mirror of
https://github.com/ioquake/ioq3.git
synced 2024-11-10 15:21:35 +00:00
c14cb70f15
The blinking disconnect icon is drawn over lagometer in Q3. Team Arena moved the lagometer location. Now let's draw the disconnect icon over lagometer in Team Arena too!
2653 lines
58 KiB
C
2653 lines
58 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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// cg_draw.c -- draw all of the graphical elements during
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// active (after loading) gameplay
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#include "cg_local.h"
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#ifdef MISSIONPACK
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#include "../ui/ui_shared.h"
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// used for scoreboard
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extern displayContextDef_t cgDC;
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menuDef_t *menuScoreboard = NULL;
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#else
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int drawTeamOverlayModificationCount = -1;
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#endif
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int sortedTeamPlayers[TEAM_MAXOVERLAY];
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int numSortedTeamPlayers;
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char systemChat[256];
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char teamChat1[256];
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char teamChat2[256];
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#ifdef MISSIONPACK
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int CG_Text_Width(const char *text, float scale, int limit) {
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int count,len;
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float out;
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glyphInfo_t *glyph;
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float useScale;
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const char *s = text;
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fontInfo_t *font = &cgDC.Assets.textFont;
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if (scale <= cg_smallFont.value) {
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font = &cgDC.Assets.smallFont;
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} else if (scale > cg_bigFont.value) {
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font = &cgDC.Assets.bigFont;
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}
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useScale = scale * font->glyphScale;
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out = 0;
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if (text) {
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len = strlen(text);
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if (limit > 0 && len > limit) {
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len = limit;
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}
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count = 0;
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while (s && *s && count < len) {
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if ( Q_IsColorString(s) ) {
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s += 2;
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continue;
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} else {
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glyph = &font->glyphs[*s & 255];
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out += glyph->xSkip;
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s++;
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count++;
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}
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}
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}
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return out * useScale;
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}
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int CG_Text_Height(const char *text, float scale, int limit) {
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int len, count;
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float max;
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glyphInfo_t *glyph;
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float useScale;
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const char *s = text;
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fontInfo_t *font = &cgDC.Assets.textFont;
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if (scale <= cg_smallFont.value) {
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font = &cgDC.Assets.smallFont;
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} else if (scale > cg_bigFont.value) {
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font = &cgDC.Assets.bigFont;
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}
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useScale = scale * font->glyphScale;
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max = 0;
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if (text) {
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len = strlen(text);
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if (limit > 0 && len > limit) {
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len = limit;
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}
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count = 0;
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while (s && *s && count < len) {
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if ( Q_IsColorString(s) ) {
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s += 2;
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continue;
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} else {
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glyph = &font->glyphs[*s & 255];
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if (max < glyph->height) {
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max = glyph->height;
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}
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s++;
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count++;
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}
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}
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}
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return max * useScale;
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}
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void CG_Text_PaintChar(float x, float y, float width, float height, float scale, float s, float t, float s2, float t2, qhandle_t hShader) {
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float w, h;
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w = width * scale;
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h = height * scale;
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CG_AdjustFrom640( &x, &y, &w, &h );
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trap_R_DrawStretchPic( x, y, w, h, s, t, s2, t2, hShader );
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}
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void CG_Text_Paint(float x, float y, float scale, vec4_t color, const char *text, float adjust, int limit, int style) {
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int len, count;
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vec4_t newColor;
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glyphInfo_t *glyph;
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float useScale;
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fontInfo_t *font = &cgDC.Assets.textFont;
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if (scale <= cg_smallFont.value) {
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font = &cgDC.Assets.smallFont;
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} else if (scale > cg_bigFont.value) {
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font = &cgDC.Assets.bigFont;
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}
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useScale = scale * font->glyphScale;
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if (text) {
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const char *s = text;
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trap_R_SetColor( color );
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memcpy(&newColor[0], &color[0], sizeof(vec4_t));
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len = strlen(text);
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if (limit > 0 && len > limit) {
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len = limit;
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}
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count = 0;
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while (s && *s && count < len) {
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glyph = &font->glyphs[*s & 255];
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//int yadj = Assets.textFont.glyphs[text[i]].bottom + Assets.textFont.glyphs[text[i]].top;
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//float yadj = scale * (Assets.textFont.glyphs[text[i]].imageHeight - Assets.textFont.glyphs[text[i]].height);
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if ( Q_IsColorString( s ) ) {
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memcpy( newColor, g_color_table[ColorIndex(*(s+1))], sizeof( newColor ) );
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newColor[3] = color[3];
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trap_R_SetColor( newColor );
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s += 2;
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continue;
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} else {
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float yadj = useScale * glyph->top;
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if (style == ITEM_TEXTSTYLE_SHADOWED || style == ITEM_TEXTSTYLE_SHADOWEDMORE) {
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int ofs = style == ITEM_TEXTSTYLE_SHADOWED ? 1 : 2;
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colorBlack[3] = newColor[3];
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trap_R_SetColor( colorBlack );
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CG_Text_PaintChar(x + ofs, y - yadj + ofs,
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glyph->imageWidth,
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glyph->imageHeight,
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useScale,
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glyph->s,
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glyph->t,
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glyph->s2,
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glyph->t2,
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glyph->glyph);
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colorBlack[3] = 1.0;
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trap_R_SetColor( newColor );
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}
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CG_Text_PaintChar(x, y - yadj,
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glyph->imageWidth,
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glyph->imageHeight,
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useScale,
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glyph->s,
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glyph->t,
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glyph->s2,
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glyph->t2,
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glyph->glyph);
