mirror of
https://github.com/ioquake/ioq3.git
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419 lines
15 KiB
C
419 lines
15 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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/*
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=======================================================================
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GAME OPTIONS MENU
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=======================================================================
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*/
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#include "ui_local.h"
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#define ART_FRAMEL "menu/art/frame2_l"
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#define ART_FRAMER "menu/art/frame1_r"
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#define ART_BACK0 "menu/art/back_0"
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#define ART_BACK1 "menu/art/back_1"
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#define PREFERENCES_X_POS 360
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#define ID_CROSSHAIR 127
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#define ID_SIMPLEITEMS 128
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#define ID_HIGHQUALITYSKY 129
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#define ID_EJECTINGBRASS 130
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#define ID_WALLMARKS 131
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#define ID_DYNAMICLIGHTS 132
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#define ID_IDENTIFYTARGET 133
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#define ID_SYNCEVERYFRAME 134
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#define ID_FORCEMODEL 135
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#define ID_DRAWTEAMOVERLAY 136
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#define ID_ALLOWDOWNLOAD 137
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#define ID_BACK 138
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#define NUM_CROSSHAIRS 10
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typedef struct {
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menuframework_s menu;
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menutext_s banner;
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menubitmap_s framel;
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menubitmap_s framer;
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menulist_s crosshair;
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menuradiobutton_s simpleitems;
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menuradiobutton_s brass;
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menuradiobutton_s wallmarks;
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menuradiobutton_s dynamiclights;
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menuradiobutton_s identifytarget;
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menuradiobutton_s highqualitysky;
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menuradiobutton_s synceveryframe;
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menuradiobutton_s forcemodel;
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menulist_s drawteamoverlay;
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menuradiobutton_s allowdownload;
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menubitmap_s back;
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qhandle_t crosshairShader[NUM_CROSSHAIRS];
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} preferences_t;
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static preferences_t s_preferences;
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static const char *teamoverlay_names[] =
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{
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"off",
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"upper right",
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"lower right",
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"lower left",
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0
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};
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static void Preferences_SetMenuItems( void ) {
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s_preferences.crosshair.curvalue = (int)trap_Cvar_VariableValue( "cg_drawCrosshair" ) % NUM_CROSSHAIRS;
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s_preferences.simpleitems.curvalue = trap_Cvar_VariableValue( "cg_simpleItems" ) != 0;
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s_preferences.brass.curvalue = trap_Cvar_VariableValue( "cg_brassTime" ) != 0;
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s_preferences.wallmarks.curvalue = trap_Cvar_VariableValue( "cg_marks" ) != 0;
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s_preferences.identifytarget.curvalue = trap_Cvar_VariableValue( "cg_drawCrosshairNames" ) != 0;
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s_preferences.dynamiclights.curvalue = trap_Cvar_VariableValue( "r_dynamiclight" ) != 0;
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s_preferences.highqualitysky.curvalue = trap_Cvar_VariableValue ( "r_fastsky" ) == 0;
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s_preferences.synceveryframe.curvalue = trap_Cvar_VariableValue( "r_finish" ) != 0;
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s_preferences.forcemodel.curvalue = trap_Cvar_VariableValue( "cg_forcemodel" ) != 0;
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s_preferences.drawteamoverlay.curvalue = Com_Clamp( 0, 3, trap_Cvar_VariableValue( "cg_drawTeamOverlay" ) );
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s_preferences.allowdownload.curvalue = trap_Cvar_VariableValue( "cl_allowDownload" ) != 0;
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}
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static void Preferences_Event( void* ptr, int notification ) {
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if( notification != QM_ACTIVATED ) {
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return;
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}
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switch( ((menucommon_s*)ptr)->id ) {
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case ID_CROSSHAIR:
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s_preferences.crosshair.curvalue++;
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if( s_preferences.crosshair.curvalue == NUM_CROSSHAIRS ) {
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s_preferences.crosshair.curvalue = 0;
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}
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trap_Cvar_SetValue( "cg_drawCrosshair", s_preferences.crosshair.curvalue );
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break;
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case ID_SIMPLEITEMS:
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trap_Cvar_SetValue( "cg_simpleItems", s_preferences.simpleitems.curvalue );
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break;
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case ID_HIGHQUALITYSKY:
