2008-04-08 18:56:03 +00:00
tr_noise.c * Added STATUS 2005-10-29 01:53:09 +00:00
tr_public.h * Rename voip cvar to cl_voip 2008-07-07 22:31:39 +00:00
tr_scene.c * Fix confusion of cgame and renderer entity array bounds (Tr3B) 2008-07-16 18:07:36 +00:00
tr_shade.c - change default value for stereo seperation 2008-04-27 21:09:03 +00:00
tr_shade_calc.c * Fix to (static!) buffer overflow in renderer (from Thilo Schulz) 2006-04-14 20:15:58 +00:00
tr_shader.c * s/GL_CLAMP/GL_CLAMP_TO_EDGE/g (If this change appears to cause you problems 2008-08-12 19:34:43 +00:00
tr_shadows.c - Implement stereo rendering with anaglyph images. 2008-04-27 17:32:14 +00:00
tr_sky.c * Added STATUS 2005-10-29 01:53:09 +00:00
tr_surface.c Fix for flares. Can be enabled by setting r_flares 1 2006-04-20 04:43:43 +00:00
tr_types.h Added GL_EXT_texture_compression_s3tc support. 2008-06-13 02:28:51 +00:00
tr_world.c * Added STATUS 2005-10-29 01:53:09 +00:00