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// CG_DrawPic(x, y - yadj, scale * cgDC.Assets.textFont.glyphs[text[i]].imageWidth, scale * cgDC.Assets.textFont.glyphs[text[i]].imageHeight, cgDC.Assets.textFont.glyphs[text[i]].glyph);
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x += (glyph->xSkip * useScale) + adjust;
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s++;
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count++;
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}
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}
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trap_R_SetColor( NULL );
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}
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}
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#endif
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/*
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==============
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CG_DrawField
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Draws large numbers for status bar and powerups
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==============
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*/
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#ifndef MISSIONPACK
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static void CG_DrawField (int x, int y, int width, int value) {
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char num[16], *ptr;
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int l;
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int frame;
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if ( width < 1 ) {
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return;
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}
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// draw number string
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if ( width > 5 ) {
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width = 5;
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}
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switch ( width ) {
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case 1:
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value = value > 9 ? 9 : value;
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value = value < 0 ? 0 : value;
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break;
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case 2:
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value = value > 99 ? 99 : value;
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value = value < -9 ? -9 : value;
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break;
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case 3:
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value = value > 999 ? 999 : value;
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value = value < -99 ? -99 : value;
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break;
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case 4:
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value = value > 9999 ? 9999 : value;
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value = value < -999 ? -999 : value;
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break;
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}
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Com_sprintf (num, sizeof(num), "%i", value);
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l = strlen(num);
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if (l > width)
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l = width;
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x += 2 + CHAR_WIDTH*(width - l);
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ptr = num;
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while (*ptr && l)
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{
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if (*ptr == '-')
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frame = STAT_MINUS;
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else
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frame = *ptr -'0';
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CG_DrawPic( x,y, CHAR_WIDTH, CHAR_HEIGHT, cgs.media.numberShaders[frame] );
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x += CHAR_WIDTH;
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ptr++;
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l--;
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}
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}
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#endif // MISSIONPACK
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/*
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================
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CG_Draw3DModel
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================
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*/
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void CG_Draw3DModel( float x, float y, float w, float h, qhandle_t model, qhandle_t skin, vec3_t origin, vec3_t angles ) {
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refdef_t refdef;
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refEntity_t ent;
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if ( !cg_draw3dIcons.integer || !cg_drawIcons.integer ) {
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return;
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}
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CG_AdjustFrom640( &x, &y, &w, &h );
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memset( &refdef, 0, sizeof( refdef ) );
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memset( &ent, 0, sizeof( ent ) );
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AnglesToAxis( angles, ent.axis );
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VectorCopy( origin, ent.origin );
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ent.hModel = model;
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ent.customSkin = skin;
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ent.renderfx = RF_NOSHADOW; // no stencil shadows
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refdef.rdflags = RDF_NOWORLDMODEL;
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AxisClear( refdef.viewaxis );
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refdef.fov_x = 30;
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refdef.fov_y = 30;
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refdef.x = x;
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refdef.y = y;
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refdef.width = w;
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refdef.height = h;
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refdef.time = cg.time;
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trap_R_ClearScene();
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trap_R_AddRefEntityToScene( &ent );
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trap_R_RenderScene( &refdef );
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}
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/*
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================
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CG_DrawHead
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Used for both the status bar and the scoreboard
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================
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*/
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void CG_DrawHead( float x, float y, float w, float h, int clientNum, vec3_t headAngles ) {
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clipHandle_t cm;
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clientInfo_t *ci;
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float len;
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vec3_t origin;
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vec3_t mins, maxs;
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ci = &cgs.clientinfo[ clientNum ];
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if ( cg_draw3dIcons.integer ) {
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cm = ci->headModel;
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if ( !cm ) {
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return;
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}
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// offset the origin y and z to center the head
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trap_R_ModelBounds( cm, mins, maxs );
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origin[2] = -0.5 * ( mins[2] + maxs[2] );
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origin[1] = 0.5 * ( mins[1] + maxs[1] );
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// calculate distance so the head nearly fills the box
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// assume heads are taller than wide
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len = 0.7 * ( maxs[2] - mins[2] );
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origin[0] = len / 0.268; // len / tan( fov/2 )
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// allow per-model tweaking
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VectorAdd( origin, ci->headOffset, origin );
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CG_Draw3DModel( x, y, w, h, ci->headModel, ci->headSkin, origin, headAngles );
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} else if ( cg_drawIcons.integer ) {
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CG_DrawPic( x, y, w, h, ci->modelIcon );
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}
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// if they are deferred, draw a cross out
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if ( ci->deferred ) {
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CG_DrawPic( x, y, w, h, cgs.media.deferShader );
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}
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}
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/*
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================
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CG_DrawFlagModel
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Used for both the status bar and the scoreboard
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================
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*/
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void CG_DrawFlagModel( float x, float y, float w, float h, int team, qboolean force2D ) {
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qhandle_t cm;
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float len;
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vec3_t origin, angles;
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vec3_t mins, maxs;
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qhandle_t handle;
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if ( !force2D && cg_draw3dIcons.integer ) {
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VectorClear( angles );
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cm = cgs.media.redFlagModel;
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// offset the origin y and z to center the flag
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trap_R_ModelBounds( cm, mins, maxs );
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origin[2] = -0.5 * ( mins[2] + maxs[2] );
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origin[1] = 0.5 * ( mins[1] + maxs[1] );
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// calculate distance so the flag nearly fills the box
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// assume heads are taller than wide