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trap_Cvar_SetValue( "r_fastsky", !s_preferences.highqualitysky.curvalue );
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break;
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case ID_EJECTINGBRASS:
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if ( s_preferences.brass.curvalue )
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trap_Cvar_Reset( "cg_brassTime" );
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else
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trap_Cvar_SetValue( "cg_brassTime", 0 );
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break;
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case ID_WALLMARKS:
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trap_Cvar_SetValue( "cg_marks", s_preferences.wallmarks.curvalue );
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break;
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case ID_DYNAMICLIGHTS:
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trap_Cvar_SetValue( "r_dynamiclight", s_preferences.dynamiclights.curvalue );
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break;
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case ID_IDENTIFYTARGET:
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trap_Cvar_SetValue( "cg_drawCrosshairNames", s_preferences.identifytarget.curvalue );
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break;
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case ID_SYNCEVERYFRAME:
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trap_Cvar_SetValue( "r_finish", s_preferences.synceveryframe.curvalue );
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break;
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case ID_FORCEMODEL:
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trap_Cvar_SetValue( "cg_forcemodel", s_preferences.forcemodel.curvalue );
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break;
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case ID_DRAWTEAMOVERLAY:
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trap_Cvar_SetValue( "cg_drawTeamOverlay", s_preferences.drawteamoverlay.curvalue );
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break;
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case ID_ALLOWDOWNLOAD:
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trap_Cvar_SetValue( "cl_allowDownload", s_preferences.allowdownload.curvalue );
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trap_Cvar_SetValue( "sv_allowDownload", s_preferences.allowdownload.curvalue );
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break;
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case ID_BACK:
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UI_PopMenu();
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break;
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}
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}
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/*
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=================
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Crosshair_Draw
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=================
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*/
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static void Crosshair_Draw( void *self ) {
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menulist_s *s;
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float *color;
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int x, y;
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int style;
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qboolean focus;
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s = (menulist_s *)self;
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x = s->generic.x;
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y = s->generic.y;
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style = UI_SMALLFONT;
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focus = (s->generic.parent->cursor == s->generic.menuPosition);
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if ( s->generic.flags & QMF_GRAYED )
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color = text_color_disabled;
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else if ( focus )
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{
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color = text_color_highlight;
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style |= UI_PULSE;
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}
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else if ( s->generic.flags & QMF_BLINK )
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{
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color = text_color_highlight;
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style |= UI_BLINK;
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}
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else
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color = text_color_normal;
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if ( focus )
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{
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// draw cursor
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UI_FillRect( s->generic.left, s->generic.top, s->generic.right-s->generic.left+1, s->generic.bottom-s->generic.top+1, listbar_color );
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UI_DrawChar( x, y, 13, UI_CENTER|UI_BLINK|UI_SMALLFONT, color);
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}
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UI_DrawString( x - SMALLCHAR_WIDTH, y, s->generic.name, style|UI_RIGHT, color );
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if( !s->curvalue ) {
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return;
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}
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UI_DrawHandlePic( x + SMALLCHAR_WIDTH, y - 4, 24, 24, s_preferences.crosshairShader[s->curvalue] );
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}
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static void Preferences_MenuInit( void ) {
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int y;
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memset( &s_preferences, 0 ,sizeof(preferences_t) );
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Preferences_Cache();
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s_preferences.menu.wrapAround = qtrue;
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s_preferences.menu.fullscreen = qtrue;
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s_preferences.banner.generic.type = MTYPE_BTEXT;
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s_preferences.banner.generic.x = 320;
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s_preferences.banner.generic.y = 16;
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s_preferences.banner.string = "GAME OPTIONS";
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s_preferences.banner.color = color_white;
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s_preferences.banner.style = UI_CENTER;
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s_preferences.framel.generic.type = MTYPE_BITMAP;
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s_preferences.framel.generic.name = ART_FRAMEL;