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len = 0.5 * ( maxs[2] - mins[2] );
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origin[0] = len / 0.268; // len / tan( fov/2 )
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angles[YAW] = 60 * sin( cg.time / 2000.0 );;
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if( team == TEAM_RED ) {
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handle = cgs.media.redFlagModel;
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} else if( team == TEAM_BLUE ) {
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handle = cgs.media.blueFlagModel;
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} else if( team == TEAM_FREE ) {
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handle = cgs.media.neutralFlagModel;
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} else {
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return;
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}
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CG_Draw3DModel( x, y, w, h, handle, 0, origin, angles );
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} else if ( cg_drawIcons.integer ) {
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gitem_t *item;
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if( team == TEAM_RED ) {
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item = BG_FindItemForPowerup( PW_REDFLAG );
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} else if( team == TEAM_BLUE ) {
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item = BG_FindItemForPowerup( PW_BLUEFLAG );
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} else if( team == TEAM_FREE ) {
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item = BG_FindItemForPowerup( PW_NEUTRALFLAG );
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} else {
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return;
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}
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if (item) {
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CG_DrawPic( x, y, w, h, cg_items[ ITEM_INDEX(item) ].icon );
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}
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}
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}
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/*
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================
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CG_DrawStatusBarHead
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================
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*/
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#ifndef MISSIONPACK
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static void CG_DrawStatusBarHead( float x ) {
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vec3_t angles;
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float size, stretch;
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float frac;
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VectorClear( angles );
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if ( cg.damageTime && cg.time - cg.damageTime < DAMAGE_TIME ) {
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frac = (float)(cg.time - cg.damageTime ) / DAMAGE_TIME;
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size = ICON_SIZE * 1.25 * ( 1.5 - frac * 0.5 );
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stretch = size - ICON_SIZE * 1.25;
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// kick in the direction of damage
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x -= stretch * 0.5 + cg.damageX * stretch * 0.5;
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cg.headStartYaw = 180 + cg.damageX * 45;
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cg.headEndYaw = 180 + 20 * cos( crandom()*M_PI );
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cg.headEndPitch = 5 * cos( crandom()*M_PI );
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cg.headStartTime = cg.time;
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cg.headEndTime = cg.time + 100 + random() * 2000;
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} else {
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if ( cg.time >= cg.headEndTime ) {
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// select a new head angle
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cg.headStartYaw = cg.headEndYaw;
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cg.headStartPitch = cg.headEndPitch;
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cg.headStartTime = cg.headEndTime;
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cg.headEndTime = cg.time + 100 + random() * 2000;
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cg.headEndYaw = 180 + 20 * cos( crandom()*M_PI );
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cg.headEndPitch = 5 * cos( crandom()*M_PI );
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}
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size = ICON_SIZE * 1.25;
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}
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// if the server was frozen for a while we may have a bad head start time
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if ( cg.headStartTime > cg.time ) {
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cg.headStartTime = cg.time;
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}
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frac = ( cg.time - cg.headStartTime ) / (float)( cg.headEndTime - cg.headStartTime );
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frac = frac * frac * ( 3 - 2 * frac );
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angles[YAW] = cg.headStartYaw + ( cg.headEndYaw - cg.headStartYaw ) * frac;
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angles[PITCH] = cg.headStartPitch + ( cg.headEndPitch - cg.headStartPitch ) * frac;
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CG_DrawHead( x, 480 - size, size, size,
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cg.snap->ps.clientNum, angles );
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}
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#endif // MISSIONPACK
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/*
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================
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CG_DrawStatusBarFlag
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|
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================
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*/
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#ifndef MISSIONPACK
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static void CG_DrawStatusBarFlag( float x, int team ) {
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CG_DrawFlagModel( x, 480 - ICON_SIZE, ICON_SIZE, ICON_SIZE, team, qfalse );
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}
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#endif // MISSIONPACK
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|
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/*
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================
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CG_DrawTeamBackground
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|
|
================
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*/
|
|
void CG_DrawTeamBackground( int x, int y, int w, int h, float alpha, int team )
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{
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vec4_t hcolor;
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hcolor[3] = alpha;
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if ( team == TEAM_RED ) {
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hcolor[0] = 1;
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hcolor[1] = 0;
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hcolor[2] = 0;
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} else if ( team == TEAM_BLUE ) {
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hcolor[0] = 0;
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hcolor[1] = 0;
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hcolor[2] = 1;
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} else {
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return;
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}
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trap_R_SetColor( hcolor );
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CG_DrawPic( x, y, w, h, cgs.media.teamStatusBar );
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trap_R_SetColor( NULL );
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}
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/*
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================
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CG_DrawStatusBar
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|
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================
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*/
|
|
#ifndef MISSIONPACK
|
|
static void CG_DrawStatusBar( void ) {
|
|
int color;
|
|
centity_t *cent;
|
|
playerState_t *ps;
|
|
int value;
|
|
vec4_t hcolor;
|
|
vec3_t angles;
|
|
vec3_t origin;
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|
|
|
static float colors[4][4] = {
|
|
// { 0.2, 1.0, 0.2, 1.0 } , { 1.0, 0.2, 0.2, 1.0 }, {0.5, 0.5, 0.5, 1} };
|
|
{ 1.0f, 0.69f, 0.0f, 1.0f }, // normal
|
|
{ 1.0f, 0.2f, 0.2f, 1.0f }, // low health
|
|
{ 0.5f, 0.5f, 0.5f, 1.0f }, // weapon firing
|
|
{ 1.0f, 1.0f, 1.0f, 1.0f } }; // health > 100
|
|
|
|
if ( cg_drawStatus.integer == 0 ) {
|
|
return;
|
|
}
|
|
|
|
// draw the team background
|
|
CG_DrawTeamBackground( 0, 420, 640, 60, 0.33f, cg.snap->ps.persistant[PERS_TEAM] );
|
|
|
|
cent = &cg_entities[cg.snap->ps.clientNum];
|
|
ps = &cg.snap->ps;
|
|
|
|
VectorClear( angles );
|
|
|
|
// draw any 3D icons first, so the changes back to 2D are minimized
|
|
if ( cent->currentState.weapon && cg_weapons[ cent->currentState.weapon ].ammoModel ) {
|
|
origin[0] = 70;
|
|
origin[1] = 0;
|
|
origin[2] = 0;
|
|
angles[YAW] = 90 + 20 * sin( cg.time / 1000.0 );
|
|
CG_Draw3DModel( CHAR_WIDTH*3 + TEXT_ICON_SPACE, 432, ICON_SIZE, ICON_SIZE,
|
|
cg_weapons[ cent->currentState.weapon ].ammoModel, 0, origin, angles );
|
|
}
|
|
|
|
CG_DrawStatusBarHead( 185 + CHAR_WIDTH*3 + TEXT_ICON_SPACE );
|
|
|
|
if( cg.predictedPlayerState.powerups[PW_REDFLAG] ) {
|
|
CG_DrawStatusBarFlag( 185 + CHAR_WIDTH*3 + TEXT_ICON_SPACE + ICON_SIZE, TEAM_RED );
|
|
} else if( cg.predictedPlayerState.powerups[PW_BLUEFLAG] ) {
|
|
CG_DrawStatusBarFlag( 185 + CHAR_WIDTH*3 + TEXT_ICON_SPACE + ICON_SIZE, TEAM_BLUE );
|
|
} else if( cg.predictedPlayerState.powerups[PW_NEUTRALFLAG] ) {
|
|
CG_DrawStatusBarFlag( 185 + CHAR_WIDTH*3 + TEXT_ICON_SPACE + ICON_SIZE, TEAM_FREE );
|
|
}
|
|
|
|
if ( ps->stats[ STAT_ARMOR ] ) {
|
|
origin[0] = 90;
|
|
origin[1] = 0;
|
|
origin[2] = -10;
|
|
angles[YAW] = ( cg.time & 2047 ) * 360 / 2048.0;
|
|
CG_Draw3DModel( 370 + CHAR_WIDTH*3 + TEXT_ICON_SPACE, 432, ICON_SIZE, ICON_SIZE,
|
|
cgs.media.armorModel, 0, origin, angles );
|
|
}
|
|
//
|
|
// ammo
|
|
//
|
|
if ( cent->currentState.weapon ) {
|
|
value = ps->ammo[cent->currentState.weapon];
|
|
if ( value > -1 ) {
|
|
if ( cg.predictedPlayerState.weaponstate == WEAPON_FIRING
|
|
&& cg.predictedPlayerState.weaponTime > 100 ) {
|
|
// draw as dark grey when reloading
|
|
color = 2; // dark grey
|
|
} else {
|
|
if ( value >= 0 ) {
|
|
color = 0; // green
|
|
} else {
|
|
color = 1; // red
|
|
}
|
|
}
|
|
trap_R_SetColor( colors[color] );
|
|
|
|
CG_DrawField (0, 432, 3, value);
|
|
trap_R_SetColor( NULL );
|
|
|
|
// if we didn't draw a 3D icon, draw a 2D icon for ammo
|
|
if ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) {
|
|
qhandle_t icon;
|
|
|
|
icon = cg_weapons[ cg.predictedPlayerState.weapon ].ammoIcon;