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s_preferences.framel.generic.flags = QMF_INACTIVE;
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s_preferences.framel.generic.x = 0;
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s_preferences.framel.generic.y = 78;
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s_preferences.framel.width = 256;
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s_preferences.framel.height = 329;
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s_preferences.framer.generic.type = MTYPE_BITMAP;
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s_preferences.framer.generic.name = ART_FRAMER;
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s_preferences.framer.generic.flags = QMF_INACTIVE;
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s_preferences.framer.generic.x = 376;
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s_preferences.framer.generic.y = 76;
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s_preferences.framer.width = 256;
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s_preferences.framer.height = 334;
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y = 144;
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s_preferences.crosshair.generic.type = MTYPE_TEXT;
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s_preferences.crosshair.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT|QMF_NODEFAULTINIT|QMF_OWNERDRAW;
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s_preferences.crosshair.generic.x = PREFERENCES_X_POS;
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s_preferences.crosshair.generic.y = y;
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s_preferences.crosshair.generic.name = "Crosshair:";
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s_preferences.crosshair.generic.callback = Preferences_Event;
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s_preferences.crosshair.generic.ownerdraw = Crosshair_Draw;
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s_preferences.crosshair.generic.id = ID_CROSSHAIR;
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s_preferences.crosshair.generic.top = y - 4;
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s_preferences.crosshair.generic.bottom = y + 20;
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s_preferences.crosshair.generic.left = PREFERENCES_X_POS - ( ( strlen(s_preferences.crosshair.generic.name) + 1 ) * SMALLCHAR_WIDTH );
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s_preferences.crosshair.generic.right = PREFERENCES_X_POS + 48;
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y += BIGCHAR_HEIGHT+2+4;
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s_preferences.simpleitems.generic.type = MTYPE_RADIOBUTTON;
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s_preferences.simpleitems.generic.name = "Simple Items:";
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s_preferences.simpleitems.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
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s_preferences.simpleitems.generic.callback = Preferences_Event;
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s_preferences.simpleitems.generic.id = ID_SIMPLEITEMS;
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s_preferences.simpleitems.generic.x = PREFERENCES_X_POS;
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s_preferences.simpleitems.generic.y = y;
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y += BIGCHAR_HEIGHT;
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s_preferences.wallmarks.generic.type = MTYPE_RADIOBUTTON;
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s_preferences.wallmarks.generic.name = "Marks on Walls:";
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s_preferences.wallmarks.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
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s_preferences.wallmarks.generic.callback = Preferences_Event;
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s_preferences.wallmarks.generic.id = ID_WALLMARKS;
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s_preferences.wallmarks.generic.x = PREFERENCES_X_POS;
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s_preferences.wallmarks.generic.y = y;
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y += BIGCHAR_HEIGHT+2;
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s_preferences.brass.generic.type = MTYPE_RADIOBUTTON;
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s_preferences.brass.generic.name = "Ejecting Brass:";
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s_preferences.brass.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
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s_preferences.brass.generic.callback = Preferences_Event;
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s_preferences.brass.generic.id = ID_EJECTINGBRASS;
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s_preferences.brass.generic.x = PREFERENCES_X_POS;
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s_preferences.brass.generic.y = y;
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y += BIGCHAR_HEIGHT+2;
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s_preferences.dynamiclights.generic.type = MTYPE_RADIOBUTTON;
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s_preferences.dynamiclights.generic.name = "Dynamic Lights:";
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s_preferences.dynamiclights.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
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s_preferences.dynamiclights.generic.callback = Preferences_Event;
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s_preferences.dynamiclights.generic.id = ID_DYNAMICLIGHTS;
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s_preferences.dynamiclights.generic.x = PREFERENCES_X_POS;
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s_preferences.dynamiclights.generic.y = y;
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y += BIGCHAR_HEIGHT+2;
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s_preferences.identifytarget.generic.type = MTYPE_RADIOBUTTON;
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s_preferences.identifytarget.generic.name = "Identify Target:";
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s_preferences.identifytarget.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
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s_preferences.identifytarget.generic.callback = Preferences_Event;
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s_preferences.identifytarget.generic.id = ID_IDENTIFYTARGET;
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s_preferences.identifytarget.generic.x = PREFERENCES_X_POS;
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s_preferences.identifytarget.generic.y = y;
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y += BIGCHAR_HEIGHT+2;
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s_preferences.highqualitysky.generic.type = MTYPE_RADIOBUTTON;
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s_preferences.highqualitysky.generic.name = "High Quality Sky:";
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s_preferences.highqualitysky.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
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s_preferences.highqualitysky.generic.callback = Preferences_Event;