|
|
if ( icon ) {
|
|
CG_DrawPic( CHAR_WIDTH*3 + TEXT_ICON_SPACE, 432, ICON_SIZE, ICON_SIZE, icon );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// health
|
|
//
|
|
value = ps->stats[STAT_HEALTH];
|
|
if ( value > 100 ) {
|
|
trap_R_SetColor( colors[3] ); // white
|
|
} else if (value > 25) {
|
|
trap_R_SetColor( colors[0] ); // green
|
|
} else if (value > 0) {
|
|
color = (cg.time >> 8) & 1; // flash
|
|
trap_R_SetColor( colors[color] );
|
|
} else {
|
|
trap_R_SetColor( colors[1] ); // red
|
|
}
|
|
|
|
// stretch the health up when taking damage
|
|
CG_DrawField ( 185, 432, 3, value);
|
|
CG_ColorForHealth( hcolor );
|
|
trap_R_SetColor( hcolor );
|
|
|
|
|
|
//
|
|
// armor
|
|
//
|
|
value = ps->stats[STAT_ARMOR];
|
|
if (value > 0 ) {
|
|
trap_R_SetColor( colors[0] );
|
|
CG_DrawField (370, 432, 3, value);
|
|
trap_R_SetColor( NULL );
|
|
// if we didn't draw a 3D icon, draw a 2D icon for armor
|
|
if ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) {
|
|
CG_DrawPic( 370 + CHAR_WIDTH*3 + TEXT_ICON_SPACE, 432, ICON_SIZE, ICON_SIZE, cgs.media.armorIcon );
|
|
}
|
|
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
===========================================================================================
|
|
|
|
UPPER RIGHT CORNER
|
|
|
|
===========================================================================================
|
|
*/
|
|
|
|
/*
|
|
================
|
|
CG_DrawAttacker
|
|
|
|
================
|
|
*/
|
|
static float CG_DrawAttacker( float y ) {
|
|
int t;
|
|
float size;
|
|
vec3_t angles;
|
|
const char *info;
|
|
const char *name;
|
|
int clientNum;
|
|
|
|
if ( cg.predictedPlayerState.stats[STAT_HEALTH] <= 0 ) {
|
|
return y;
|
|
}
|
|
|
|
if ( !cg.attackerTime ) {
|
|
return y;
|
|
}
|
|
|
|
clientNum = cg.predictedPlayerState.persistant[PERS_ATTACKER];
|
|
if ( clientNum < 0 || clientNum >= MAX_CLIENTS || clientNum == cg.snap->ps.clientNum ) {
|
|
return y;
|
|
}
|
|
|
|
if ( !cgs.clientinfo[clientNum].infoValid ) {
|
|
cg.attackerTime = 0;
|
|
return y;
|
|
}
|
|
|
|
t = cg.time - cg.attackerTime;
|
|
if ( t > ATTACKER_HEAD_TIME ) {
|
|
cg.attackerTime = 0;
|
|
return y;
|
|
}
|
|
|
|
size = ICON_SIZE * 1.25;
|
|
|
|
angles[PITCH] = 0;
|
|
angles[YAW] = 180;
|
|
angles[ROLL] = 0;
|
|
CG_DrawHead( 640 - size, y, size, size, clientNum, angles );
|
|
|
|
info = CG_ConfigString( CS_PLAYERS + clientNum );
|
|
name = Info_ValueForKey( info, "n" );
|
|
y += size;
|
|
CG_DrawBigString( 640 - ( Q_PrintStrlen( name ) * BIGCHAR_WIDTH), y, name, 0.5 );
|
|
|
|
return y + BIGCHAR_HEIGHT + 2;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CG_DrawSnapshot
|
|
==================
|
|
*/
|
|
static float CG_DrawSnapshot( float y ) {
|
|
char *s;
|
|
int w;
|
|
|
|
s = va( "time:%i snap:%i cmd:%i", cg.snap->serverTime,
|
|
cg.latestSnapshotNum, cgs.serverCommandSequence );
|
|
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
|
|
|
|
CG_DrawBigString( 635 - w, y + 2, s, 1.0F);
|
|
|
|
return y + BIGCHAR_HEIGHT + 4;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CG_DrawFPS
|
|
==================
|
|
*/
|
|
#define FPS_FRAMES 4
|
|
static float CG_DrawFPS( float y ) {
|
|
char *s;
|
|
int w;
|
|
static int previousTimes[FPS_FRAMES];
|
|
static int index;
|
|
int i, total;
|
|
int fps;
|
|
static int previous;
|
|
int t, frameTime;
|
|
|
|
// don't use serverTime, because that will be drifting to
|
|
// correct for internet lag changes, timescales, timedemos, etc
|
|
t = trap_Milliseconds();
|
|
frameTime = t - previous;
|
|
previous = t;
|
|
|
|
previousTimes[index % FPS_FRAMES] = frameTime;
|
|
index++;
|
|
if ( index > FPS_FRAMES ) {
|
|
// average multiple frames together to smooth changes out a bit
|
|
total = 0;
|
|
for ( i = 0 ; i < FPS_FRAMES ; i++ ) {
|
|
total += previousTimes[i];
|
|
}
|
|
if ( !total ) {
|
|
total = 1;
|
|
}
|
|
fps = 1000 * FPS_FRAMES / total;
|
|
|
|
s = va( "%ifps", fps );
|
|
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
|
|
|
|
CG_DrawBigString( 635 - w, y + 2, s, 1.0F);
|
|
}
|
|
|
|
return y + BIGCHAR_HEIGHT + 4;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CG_DrawTimer
|
|
=================
|
|
*/
|
|
static float CG_DrawTimer( float y ) {
|
|
char *s;
|
|
int w;
|
|
int mins, seconds, tens;
|
|
int msec;
|
|
|
|
msec = cg.time - cgs.levelStartTime;
|
|
|
|
seconds = msec / 1000;
|
|
mins = seconds / 60;
|
|
seconds -= mins * 60;
|
|
tens = seconds / 10;
|
|
seconds -= tens * 10;
|
|
|
|
s = va( "%i:%i%i", mins, tens, seconds );
|
|
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
|
|
|
|
CG_DrawBigString( 635 - w, y + 2, s, 1.0F);
|
|
|
|
return y + BIGCHAR_HEIGHT + 4;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
CG_DrawTeamOverlay
|
|
=================
|
|
*/
|
|
|
|
static float CG_DrawTeamOverlay( float y, qboolean right, qboolean upper ) {
|
|
int x, w, h, xx;
|
|
int i, j, len;
|
|
const char *p;
|
|
vec4_t hcolor;
|
|
int pwidth, lwidth;
|
|
int plyrs;
|
|
char st[16];
|
|
clientInfo_t *ci;
|
|
gitem_t *item;
|
|
int ret_y, count;
|
|
|
|
if ( !cg_drawTeamOverlay.integer ) {
|
|
return y;
|
|
}
|
|
|
|
if ( cg.snap->ps.persistant[PERS_TEAM] != TEAM_RED && cg.snap->ps.persistant[PERS_TEAM] != TEAM_BLUE ) {
|
|
return y; // Not on any team
|
|
}
|
|
|
|
plyrs = 0;
|
|
|
|
// max player name width
|
|
pwidth = 0;
|
|
count = (numSortedTeamPlayers > 8) ? 8 : numSortedTeamPlayers;
|
|
for (i = 0; i < count; i++) {
|
|
ci = cgs.clientinfo + sortedTeamPlayers[i];
|
|
if ( ci->infoValid && ci->team == cg.snap->ps.persistant[PERS_TEAM]) {
|
|
plyrs++;
|
|
len = CG_DrawStrlen(ci->name);
|
|
if (len > pwidth)
|
|
pwidth = len;
|
|
}
|
|
}
|
|
|
|
if (!plyrs)
|
|
return y;
|
|
|
|
if (pwidth > TEAM_OVERLAY_MAXNAME_WIDTH)
|
|
pwidth = TEAM_OVERLAY_MAXNAME_WIDTH;
|
|
|
|
// max location name width
|
|
lwidth = 0;
|
|
for (i = 1; i < MAX_LOCATIONS; i++) {
|
|
p = CG_ConfigString(CS_LOCATIONS + i);
|
|
if (p && *p) {
|
|
len = CG_DrawStrlen(p);
|
|
if (len > lwidth)
|
|
lwidth = len;
|
|
}
|
|
}
|
|
|
|
if (lwidth > TEAM_OVERLAY_MAXLOCATION_WIDTH)
|
|
lwidth = TEAM_OVERLAY_MAXLOCATION_WIDTH;
|
|
|
|
w = (pwidth + lwidth + 4 + 7) * TINYCHAR_WIDTH;
|
|
|
|
if ( right )
|
|
x = 640 - w;
|
|
else
|
|
x = 0;
|
|
|
|
h = plyrs * TINYCHAR_HEIGHT;
|
|
|
|
if ( upper ) {
|
|
ret_y = y + h;
|
|
} else {
|
|
y -= h;
|
|
ret_y = y;
|
|
}
|
|
|
|
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_RED ) {
|
|
hcolor[0] = 1.0f;
|
|
hcolor[1] = 0.0f;
|
|
hcolor[2] = 0.0f;
|
|
hcolor[3] = 0.33f;
|
|
} else { // if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_BLUE )
|
|
hcolor[0] = 0.0f;
|
|
hcolor[1] = 0.0f;
|
|
hcolor[2] = 1.0f;
|
|
hcolor[3] = 0.33f;
|
|
}
|
|
trap_R_SetColor( hcolor );
|
|
CG_DrawPic( x, y, w, h, cgs.media.teamStatusBar );
|
|
trap_R_SetColor( NULL );
|
|
|
|
for (i = 0; i < count; i++) {
|
|
ci = cgs.clientinfo + sortedTeamPlayers[i];
|
|
if ( ci->infoValid && ci->team == cg.snap->ps.persistant[PERS_TEAM]) {
|
|
|
|
hcolor[0] = hcolor[1] = hcolor[2] = hcolor[3] = 1.0;
|
|
|
|
xx = x + TINYCHAR_WIDTH;
|
|
|
|
CG_DrawStringExt( xx, y,
|
|
ci->name, hcolor, qfalse, qfalse,
|
|
TINYCHAR_WIDTH, TINYCHAR_HEIGHT, TEAM_OVERLAY_MAXNAME_WIDTH);
|
|
|
|
if (lwidth) {
|
|
p = CG_ConfigString(CS_LOCATIONS + ci->location);
|
|
if (!p || !*p)
|
|
p = "unknown";
|
|
// len = CG_DrawStrlen(p);
|
|
// if (len > lwidth)
|
|
// len = lwidth;
|
|
|
|
// xx = x + TINYCHAR_WIDTH * 2 + TINYCHAR_WIDTH * pwidth +
|
|
// ((lwidth/2 - len/2) * TINYCHAR_WIDTH);
|
|
xx = x + TINYCHAR_WIDTH * 2 + TINYCHAR_WIDTH * pwidth;
|
|
CG_DrawStringExt( xx, y,
|
|
p, hcolor, qfalse, qfalse, TINYCHAR_WIDTH, TINYCHAR_HEIGHT,
|
|
TEAM_OVERLAY_MAXLOCATION_WIDTH);
|
|
}
|
|
|
|
CG_GetColorForHealth( ci->health, ci->armor, hcolor );
|
|
|
|
Com_sprintf (st, sizeof(st), "%3i %3i", ci->health, ci->armor);
|
|
|
|
xx = x + TINYCHAR_WIDTH * 3 +
|
|
TINYCHAR_WIDTH * pwidth + TINYCHAR_WIDTH * lwidth;
|
|
|
|
CG_DrawStringExt( xx, y,
|
|
st, hcolor, qfalse, qfalse,
|
|
TINYCHAR_WIDTH, TINYCHAR_HEIGHT, 0 );
|
|
|
|
// draw weapon icon
|
|
xx += TINYCHAR_WIDTH * 3;
|
|
|
|
if ( cg_weapons[ci->curWeapon].weaponIcon ) {
|
|
CG_DrawPic( xx, y, TINYCHAR_WIDTH, TINYCHAR_HEIGHT,
|
|
cg_weapons[ci->curWeapon].weaponIcon );
|
|
} else {
|
|
CG_DrawPic( xx, y, TINYCHAR_WIDTH, TINYCHAR_HEIGHT,
|
|
cgs.media.deferShader );
|
|
}
|
|
|
|
// Draw powerup icons
|
|
if (right) {
|
|
xx = x;
|
|
} else {
|
|
xx = x + w - TINYCHAR_WIDTH;
|
|
}
|
|
for (j = 0; j <= PW_NUM_POWERUPS; j++) {
|
|
if (ci->powerups & (1 << j)) {
|
|
|
|
item = BG_FindItemForPowerup( j );
|
|
|
|
if (item) {
|
|
CG_DrawPic( xx, y, TINYCHAR_WIDTH, TINYCHAR_HEIGHT,
|
|
trap_R_RegisterShader( item->icon ) );
|
|
if (right) {
|
|
xx -= TINYCHAR_WIDTH;
|
|
} else {
|
|
xx += TINYCHAR_WIDTH;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
y += TINYCHAR_HEIGHT;
|
|
}
|
|
}
|
|
|
|
return ret_y;
|
|
//#endif
|
|
}
|
|
|
|
|
|
/*
|
|
=====================
|
|
CG_DrawUpperRight
|
|
|
|
=====================
|
|
*/
|
|
static void CG_DrawUpperRight(stereoFrame_t stereoFrame)
|
|
{
|
|
float y;
|
|
|
|
y = 0;
|
|
|
|
if ( cgs.gametype >= GT_TEAM && cg_drawTeamOverlay.integer == 1 ) {
|
|
y = CG_DrawTeamOverlay( y, qtrue, qtrue );
|
|
}
|
|
if ( cg_drawSnapshot.integer ) {
|
|
y = CG_DrawSnapshot( y );
|
|
}
|
|
if (cg_drawFPS.integer && (stereoFrame == STEREO_CENTER || stereoFrame == STEREO_RIGHT)) {
|
|
y = CG_DrawFPS( y );
|
|
}
|
|
if ( cg_drawTimer.integer ) {
|
|
y = CG_DrawTimer( y );
|
|
}
|
|
if ( cg_drawAttacker.integer ) {
|
|
CG_DrawAttacker( y );
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
===========================================================================================
|
|
|
|
LOWER RIGHT CORNER
|
|
|
|
===========================================================================================
|
|
*/
|
|
|
|
/*
|
|
=================
|
|
CG_DrawScores
|
|
|
|
Draw the small two score display
|
|
=================
|
|
*/
|
|
#ifndef MISSIONPACK
|
|
static float CG_DrawScores( float y ) {
|
|
const char *s;
|
|
int s1, s2, score;
|
|
int x, w;
|
|
int v;
|
|
vec4_t color;
|
|
float y1;
|
|
gitem_t *item;
|
|
|
|
s1 = cgs.scores1;
|
|
s2 = cgs.scores2;
|
|
|
|
y -= BIGCHAR_HEIGHT + 8;
|
|
|
|
y1 = y;
|
|
|
|
// draw from the right side to left
|
|
if ( cgs.gametype >= GT_TEAM ) {
|
|
x = 640;
|
|
color[0] = 0.0f;
|
|
color[1] = 0.0f;
|
|
color[2] = 1.0f;
|
|
color[3] = 0.33f;
|
|
s = va( "%2i", s2 );
|
|
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH + 8;
|
|
x -= w;
|
|
CG_FillRect( x, y-4, w, BIGCHAR_HEIGHT+8, color );
|
|
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_BLUE ) {
|
|
CG_DrawPic( x, y-4, w, BIGCHAR_HEIGHT+8, cgs.media.selectShader );
|
|
}
|
|
CG_DrawBigString( x + 4, y, s, 1.0F);
|
|
|
|
if ( cgs.gametype == GT_CTF ) {
|
|
// Display flag status
|
|
item = BG_FindItemForPowerup( PW_BLUEFLAG );
|
|
|
|
if (item) {
|
|
y1 = y - BIGCHAR_HEIGHT - 8;
|
|
if( cgs.blueflag >= 0 && cgs.blueflag <= 2 ) {
|
|
CG_DrawPic( x, y1-4, w, BIGCHAR_HEIGHT+8, cgs.media.blueFlagShader[cgs.blueflag] );
|
|
}
|
|
}
|
|
}
|
|
color[0] = 1.0f;
|
|
color[1] = 0.0f;
|
|
color[2] = 0.0f;
|
|
color[3] = 0.33f;
|
|
s = va( "%2i", s1 );
|
|
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH + 8;
|
|
x -= w;
|
|
CG_FillRect( x, y-4, w, BIGCHAR_HEIGHT+8, color );
|
|
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_RED ) {
|
|
CG_DrawPic( x, y-4, w, BIGCHAR_HEIGHT+8, cgs.media.selectShader );
|
|
}
|
|
CG_DrawBigString( x + 4, y, s, 1.0F);
|
|
|
|
if ( cgs.gametype == GT_CTF ) {
|
|
// Display flag status
|
|
item = BG_FindItemForPowerup( PW_REDFLAG );
|
|
|
|
if (item) {
|
|
y1 = y - BIGCHAR_HEIGHT - 8;
|
|
if( cgs.redflag >= 0 && cgs.redflag <= 2 ) {
|
|
CG_DrawPic( x, y1-4, w, BIGCHAR_HEIGHT+8, cgs.media.redFlagShader[cgs.redflag] );
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( cgs.gametype >= GT_CTF ) {
|
|
v = cgs.capturelimit;
|
|
} else {
|
|
v = cgs.fraglimit;
|
|
}
|
|
if ( v ) {
|
|
s = va( "%2i", v );
|
|
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH + 8;
|
|
x -= w;
|
|
CG_DrawBigString( x + 4, y, s, 1.0F);
|
|
}
|
|
|
|
} else {
|
|
qboolean spectator;
|
|
|
|
x = 640;
|
|
score = cg.snap->ps.persistant[PERS_SCORE];
|
|
spectator = ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR );
|
|
|
|
// always show your score in the second box if not in first place
|
|
if ( s1 != score ) {
|
|
s2 = score;
|
|
}
|
|
if ( s2 != SCORE_NOT_PRESENT ) {
|
|
s = va( "%2i", s2 );
|
|
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH + 8;
|
|
x -= w;
|
|
if ( !spectator && score == s2 && score != s1 ) {
|
|
color[0] = 1.0f;
|
|
color[1] = 0.0f;
|
|
color[2] = 0.0f;
|
|
color[3] = 0.33f;
|
|
CG_FillRect( x, y-4, w, BIGCHAR_HEIGHT+8, color );
|
|
CG_DrawPic( x, y-4, w, BIGCHAR_HEIGHT+8, cgs.media.selectShader );
|
|
} else {
|
|
color[0] = 0.5f;
|
|
color[1] = 0.5f;
|
|
color[2] = 0.5f;
|
|
color[3] = 0.33f;
|
|
CG_FillRect( x, y-4, w, BIGCHAR_HEIGHT+8, color );
|
|
}
|
|
CG_DrawBigString( x + 4, y, s, 1.0F);
|
|
}
|
|
|
|
// first place
|
|
if ( s1 != SCORE_NOT_PRESENT ) {
|
|
s = va( "%2i", s1 );
|
|
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH + 8;
|
|
x -= w;
|
|
if ( !spectator && score == s1 ) {
|
|
color[0] = 0.0f;
|
|
color[1] = 0.0f;
|
|
color[2] = 1.0f;
|
|
color[3] = 0.33f;
|
|
CG_FillRect( x, y-4, w, BIGCHAR_HEIGHT+8, color );
|
|
CG_DrawPic( x, y-4, w, BIGCHAR_HEIGHT+8, cgs.media.selectShader );
|
|
} else {
|
|
color[0] = 0.5f;
|
|
color[1] = 0.5f;
|
|
color[2] = 0.5f;
|
|
color[3] = 0.33f;
|
|
CG_FillRect( x, y-4, w, BIGCHAR_HEIGHT+8, color );
|
|
}
|
|
CG_DrawBigString( x + 4, y, s, 1.0F);
|
|
}
|
|
|
|
if ( cgs.fraglimit ) {
|
|
s = va( "%2i", cgs.fraglimit );
|
|
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH + 8;
|
|
x -= w;
|
|
CG_DrawBigString( x + 4, y, s, 1.0F);
|
|
}
|
|
|
|
}
|
|
|
|
return y1 - 8;
|
|
}
|
|
#endif // MISSIONPACK
|
|
|
|
/*
|
|
================
|
|
CG_DrawPowerups
|
|
================
|
|
*/
|
|
#ifndef MISSIONPACK
|
|
static float CG_DrawPowerups( float y ) {
|
|
int sorted[MAX_POWERUPS];
|
|
int sortedTime[MAX_POWERUPS];
|
|
int i, j, k;
|
|
int active;
|
|
playerState_t *ps;
|
|
int t;
|
|
gitem_t *item;
|
|
int x;
|
|
int color;
|
|
float size;
|
|
float f;
|
|
static float colors[2][4] = {
|
|
{ 0.2f, 1.0f, 0.2f, 1.0f } ,
|
|
{ 1.0f, 0.2f, 0.2f, 1.0f }
|
|
};
|
|
|
|
ps = &cg.snap->ps;
|
|
|
|
if ( ps->stats[STAT_HEALTH] <= 0 ) {
|
|
return y;
|
|
}
|
|
|
|
// sort the list by time remaining
|
|
active = 0;
|
|
for ( i = 0 ; i < MAX_POWERUPS ; i++ ) {
|
|
if ( !ps->powerups[ i ] ) {
|
|
continue;
|
|
}
|
|
t = ps->powerups[ i ] - cg.time;
|
|
// ZOID--don't draw if the power up has unlimited time (999 seconds)
|
|
// This is true of the CTF flags
|
|
if ( t < 0 || t > 999000) {
|
|
continue;
|
|
}
|
|
|
|
// insert into the list
|
|
for ( j = 0 ; j < active ; j++ ) {
|
|
if ( sortedTime[j] >= t ) {
|
|
for ( k = active - 1 ; k >= j ; k-- ) {
|
|
sorted[k+1] = sorted[k];
|
|
sortedTime[k+1] = sortedTime[k];
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
sorted[j] = i;
|
|
sortedTime[j] = t;
|
|
active++;
|
|
}
|
|
|
|
// draw the icons and timers
|
|
x = 640 - ICON_SIZE - CHAR_WIDTH * 2;
|
|
for ( i = 0 ; i < active ; i++ ) {
|
|
item = BG_FindItemForPowerup( sorted[i] );
|
|
|
|
if (item) {
|
|
|
|
color = 1;
|
|
|
|
y -= ICON_SIZE;
|
|
|
|
trap_R_SetColor( colors[color] );
|
|
CG_DrawField( x, y, 2, sortedTime[ i ] / 1000 );
|
|
|
|
t = ps->powerups[ sorted[i] ];
|
|
if ( t - cg.time >= POWERUP_BLINKS * POWERUP_BLINK_TIME ) {
|
|
trap_R_SetColor( NULL );
|
|
} else {
|
|
vec4_t modulate;
|
|
|
|
f = (float)( t - cg.time ) / POWERUP_BLINK_TIME;
|
|
f -= (int)f;
|
|
modulate[0] = modulate[1] = modulate[2] = modulate[3] = f;
|
|
trap_R_SetColor( modulate );
|
|
}
|
|
|
|
if ( cg.powerupActive == sorted[i] &&
|
|
cg.time - cg.powerupTime < PULSE_TIME ) {
|
|
f = 1.0 - ( ( (float)cg.time - cg.powerupTime ) / PULSE_TIME );
|
|
size = ICON_SIZE * ( 1.0 + ( PULSE_SCALE - 1.0 ) * f );
|
|
} else {
|
|
size = ICON_SIZE;
|
|
}
|
|
|
|
CG_DrawPic( 640 - size, y + ICON_SIZE / 2 - size / 2,
|
|
size, size, trap_R_RegisterShader( item->icon ) );
|
|
}
|
|
}
|
|
trap_R_SetColor( NULL );
|
|
|
|
return y;
|
|
}
|
|
#endif // MISSIONPACK
|
|
|
|
/*
|
|
=====================
|
|
CG_DrawLowerRight
|
|
|
|
=====================
|
|
*/
|
|
#ifndef MISSIONPACK
|
|
static void CG_DrawLowerRight( void ) {
|
|
float y;
|
|
|
|
y = 480 - ICON_SIZE;
|
|
|
|
if ( cgs.gametype >= GT_TEAM && cg_drawTeamOverlay.integer == 2 ) {
|
|
y = CG_DrawTeamOverlay( y, qtrue, qfalse );
|
|
}
|
|
|
|
y = CG_DrawScores( y );
|
|
CG_DrawPowerups( y );
|
|
}
|
|
#endif // MISSIONPACK
|
|
|
|
/*
|
|
===================
|
|
CG_DrawPickupItem
|
|
===================
|
|
*/
|
|
#ifndef MISSIONPACK
|
|
static int CG_DrawPickupItem( int y ) {
|
|
int value;
|
|
float *fadeColor;
|
|
|
|
if ( cg.snap->ps.stats[STAT_HEALTH] <= 0 ) {
|
|
return y;
|
|
}
|
|
|
|
y -= ICON_SIZE;
|
|
|
|
value = cg.itemPickup;
|
|
if ( value ) {
|
|
fadeColor = CG_FadeColor( cg.itemPickupTime, 3000 );
|
|
if ( fadeColor ) {
|
|
CG_RegisterItemVisuals( value );
|
|
trap_R_SetColor( fadeColor );
|
|
CG_DrawPic( 8, y, ICON_SIZE, ICON_SIZE, cg_items[ value ].icon );
|
|
CG_DrawBigString( ICON_SIZE + 16, y + (ICON_SIZE/2 - BIGCHAR_HEIGHT/2), bg_itemlist[ value ].pickup_name, fadeColor[0] );
|
|
trap_R_SetColor( NULL );
|
|
}
|
|
}
|
|
|
|
return y;
|
|
}
|
|
#endif // MISSIONPACK
|
|
|
|
/*
|
|
=====================
|
|
CG_DrawLowerLeft
|
|
|
|
=====================
|
|
*/
|
|
#ifndef MISSIONPACK
|
|
static void CG_DrawLowerLeft( void ) {
|
|
float y;
|
|
|
|
y = 480 - ICON_SIZE;
|
|
|
|
if ( cgs.gametype >= GT_TEAM && cg_drawTeamOverlay.integer == 3 ) {
|
|
y = CG_DrawTeamOverlay( y, qfalse, qfalse );
|
|
}
|
|
|
|
|
|
CG_DrawPickupItem( y );
|
|
}
|
|
#endif // MISSIONPACK
|
|
|
|
|
|
//===========================================================================================
|
|
|
|
/*
|
|
=================
|
|
CG_DrawTeamInfo
|
|
=================
|
|
*/
|
|
#ifndef MISSIONPACK
|
|
static void CG_DrawTeamInfo( void ) {
|
|
int h;
|
|
int i;
|
|
vec4_t hcolor;
|
|
int chatHeight;
|
|
|
|
#define CHATLOC_Y 420 // bottom end
|
|
#define CHATLOC_X 0
|
|
|
|
if (cg_teamChatHeight.integer < TEAMCHAT_HEIGHT)
|
|
chatHeight = cg_teamChatHeight.integer;
|
|
else
|
|
chatHeight = TEAMCHAT_HEIGHT;
|
|
if (chatHeight <= 0)
|
|
return; // disabled
|
|
|
|
if (cgs.teamLastChatPos != cgs.teamChatPos) {
|
|
if (cg.time - cgs.teamChatMsgTimes[cgs.teamLastChatPos % chatHeight] > cg_teamChatTime.integer) {
|
|
cgs.teamLastChatPos++;
|
|
}
|
|
|
|
h = (cgs.teamChatPos - cgs.teamLastChatPos) * TINYCHAR_HEIGHT;
|
|
|
|
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_RED ) {
|
|
hcolor[0] = 1.0f;
|
|
hcolor[1] = 0.0f;
|
|
hcolor[2] = 0.0f;
|
|
hcolor[3] = 0.33f;
|
|
} else if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_BLUE ) {
|
|
hcolor[0] = 0.0f;
|
|
hcolor[1] = 0.0f;
|
|
hcolor[2] = 1.0f;
|
|
hcolor[3] = 0.33f;
|
|
} else {
|
|
hcolor[0] = 0.0f;
|
|
hcolor[1] = 1.0f;
|
|
hcolor[2] = 0.0f;
|
|
hcolor[3] = 0.33f;
|
|
}
|
|
|
|
trap_R_SetColor( hcolor );
|
|
CG_DrawPic( CHATLOC_X, CHATLOC_Y - h, 640, h, cgs.media.teamStatusBar );
|
|
trap_R_SetColor( NULL );
|
|
|
|
hcolor[0] = hcolor[1] = hcolor[2] = 1.0f;
|
|
hcolor[3] = 1.0f;
|
|
|
|
for (i = cgs.teamChatPos - 1; i >= cgs.teamLastChatPos; i--) {
|
|
CG_DrawStringExt( CHATLOC_X + TINYCHAR_WIDTH,
|
|
CHATLOC_Y - (cgs.teamChatPos - i)*TINYCHAR_HEIGHT,
|
|
cgs.teamChatMsgs[i % chatHeight], hcolor, qfalse, qfalse,
|
|
TINYCHAR_WIDTH, TINYCHAR_HEIGHT, 0 );
|
|
}
|
|
}
|
|
}
|
|
#endif // MISSIONPACK
|
|
|
|
/*
|
|
===================
|
|
CG_DrawHoldableItem
|
|
===================
|
|
*/
|
|
#ifndef MISSIONPACK
|
|
static void CG_DrawHoldableItem( void ) {
|
|
int value;
|
|
|
|
value = cg.snap->ps.stats[STAT_HOLDABLE_ITEM];
|
|
if ( value ) {
|
|
CG_RegisterItemVisuals( value );
|
|
CG_DrawPic( 640-ICON_SIZE, (SCREEN_HEIGHT-ICON_SIZE)/2, ICON_SIZE, ICON_SIZE, cg_items[ value ].icon );
|
|
}
|
|
|
|
}
|
|
#endif // MISSIONPACK
|
|
|
|
#ifdef MISSIONPACK
|
|
/*
|
|
===================
|
|
CG_DrawPersistantPowerup
|
|
===================
|
|
*/
|
|
#if 0 // sos001208 - DEAD
|
|
static void CG_DrawPersistantPowerup( void ) {
|
|
int value;
|
|
|
|
value = cg.snap->ps.stats[STAT_PERSISTANT_POWERUP];
|
|
if ( value ) {
|
|
CG_RegisterItemVisuals( value );
|
|
CG_DrawPic( 640-ICON_SIZE, (SCREEN_HEIGHT-ICON_SIZE)/2 - ICON_SIZE, ICON_SIZE, ICON_SIZE, cg_items[ value ].icon );
|
|
}
|
|
}
|
|
#endif
|
|
#endif // MISSIONPACK
|
|
|
|
|
|
/*
|
|
===================
|
|
CG_DrawReward
|
|
===================
|
|
*/
|
|
static void CG_DrawReward( void ) {
|
|
float *color;
|
|
int i, count;
|
|
float x, y;
|
|
char buf[32];
|
|
|
|
if ( !cg_drawRewards.integer ) {
|
|
return;
|
|
}
|
|
|
|
color = CG_FadeColor( cg.rewardTime, REWARD_TIME );
|
|
if ( !color ) {
|
|
if (cg.rewardStack > 0) {
|
|
for(i = 0; i < cg.rewardStack; i++) {
|
|
cg.rewardSound[i] = cg.rewardSound[i+1];
|
|
cg.rewardShader[i] = cg.rewardShader[i+1];
|
|
cg.rewardCount[i] = cg.rewardCount[i+1];
|
|
}
|
|
cg.rewardTime = cg.time;
|
|
cg.rewardStack--;
|
|
color = CG_FadeColor( cg.rewardTime, REWARD_TIME );
|
|
trap_S_StartLocalSound(cg.rewardSound[0], CHAN_ANNOUNCER);
|
|
} else {
|
|
return;
|
|
}
|
|
}
|
|
|
|
trap_R_SetColor( color );
|
|
|
|
/*
|
|
count = cg.rewardCount[0]/10; // number of big rewards to draw
|
|
|
|
if (count) {
|
|
y = 4;
|
|
x = 320 - count * ICON_SIZE;
|
|
for ( i = 0 ; i < count ; i++ ) {
|
|
CG_DrawPic( x, y, (ICON_SIZE*2)-4, (ICON_SIZE*2)-4, cg.rewardShader[0] );
|
|
x += (ICON_SIZE*2);
|
|
}
|
|
}
|
|
|
|
count = cg.rewardCount[0] - count*10; // number of small rewards to draw
|
|
*/
|
|
|
|
if ( cg.rewardCount[0] >= 10 ) {
|
|
y = 56;
|
|
x = 320 - ICON_SIZE/2;
|
|
CG_DrawPic( x, y, ICON_SIZE-4, ICON_SIZE-4, cg.rewardShader[0] );
|
|
Com_sprintf(buf, sizeof(buf), "%d", cg.rewardCount[0]);
|
|
x = ( SCREEN_WIDTH - SMALLCHAR_WIDTH * CG_DrawStrlen( buf ) ) / 2;
|
|
CG_DrawStringExt( x, y+ICON_SIZE, buf, color, qfalse, qtrue,
|
|
SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, 0 );
|
|
}
|
|
else {
|
|
|
|
count = cg.rewardCount[0];
|
|
|
|
y = 56;
|
|
x = 320 - count * ICON_SIZE/2;
|
|
for ( i = 0 ; i < count ; i++ ) {
|
|
CG_DrawPic( x, y, ICON_SIZE-4, ICON_SIZE-4, cg.rewardShader[0] );
|
|
x += ICON_SIZE;
|
|
}
|
|
}
|
|
trap_R_SetColor( NULL );
|
|
}
|
|
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
LAGOMETER
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
#define LAG_SAMPLES 128
|
|
|
|
|
|
typedef struct {
|
|
int frameSamples[LAG_SAMPLES];
|
|
int frameCount;
|
|
int snapshotFlags[LAG_SAMPLES];
|
|
int snapshotSamples[LAG_SAMPLES];
|
|
int snapshotCount;
|
|
} lagometer_t;
|
|
|
|
lagometer_t lagometer;
|
|
|
|
/*
|
|
==============
|
|
CG_AddLagometerFrameInfo
|
|
|
|
Adds the current interpolate / extrapolate bar for this frame
|
|
==============
|
|
*/
|
|
void CG_AddLagometerFrameInfo( void ) {
|
|
int offset;
|
|
|
|
offset = cg.time - cg.latestSnapshotTime;
|
|
lagometer.frameSamples[ lagometer.frameCount & ( LAG_SAMPLES - 1) ] = offset;
|
|
lagometer.frameCount++;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
CG_AddLagometerSnapshotInfo
|
|
|
|
Each time a snapshot is received, log its ping time and
|
|
the number of snapshots that were dropped before it.
|
|
|
|
Pass NULL for a dropped packet.
|
|
==============
|
|
*/
|
|
void CG_AddLagometerSnapshotInfo( snapshot_t *snap ) {
|
|
// dropped packet
|
|
if ( !snap ) {
|
|
lagometer.snapshotSamples[ lagometer.snapshotCount & ( LAG_SAMPLES - 1) ] = -1;
|
|
lagometer.snapshotCount++;
|
|
return;
|
|
}
|
|
|
|
// add this snapshot's info
|
|
lagometer.snapshotSamples[ lagometer.snapshotCount & ( LAG_SAMPLES - 1) ] = snap->ping;
|
|
lagometer.snapshotFlags[ lagometer.snapshotCount & ( LAG_SAMPLES - 1) ] = snap->snapFlags;
|
|
lagometer.snapshotCount++;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
CG_DrawDisconnect
|
|
|
|
Should we draw something differnet for long lag vs no packets?
|
|
==============
|
|
*/
|
|
static void CG_DrawDisconnect( void ) {
|
|
float x, y;
|
|
int cmdNum;
|
|
usercmd_t cmd;
|
|
const char *s;
|
|
int w;
|
|
|
|
// draw the phone jack if we are completely past our buffers
|
|
cmdNum = trap_GetCurrentCmdNumber() - CMD_BACKUP + 1;
|
|
trap_GetUserCmd( cmdNum, &cmd );
|
|
if ( cmd.serverTime <= cg.snap->ps.commandTime
|
|
|| cmd.serverTime > cg.time ) { // special check for map_restart
|
|
return;
|
|
}
|
|
|
|
// also add text in center of screen
|
|
s = "Connection Interrupted";
|
|
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
|
|
CG_DrawBigString( 320 - w/2, 100, s, 1.0F);
|
|
|
|
// blink the icon
|
|
if ( ( cg.time >> 9 ) & 1 ) {
|
|
return;
|
|
}
|
|
|
|
#ifdef MISSIONPACK
|
|
x = 640 - 48;
|
|
y = 480 - 144;
|
|
#else
|
|
x = 640 - 48;
|
|
y = 480 - 48;
|
|
#endif
|
|
|
|
CG_DrawPic( x, y, 48, 48, trap_R_RegisterShader("gfx/2d/net.tga" ) );
|
|
}
|
|
|
|
|
|
#define MAX_LAGOMETER_PING 900
|
|
#define MAX_LAGOMETER_RANGE 300
|
|
|
|
/*
|
|
==============
|
|
CG_DrawLagometer
|
|
==============
|
|
*/
|
|
static void CG_DrawLagometer( void ) {
|
|
int a, x, y, i;
|
|
float v;
|
|
float ax, ay, aw, ah, mid, range;
|
|
int color;
|
|
float vscale;
|
|
|
|
if ( !cg_lagometer.integer || cgs.localServer ) {
|
|
CG_DrawDisconnect();
|
|
return;
|
|
}
|
|
|
|
//
|
|
// draw the graph
|
|
//
|
|
#ifdef MISSIONPACK
|
|
x = 640 - 48;
|
|
y = 480 - 144;
|
|
#else
|
|
x = 640 - 48;
|
|
y = 480 - 48;
|
|
#endif
|
|
|
|
trap_R_SetColor( NULL );
|
|
CG_DrawPic( x, y, 48, 48, cgs.media.lagometerShader );
|
|
|
|
ax = x;
|
|
ay = y;
|
|
aw = 48;
|
|
ah = 48;
|
|
CG_AdjustFrom640( &ax, &ay, &aw, &ah );
|
|
|
|
color = -1;
|
|
range = ah / 3;
|
|
mid = ay + range;
|
|
|
|
vscale = range / MAX_LAGOMETER_RANGE;
|
|
|
|
// draw the frame interpoalte / extrapolate graph
|
|
for ( a = 0 ; a < aw ; a++ ) {
|
|
i = ( lagometer.frameCount - 1 - a ) & (LAG_SAMPLES - 1);
|
|
v = lagometer.frameSamples[i];
|
|
v *= vscale;
|
|
if ( v > 0 ) {
|
|
if ( color != 1 ) {
|
|
color = 1;
|
|
trap_R_SetColor( g_color_table[ColorIndex(COLOR_YELLOW)] );
|
|
}
|
|
if ( v > range ) {
|
|
v = range;
|
|
}
|
|
trap_R_DrawStretchPic ( ax + aw - a, mid - v, 1, v, 0, 0, 0, 0, cgs.media.whiteShader );
|
|
} else if ( v < 0 ) {
|
|
if ( color != 2 ) {
|
|
color = 2;
|
|
trap_R_SetColor( g_color_table[ColorIndex(COLOR_BLUE)] );
|
|
}
|
|
v = -v;
|
|
if ( v > range ) {
|
|
v = range;
|
|
}
|
|
trap_R_DrawStretchPic( ax + aw - a, mid, 1, v, 0, 0, 0, 0, cgs.media.whiteShader );
|
|
}
|
|
}
|
|
|
|
// draw the snapshot latency / drop graph
|
|
range = ah / 2;
|
|
vscale = range / MAX_LAGOMETER_PING;
|
|
|
|
for ( a = 0 ; a < aw ; a++ ) {
|
|
i = ( lagometer.snapshotCount - 1 - a ) & (LAG_SAMPLES - 1);
|
|
v = lagometer.snapshotSamples[i];
|
|
if ( v > 0 ) {
|
|
if ( lagometer.snapshotFlags[i] & SNAPFLAG_RATE_DELAYED ) {
|
|
if ( color != 5 ) {
|
|
color = 5; // YELLOW for rate delay
|
|
trap_R_SetColor( g_color_table[ColorIndex(COLOR_YELLOW)] );
|
|
}
|
|
} else {
|
|
if ( color != 3 ) {
|
|
color = 3;
|
|
trap_R_SetColor( g_color_table[ColorIndex(COLOR_GREEN)] );
|
|
}
|
|
}
|
|
v = v * vscale;
|
|
if ( v > range ) {
|
|
v = range;
|
|
}
|
|
trap_R_DrawStretchPic( ax + aw - a, ay + ah - v, 1, v, 0, 0, 0, 0, cgs.media.whiteShader );
|
|
} else if ( v < 0 ) {
|
|
if ( color != 4 ) {
|
|
color = 4; // RED for dropped snapshots
|
|
trap_R_SetColor( g_color_table[ColorIndex(COLOR_RED)] );
|
|
}
|
|
trap_R_DrawStretchPic( ax + aw - a, ay + ah - range, 1, range, 0, 0, 0, 0, cgs.media.whiteShader );
|
|
}
|
|
}
|
|
|
|
trap_R_SetColor( NULL );
|
|
|
|
if ( cg_nopredict.integer || cg_synchronousClients.integer ) {
|
|
CG_DrawBigString( x, y, "snc", 1.0 );
|
|
}
|
|
|
|
CG_DrawDisconnect();
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
CENTER PRINTING
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
|
|
/*
|
|
==============
|
|
CG_CenterPrint
|
|
|
|
Called for important messages that should stay in the center of the screen
|
|
for a few moments
|
|
==============
|
|
*/
|
|
void CG_CenterPrint( const char *str, int y, int charWidth ) {
|
|
char *s;
|
|
|
|
Q_strncpyz( cg.centerPrint, str, sizeof(cg.centerPrint) );
|
|
|
|
cg.centerPrintTime = cg.time;
|
|
cg.centerPrintY = y;
|
|
cg.centerPrintCharWidth = charWidth;
|
|
|
|
// count the number of lines for centering
|
|
cg.centerPrintLines = 1;
|
|
s = cg.centerPrint;
|
|
while( *s ) {
|
|
if (*s == '\n')
|
|
cg.centerPrintLines++;
|
|
s++;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===================
|
|
CG_DrawCenterString
|
|
===================
|
|
*/
|
|
static void CG_DrawCenterString( void ) {
|
|
char *start;
|
|
int l;
|
|
int x, y, w;
|
|
#ifdef MISSIONPACK
|
|
int h;
|
|
#endif
|
|
float *color;
|
|
|
|
if ( !cg.centerPrintTime ) {
|
|
return;
|
|
}
|
|
|
|
color = CG_FadeColor( cg.centerPrintTime, 1000 * cg_centertime.value );
|
|
if ( !color ) {
|
|
return;
|
|
}
|
|
|
|
trap_R_SetColor( color );
|
|
|
|
start = cg.centerPrint;
|
|
|
|
y = cg.centerPrintY - cg.centerPrintLines * BIGCHAR_HEIGHT / 2;
|
|
|
|
while ( 1 ) {
|
|
char linebuffer[1024];
|
|
|
|
for ( l = 0; l < 50; l++ ) {
|
|
if ( !start[l] || start[l] == '\n' ) {
|
|
break;
|
|
}
|
|
linebuffer[l] = start[l];
|
|
}
|
|
linebuffer[l] = 0;
|
|
|
|
#ifdef MISSIONPACK
|
|
w = CG_Text_Width(linebuffer, 0.5, 0);
|
|
h = CG_Text_Height(linebuffer, 0.5, 0);
|
|
x = (SCREEN_WIDTH - w) / 2;
|
|
CG_Text_Paint(x, y + h, 0.5, color, linebuffer, 0, 0, ITEM_TEXTSTYLE_SHADOWEDMORE);
|
|
y += h + 6;
|
|
#else
|
|
w = cg.centerPrintCharWidth * CG_DrawStrlen( linebuffer );
|
|
|
|
x = ( SCREEN_WIDTH - w ) / 2;
|
|
|
|
CG_DrawStringExt( x, y, linebuffer, color, qfalse, qtrue,
|
|
cg.centerPrintCharWidth, (int)(cg.centerPrintCharWidth * 1.5), 0 );
|
|
|
|
y += cg.centerPrintCharWidth * 1.5;
|
|
#endif
|
|
while ( *start && ( *start != '\n' ) ) {
|
|
start++;
|
|
}
|
|
if ( !*start ) {
|
|
break;
|
|
}
|
|
start++;
|
|
}
|
|
|
|
trap_R_SetColor( NULL );
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
================================================================================
|
|
|
|
CROSSHAIR
|
|
|
|
================================================================================
|
|
*/
|
|
|
|
|
|
/*
|
|
=================
|
|
CG_DrawCrosshair
|
|
=================
|
|
*/
|
|
static void CG_DrawCrosshair(void)
|
|
{
|
|
float w, h;
|
|
qhandle_t hShader;
|
|
float f;
|
|
float x, y;
|
|
int ca;
|
|
|
|
if ( !cg_drawCrosshair.integer ) {
|
|
return;
|
|
}
|
|
|
|
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR) {
|
|
return;
|
|
}
|
|
|
|
if ( cg.renderingThirdPerson ) {
|
|
return;
|
|
}
|
|
|
|
// set color based on health
|
|
if ( cg_crosshairHealth.integer ) {
|
|
vec4_t hcolor;
|
|
|
|
CG_ColorForHealth( hcolor );
|
|
trap_R_SetColor( hcolor );
|
|
} else {
|
|
trap_R_SetColor( NULL );
|
|
}
|
|
|
|
w = h = cg_crosshairSize.value;
|
|
|
|
// pulse the size of the crosshair when picking up items
|
|
f = cg.time - cg.itemPickupBlendTime;
|
|
if ( f > 0 && f < ITEM_BLOB_TIME ) {
|
|
f /= ITEM_BLOB_TIME;
|
|
w *= ( 1 + f );
|
|
h *= ( 1 + f );
|
|
}
|
|
|
|
x = cg_crosshairX.integer;
|
|
y = cg_crosshairY.integer;
|
|
CG_AdjustFrom640( &x, &y, &w, &h );
|
|
|
|
ca = cg_drawCrosshair.integer;
|
|
if (ca < 0) {
|
|
ca = 0;
|
|
}
|
|
hShader = cgs.media.crosshairShader[ ca % NUM_CROSSHAIRS ];
|
|
|
|
trap_R_DrawStretchPic( x + cg.refdef.x + 0.5 * (cg.refdef.width - w),
|
|
y + cg.refdef.y + 0.5 * (cg.refdef.height - h),
|
|
w, h, 0, 0, 1, 1, hShader );
|
|
|
|
trap_R_SetColor( NULL );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CG_DrawCrosshair3D
|
|
=================
|
|
*/
|
|
static void CG_DrawCrosshair3D(void)
|
|
{
|
|
float w;
|
|
qhandle_t hShader;
|
|
float f;
|
|
int ca;
|
|
|
|
trace_t trace;
|
|
vec3_t endpos;
|
|
float stereoSep, zProj, maxdist, xmax;
|
|
char rendererinfos[128];
|
|
refEntity_t ent;
|
|
|
|
if ( !cg_drawCrosshair.integer ) {
|
|
return;
|
|
}
|
|
|
|
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR) {
|
|
return;
|
|
}
|
|
|
|
if ( cg.renderingThirdPerson ) {
|
|
return;
|
|
}
|
|
|
|
w = cg_crosshairSize.value;
|
|
|
|
// pulse the size of the crosshair when picking up items
|
|
f = cg.time - cg.itemPickupBlendTime;
|
|
if ( f > 0 && f < ITEM_BLOB_TIME ) {
|
|
f /= ITEM_BLOB_TIME;
|
|
w *= ( 1 + f );
|
|
}
|
|
|
|
ca = cg_drawCrosshair.integer;
|
|
if (ca < 0) {
|
|
ca = 0;
|
|
}
|
|
hShader = cgs.media.crosshairShader[ ca % NUM_CROSSHAIRS ];
|
|
|
|
// Use a different method rendering the crosshair so players don't see two of them when
|
|
// focusing their eyes at distant objects with high stereo separation
|
|
// We are going to trace to the next shootable object and place the crosshair in front of it.
|
|
|
|
// first get all the important renderer information
|
|
trap_Cvar_VariableStringBuffer("r_zProj", rendererinfos, sizeof(rendererinfos));
|
|
zProj = atof(rendererinfos);
|
|
trap_Cvar_VariableStringBuffer("r_stereoSeparation", rendererinfos, sizeof(rendererinfos));
|
|
stereoSep = zProj / atof(rendererinfos);
|
|
|
|
xmax = zProj * tan(cg.refdef.fov_x * M_PI / 360.0f);
|
|
|
|
// let the trace run through until a change in stereo separation of the crosshair becomes less than one pixel.
|
|
maxdist = cgs.glconfig.vidWidth * stereoSep * zProj / (2 * xmax);
|
|
VectorMA(cg.refdef.vieworg, maxdist, cg.refdef.viewaxis[0], endpos);
|
|
CG_Trace(&trace, cg.refdef.vieworg, NULL, NULL, endpos, 0, MASK_SHOT);
|
|
|
|
memset(&ent, 0, sizeof(ent));
|
|
ent.reType = RT_SPRITE;
|
|
ent.renderfx = RF_DEPTHHACK | RF_CROSSHAIR;
|
|
|
|
VectorCopy(trace.endpos, ent.origin);
|
|
|
|
// scale the crosshair so it appears the same size for all distances
|
|
ent.radius = w / 640 * xmax * trace.fraction * maxdist / zProj;
|
|
ent.customShader = hShader;
|
|
|
|
trap_R_AddRefEntityToScene(&ent);
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
=================
|
|
CG_ScanForCrosshairEntity
|
|
=================
|
|
*/
|
|
static void CG_ScanForCrosshairEntity( void ) {
|
|
trace_t trace;
|
|
vec3_t start, end;
|
|
int content;
|
|
|
|
VectorCopy( cg.refdef.vieworg, start );
|
|
VectorMA( start, 131072, cg.refdef.viewaxis[0], end );
|
|
|
|
CG_Trace( &trace, start, vec3_origin, vec3_origin, end,
|
|
cg.snap->ps.clientNum, CONTENTS_SOLID|CONTENTS_BODY );
|
|
if ( trace.entityNum >= MAX_CLIENTS ) {
|
|
return;
|
|
}
|
|
|
|
// if the player is in fog, don't show it
|
|
content = CG_PointContents( trace.endpos, 0 );
|
|
if ( content & CONTENTS_FOG ) {
|
|
return;
|
|
}
|
|
|
|
// if the player is invisible, don't show it
|
|
if ( cg_entities[ trace.entityNum ].currentState.powerups & ( 1 << PW_INVIS ) ) {
|
|
return;
|
|
}
|
|
|
|
// update the fade timer
|
|
cg.crosshairClientNum = trace.entityNum;
|
|
cg.crosshairClientTime = cg.time;
|
|
}
|
|
|
|
|
|
/*
|
|
=====================
|
|
CG_DrawCrosshairNames
|
|
=====================
|
|
*/
|
|
static void CG_DrawCrosshairNames( void ) {
|
|
float *color;
|
|
char *name;
|
|
float w;
|
|
|
|
if ( !cg_drawCrosshair.integer ) {
|
|
return;
|
|
}
|
|
if ( !cg_drawCrosshairNames.integer ) {
|
|
return;
|
|
}
|
|
if ( cg.renderingThirdPerson ) {
|
|
return;
|
|
}
|
|
|
|
// scan the known entities to see if the crosshair is sighted on one
|
|
CG_ScanForCrosshairEntity();
|
|
|
|
// draw the name of the player being looked at
|
|
color = CG_FadeColor( cg.crosshairClientTime, 1000 );
|
|
if ( !color ) {
|
|
trap_R_SetColor( NULL );
|
|
return;
|
|
}
|
|
|
|
name = cgs.clientinfo[ cg.crosshairClientNum ].name;
|
|
#ifdef MISSIONPACK
|
|
color[3] *= 0.5f;
|
|
w = CG_Text_Width(name, 0.3f, 0);
|
|
CG_Text_Paint( 320 - w / 2, 190, 0.3f, color, name, 0, 0, ITEM_TEXTSTYLE_SHADOWED);
|
|
#else
|
|
w = CG_DrawStrlen( name ) * BIGCHAR_WIDTH;
|
|
CG_DrawBigString( 320 - w / 2, 170, name, color[3] * 0.5f );
|
|
#endif
|
|
trap_R_SetColor( NULL );
|
|
}
|
|
|
|
|
|
//==============================================================================
|
|
|
|
/*
|
|
=================
|
|
CG_DrawSpectator
|
|
=================
|
|
*/
|
|
static void CG_DrawSpectator(void) {
|
|
CG_DrawBigString(320 - 9 * 8, 440, "SPECTATOR", 1.0F);
|
|
if ( cgs.gametype == GT_TOURNAMENT ) {
|
|
CG_DrawBigString(320 - 15 * 8, 460, "waiting to play", 1.0F);
|
|
}
|
|
else if ( cgs.gametype >= GT_TEAM ) {
|
|
CG_DrawBigString(320 - 39 * 8, 460, "press ESC and use the JOIN menu to play", 1.0F);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CG_DrawVote
|
|
=================
|
|
*/
|
|
static void CG_DrawVote(void) {
|
|
char *s;
|
|
int sec;
|
|
|
|
if ( !cgs.voteTime ) {
|
|
return;
|
|
}
|
|
|
|
// play a talk beep whenever it is modified
|
|
if ( cgs.voteModified ) {
|
|
cgs.voteModified = qfalse;
|
|
trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND );
|
|
}
|
|
|
|
sec = ( VOTE_TIME - ( cg.time - cgs.voteTime ) ) / 1000;
|
|
if ( sec < 0 ) {
|
|
sec = 0;
|
|
}
|
|
#ifdef MISSIONPACK
|
|
s = va("VOTE(%i):%s yes:%i no:%i", sec, cgs.voteString, cgs.voteYes, cgs.voteNo);
|
|
CG_DrawSmallString( 0, 58, s, 1.0F );
|
|
s = "or press ESC then click Vote";
|
|
CG_DrawSmallString( 0, 58 + SMALLCHAR_HEIGHT + 2, s, 1.0F );
|
|
#else
|
|
s = va("VOTE(%i):%s yes:%i no:%i", sec, cgs.voteString, cgs.voteYes, cgs.voteNo );
|
|
CG_DrawSmallString( 0, 58, s, 1.0F );
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CG_DrawTeamVote
|
|
=================
|
|
*/
|
|
static void CG_DrawTeamVote(void) {
|
|
char *s;
|
|
int sec, cs_offset;
|
|
|
|
if ( cgs.clientinfo[cg.clientNum].team == TEAM_RED )
|
|
cs_offset = 0;
|
|
else if ( cgs.clientinfo[cg.clientNum].team == TEAM_BLUE )
|
|
cs_offset = 1;
|
|
else
|
|
return;
|
|
|
|
if ( !cgs.teamVoteTime[cs_offset] ) {
|
|
return;
|
|
}
|
|
|
|
// play a talk beep whenever it is modified
|
|
if ( cgs.teamVoteModified[cs_offset] ) {
|
|
cgs.teamVoteModified[cs_offset] = qfalse;
|
|
trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND );
|
|
}
|
|
|
|
sec = ( VOTE_TIME - ( cg.time - cgs.teamVoteTime[cs_offset] ) ) / 1000;
|
|
if ( sec < 0 ) {
|
|
sec = 0;
|
|
}
|
|
s = va("TEAMVOTE(%i):%s yes:%i no:%i", sec, cgs.teamVoteString[cs_offset],
|
|
cgs.teamVoteYes[cs_offset], cgs.teamVoteNo[cs_offset] );
|
|
CG_DrawSmallString( 0, 90, s, 1.0F );
|
|
}
|
|
|
|
|
|
static qboolean CG_DrawScoreboard( void ) {
|
|
#ifdef MISSIONPACK
|
|
static qboolean firstTime = qtrue;
|
|
|
|
if (menuScoreboard) {
|
|
menuScoreboard->window.flags &= ~WINDOW_FORCED;
|
|
}
|
|
if (cg_paused.integer) {
|
|
cg.deferredPlayerLoading = 0;
|
|
firstTime = qtrue;
|
|
return qfalse;
|
|
}
|
|
|
|
// should never happen in Team Arena
|
|
if (cgs.gametype == GT_SINGLE_PLAYER && cg.predictedPlayerState.pm_type == PM_INTERMISSION ) {
|
|
cg.deferredPlayerLoading = 0;
|
|
firstTime = qtrue;
|
|
return qfalse;
|
|
}
|
|
|
|
// don't draw scoreboard during death while warmup up
|
|
if ( cg.warmup && !cg.showScores ) {
|
|
return qfalse;
|
|
}
|
|
|
|
if ( cg.showScores || cg.predictedPlayerState.pm_type == PM_DEAD || cg.predictedPlayerState.pm_type == PM_INTERMISSION ) {
|
|
} else {
|
|
if ( !CG_FadeColor( cg.scoreFadeTime, FADE_TIME ) ) {
|
|
// next time scoreboard comes up, don't print killer
|
|
cg.deferredPlayerLoading = 0;
|
|
cg.killerName[0] = 0;
|
|
firstTime = qtrue;
|
|
return qfalse;
|
|
}
|
|
}
|
|
|
|
if (menuScoreboard == NULL) {
|
|
if ( cgs.gametype >= GT_TEAM ) {
|
|
menuScoreboard = Menus_FindByName("teamscore_menu");
|
|
} else {
|
|
menuScoreboard = Menus_FindByName("score_menu");
|
|
}
|
|
}
|
|
|
|
if (menuScoreboard) {
|
|
if (firstTime) {
|
|
CG_SetScoreSelection(menuScoreboard);
|
|
firstTime = qfalse;
|
|
}
|
|
Menu_Paint(menuScoreboard, qtrue);
|
|
}
|
|
|
|
// load any models that have been deferred
|
|
if ( ++cg.deferredPlayerLoading > 10 ) {
|
|
CG_LoadDeferredPlayers();
|
|
}
|
|
|
|
return qtrue;
|
|
#else
|
|
return CG_DrawOldScoreboard();
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CG_DrawIntermission
|
|
=================
|
|
*/
|
|
static void CG_DrawIntermission( void ) {
|
|
// int key;
|
|
#ifdef MISSIONPACK
|
|
//if (cg_singlePlayer.integer) {
|
|
// CG_DrawCenterString();
|
|
// return;
|
|
//}
|
|
#else
|
|
if ( cgs.gametype == GT_SINGLE_PLAYER ) {
|
|
CG_DrawCenterString();
|
|
return;
|
|
}
|
|
#endif
|
|
cg.scoreFadeTime = cg.time;
|
|
cg.scoreBoardShowing = CG_DrawScoreboard();
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CG_DrawFollow
|
|
=================
|
|
*/
|
|
static qboolean CG_DrawFollow( void ) {
|
|
float x;
|
|
vec4_t color;
|
|
const char *name;
|
|
|
|
if ( !(cg.snap->ps.pm_flags & PMF_FOLLOW) ) {
|
|
return qfalse;
|
|
}
|
|
color[0] = 1;
|
|
color[1] = 1;
|
|
color[2] = 1;
|
|
color[3] = 1;
|
|
|
|
|
|
CG_DrawBigString( 320 - 9 * 8, 24, "following", 1.0F );
|
|
|
|
name = cgs.clientinfo[ cg.snap->ps.clientNum ].name;
|
|
|
|
x = 0.5 * ( 640 - GIANT_WIDTH * CG_DrawStrlen( name ) );
|
|
|
|
CG_DrawStringExt( x, 40, name, color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0 );
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
=================
|
|
CG_DrawAmmoWarning
|
|
=================
|
|
*/
|
|
static void CG_DrawAmmoWarning( void ) {
|
|
const char *s;
|
|
int w;
|
|
|
|
if ( cg_drawAmmoWarning.integer == 0 ) {
|
|
return;
|
|
}
|
|
|
|
if ( !cg.lowAmmoWarning ) {
|
|
return;
|
|
}
|
|
|
|
if ( cg.lowAmmoWarning == 2 ) {
|
|
s = "OUT OF AMMO";
|
|
} else {
|
|
s = "LOW AMMO WARNING";
|
|
}
|
|
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
|
|
CG_DrawBigString(320 - w / 2, 64, s, 1.0F);
|
|
}
|
|
|
|
|
|
#ifdef MISSIONPACK
|
|
/*
|
|
=================
|
|
CG_DrawProxWarning
|
|
=================
|
|
*/
|
|
static void CG_DrawProxWarning( void ) {
|
|
char s [32];
|
|
int w;
|
|
static int proxTime;
|
|
int proxTick;
|
|
|
|
if( !(cg.snap->ps.eFlags & EF_TICKING ) ) {
|
|
proxTime = 0;
|
|
return;
|
|
}
|
|
|
|
if (proxTime == 0) {
|
|
proxTime = cg.time;
|
|
}
|
|
|
|
proxTick = 10 - ((cg.time - proxTime) / 1000);
|
|
|
|
if (proxTick > 0 && proxTick <= 5) {
|
|
Com_sprintf(s, sizeof(s), "INTERNAL COMBUSTION IN: %i", proxTick);
|
|
} else {
|
|
Com_sprintf(s, sizeof(s), "YOU HAVE BEEN MINED");
|
|
}
|
|
|
|
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
|
|
CG_DrawBigStringColor( 320 - w / 2, 64 + BIGCHAR_HEIGHT, s, g_color_table[ColorIndex(COLOR_RED)] );
|
|
}
|
|
#endif
|
|
|
|
|
|
/*
|
|
=================
|
|
CG_DrawWarmup
|
|
=================
|
|
*/
|
|
static void CG_DrawWarmup( void ) {
|
|
int w;
|
|
int sec;
|
|
int i;
|
|
#ifdef MISSIONPACK
|
|
float scale;
|
|
#else
|
|
int cw;
|
|
#endif
|
|
clientInfo_t *ci1, *ci2;
|
|
const char *s;
|
|
|
|
sec = cg.warmup;
|
|
if ( !sec ) {
|
|
return;
|
|
}
|
|
|
|
if ( sec < 0 ) {
|
|
s = "Waiting for players";
|
|
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
|
|
CG_DrawBigString(320 - w / 2, 24, s, 1.0F);
|
|
cg.warmupCount = 0;
|
|
return;
|
|
}
|
|
|
|
if (cgs.gametype == GT_TOURNAMENT) {
|
|
// find the two active players
|
|
ci1 = NULL;
|
|
ci2 = NULL;
|
|
for ( i = 0 ; i < cgs.maxclients ; i++ ) {
|
|
if ( cgs.clientinfo[i].infoValid && cgs.clientinfo[i].team == TEAM_FREE ) {
|
|
if ( !ci1 ) {
|
|
ci1 = &cgs.clientinfo[i];
|
|
} else {
|
|
ci2 = &cgs.clientinfo[i];
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( ci1 && ci2 ) {
|
|
s = va( "%s vs %s", ci1->name, ci2->name );
|
|
#ifdef MISSIONPACK
|
|
w = CG_Text_Width(s, 0.6f, 0);
|
|
CG_Text_Paint(320 - w / 2, 60, 0.6f, colorWhite, s, 0, 0, ITEM_TEXTSTYLE_SHADOWEDMORE);
|
|
#else
|
|
w = CG_DrawStrlen( s );
|
|
if ( w > 640 / GIANT_WIDTH ) {
|
|
cw = 640 / w;
|
|
} else {
|
|
cw = GIANT_WIDTH;
|
|
}
|
|
CG_DrawStringExt( 320 - w * cw/2, 20,s, colorWhite,
|
|
qfalse, qtrue, cw, (int)(cw * 1.5f), 0 );
|
|
#endif
|
|
}
|
|
} else {
|
|
if ( cgs.gametype == GT_FFA ) {
|
|
s = "Free For All";
|
|
} else if ( cgs.gametype == GT_TEAM ) {
|
|
s = "Team Deathmatch";
|
|
} else if ( cgs.gametype == GT_CTF ) {
|
|
s = "Capture the Flag";
|
|
#ifdef MISSIONPACK
|
|
} else if ( cgs.gametype == GT_1FCTF ) {
|
|
s = "One Flag CTF";
|
|
} else if ( cgs.gametype == GT_OBELISK ) {
|
|
s = "Overload";
|
|
} else if ( cgs.gametype == GT_HARVESTER ) {
|
|
s = "Harvester";
|
|
#endif
|
|
} else {
|
|
s = "";
|
|
}
|
|
#ifdef MISSIONPACK
|
|
w = CG_Text_Width(s, 0.6f, 0);
|
|
CG_Text_Paint(320 - w / 2, 90, 0.6f, colorWhite, s, 0, 0, ITEM_TEXTSTYLE_SHADOWEDMORE);
|
|
#else
|
|
w = CG_DrawStrlen( s );
|
|
if ( w > 640 / GIANT_WIDTH ) {
|
|
cw = 640 / w;
|
|
} else {
|
|
cw = GIANT_WIDTH;
|
|
}
|
|
CG_DrawStringExt( 320 - w * cw/2, 25,s, colorWhite,
|
|
qfalse, qtrue, cw, (int)(cw * 1.1f), 0 );
|
|
#endif
|
|
}
|
|
|
|
sec = ( sec - cg.time ) / 1000;
|
|
if ( sec < 0 ) {
|
|
cg.warmup = 0;
|
|
sec = 0;
|
|
}
|
|
s = va( "Starts in: %i", sec + 1 );
|
|
if ( sec != cg.warmupCount ) {
|
|
cg.warmupCount = sec;
|
|
switch ( sec ) {
|
|
case 0:
|
|
trap_S_StartLocalSound( cgs.media.count1Sound, CHAN_ANNOUNCER );
|
|
break;
|
|
case 1:
|
|
trap_S_StartLocalSound( cgs.media.count2Sound, CHAN_ANNOUNCER );
|
|
break;
|
|
case 2:
|
|
trap_S_StartLocalSound( cgs.media.count3Sound, CHAN_ANNOUNCER );
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
#ifdef MISSIONPACK
|
|
switch ( cg.warmupCount ) {
|
|
case 0:
|
|
scale = 0.54f;
|
|
break;
|
|
case 1:
|
|
scale = 0.51f;
|
|
break;
|
|
case 2:
|
|
scale = 0.48f;
|
|
break;
|
|
default:
|
|
scale = 0.45f;
|
|
break;
|
|
}
|
|
|
|
w = CG_Text_Width(s, scale, 0);
|
|
CG_Text_Paint(320 - w / 2, 125, scale, colorWhite, s, 0, 0, ITEM_TEXTSTYLE_SHADOWEDMORE);
|
|
#else
|
|
switch ( cg.warmupCount ) {
|
|
case 0:
|
|
cw = 28;
|
|
break;
|
|
case 1:
|
|
cw = 24;
|
|
break;
|
|
case 2:
|
|
cw = 20;
|
|
break;
|
|
default:
|
|
cw = 16;
|
|
break;
|
|
}
|
|
|
|
w = CG_DrawStrlen( s );
|
|
CG_DrawStringExt( 320 - w * cw/2, 70, s, colorWhite,
|
|
qfalse, qtrue, cw, (int)(cw * 1.5), 0 );
|
|
#endif
|
|
}
|
|
|
|
//==================================================================================
|
|
#ifdef MISSIONPACK
|
|
/*
|
|
=================
|
|
CG_DrawTimedMenus
|
|
=================
|
|
*/
|
|
void CG_DrawTimedMenus( void ) {
|
|
if (cg.voiceTime) {
|
|
int t = cg.time - cg.voiceTime;
|
|
if ( t > 2500 ) {
|
|
Menus_CloseByName("voiceMenu");
|
|
trap_Cvar_Set("cl_conXOffset", "0");
|
|
cg.voiceTime = 0;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
/*
|
|
=================
|
|
CG_Draw2D
|
|
=================
|
|
*/
|
|
static void CG_Draw2D(stereoFrame_t stereoFrame)
|
|
{
|
|
#ifdef MISSIONPACK
|
|
if (cgs.orderPending && cg.time > cgs.orderTime) {
|
|
CG_CheckOrderPending();
|
|
}
|
|
#endif
|
|
// if we are taking a levelshot for the menu, don't draw anything
|
|
if ( cg.levelShot ) {
|
|
return;
|
|
}
|
|
|
|
if ( cg_draw2D.integer == 0 ) {
|
|
return;
|
|
}
|
|
|
|
if ( cg.snap->ps.pm_type == PM_INTERMISSION ) {
|
|
CG_DrawIntermission();
|
|
return;
|
|
}
|
|
|
|
/*
|
|
if (cg.cameraMode) {
|
|
return;
|
|
}
|
|
*/
|
|
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR ) {
|
|
CG_DrawSpectator();
|
|
|
|
if(stereoFrame == STEREO_CENTER)
|
|
CG_DrawCrosshair();
|
|
|
|
CG_DrawCrosshairNames();
|
|
} else {
|
|
// don't draw any status if dead or the scoreboard is being explicitly shown
|
|
if ( !cg.showScores && cg.snap->ps.stats[STAT_HEALTH] > 0 ) {
|
|
|
|
#ifdef MISSIONPACK
|
|
if ( cg_drawStatus.integer ) {
|
|
Menu_PaintAll();
|
|
CG_DrawTimedMenus();
|
|
}
|
|
#else
|
|
CG_DrawStatusBar();
|
|
#endif
|
|
|
|
CG_DrawAmmoWarning();
|
|
|
|
#ifdef MISSIONPACK
|
|
CG_DrawProxWarning();
|
|
#endif
|
|
if(stereoFrame == STEREO_CENTER)
|
|
CG_DrawCrosshair();
|
|
CG_DrawCrosshairNames();
|
|
CG_DrawWeaponSelect();
|
|
|
|
#ifndef MISSIONPACK
|
|
CG_DrawHoldableItem();
|
|
#else
|
|
//CG_DrawPersistantPowerup();
|
|
#endif
|
|
CG_DrawReward();
|
|
}
|
|
|
|
if ( cgs.gametype >= GT_TEAM ) {
|
|
#ifndef MISSIONPACK
|
|
CG_DrawTeamInfo();
|
|
#endif
|
|
}
|
|
}
|
|
|
|
CG_DrawVote();
|
|
CG_DrawTeamVote();
|
|
|
|
CG_DrawLagometer();
|
|
|
|
#ifdef MISSIONPACK
|
|
if (!cg_paused.integer) {
|
|
CG_DrawUpperRight(stereoFrame);
|
|
}
|
|
#else
|
|
CG_DrawUpperRight(stereoFrame);
|
|
#endif
|
|
|
|
#ifndef MISSIONPACK
|
|
CG_DrawLowerRight();
|
|
CG_DrawLowerLeft();
|
|
#endif
|
|
|
|
if ( !CG_DrawFollow() ) {
|
|
CG_DrawWarmup();
|
|
}
|
|
|
|
// don't draw center string if scoreboard is up
|
|
cg.scoreBoardShowing = CG_DrawScoreboard();
|
|
if ( !cg.scoreBoardShowing) {
|
|
CG_DrawCenterString();
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=====================
|
|
CG_DrawActive
|
|
|
|
Perform all drawing needed to completely fill the screen
|
|
=====================
|
|
*/
|
|
void CG_DrawActive( stereoFrame_t stereoView ) {
|
|
// optionally draw the info screen instead
|
|
if ( !cg.snap ) {
|
|
CG_DrawInformation();
|
|
return;
|
|
}
|
|
|
|
// optionally draw the tournement scoreboard instead
|
|
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR &&
|
|
( cg.snap->ps.pm_flags & PMF_SCOREBOARD ) ) {
|
|
CG_DrawTourneyScoreboard();
|
|
return;
|
|
}
|
|
|
|
// clear around the rendered view if sized down
|
|
CG_TileClear();
|
|
|
|
if(stereoView != STEREO_CENTER)
|
|
CG_DrawCrosshair3D();
|
|
|
|
// draw 3D view
|
|
trap_R_RenderScene( &cg.refdef );
|
|
|
|
// draw status bar and other floating elements
|
|
CG_Draw2D(stereoView);
|
|
}
|
|
|
|
|
|
|