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s_preferences.highqualitysky.generic.id = ID_HIGHQUALITYSKY;
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s_preferences.highqualitysky.generic.x = PREFERENCES_X_POS;
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s_preferences.highqualitysky.generic.y = y;
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y += BIGCHAR_HEIGHT+2;
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s_preferences.synceveryframe.generic.type = MTYPE_RADIOBUTTON;
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s_preferences.synceveryframe.generic.name = "Sync Every Frame:";
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s_preferences.synceveryframe.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
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s_preferences.synceveryframe.generic.callback = Preferences_Event;
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s_preferences.synceveryframe.generic.id = ID_SYNCEVERYFRAME;
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s_preferences.synceveryframe.generic.x = PREFERENCES_X_POS;
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s_preferences.synceveryframe.generic.y = y;
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y += BIGCHAR_HEIGHT+2;
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s_preferences.forcemodel.generic.type = MTYPE_RADIOBUTTON;
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s_preferences.forcemodel.generic.name = "Force Player Models:";
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s_preferences.forcemodel.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
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s_preferences.forcemodel.generic.callback = Preferences_Event;
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s_preferences.forcemodel.generic.id = ID_FORCEMODEL;
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s_preferences.forcemodel.generic.x = PREFERENCES_X_POS;
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s_preferences.forcemodel.generic.y = y;
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y += BIGCHAR_HEIGHT+2;
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s_preferences.drawteamoverlay.generic.type = MTYPE_SPINCONTROL;
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s_preferences.drawteamoverlay.generic.name = "Draw Team Overlay:";
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s_preferences.drawteamoverlay.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
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s_preferences.drawteamoverlay.generic.callback = Preferences_Event;
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s_preferences.drawteamoverlay.generic.id = ID_DRAWTEAMOVERLAY;
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s_preferences.drawteamoverlay.generic.x = PREFERENCES_X_POS;
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s_preferences.drawteamoverlay.generic.y = y;
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s_preferences.drawteamoverlay.itemnames = teamoverlay_names;
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y += BIGCHAR_HEIGHT+2;
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s_preferences.allowdownload.generic.type = MTYPE_RADIOBUTTON;
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s_preferences.allowdownload.generic.name = "Automatic Downloading:";
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s_preferences.allowdownload.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
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s_preferences.allowdownload.generic.callback = Preferences_Event;
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s_preferences.allowdownload.generic.id = ID_ALLOWDOWNLOAD;
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s_preferences.allowdownload.generic.x = PREFERENCES_X_POS;
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s_preferences.allowdownload.generic.y = y;
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y += BIGCHAR_HEIGHT+2;
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s_preferences.back.generic.type = MTYPE_BITMAP;
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s_preferences.back.generic.name = ART_BACK0;
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s_preferences.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
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s_preferences.back.generic.callback = Preferences_Event;
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s_preferences.back.generic.id = ID_BACK;
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s_preferences.back.generic.x = 0;
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s_preferences.back.generic.y = 480-64;
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s_preferences.back.width = 128;
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s_preferences.back.height = 64;
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s_preferences.back.focuspic = ART_BACK1;
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Menu_AddItem( &s_preferences.menu, &s_preferences.banner );
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Menu_AddItem( &s_preferences.menu, &s_preferences.framel );
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Menu_AddItem( &s_preferences.menu, &s_preferences.framer );
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Menu_AddItem( &s_preferences.menu, &s_preferences.crosshair );
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Menu_AddItem( &s_preferences.menu, &s_preferences.simpleitems );
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Menu_AddItem( &s_preferences.menu, &s_preferences.wallmarks );
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Menu_AddItem( &s_preferences.menu, &s_preferences.brass );
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Menu_AddItem( &s_preferences.menu, &s_preferences.dynamiclights );
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Menu_AddItem( &s_preferences.menu, &s_preferences.identifytarget );
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Menu_AddItem( &s_preferences.menu, &s_preferences.highqualitysky );
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Menu_AddItem( &s_preferences.menu, &s_preferences.synceveryframe );
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Menu_AddItem( &s_preferences.menu, &s_preferences.forcemodel );
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Menu_AddItem( &s_preferences.menu, &s_preferences.drawteamoverlay );
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Menu_AddItem( &s_preferences.menu, &s_preferences.allowdownload );
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Menu_AddItem( &s_preferences.menu, &s_preferences.back );
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Preferences_SetMenuItems();
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}
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/*
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===============
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Preferences_Cache
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===============
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*/
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void Preferences_Cache( void ) {
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int n;
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trap_R_RegisterShaderNoMip( ART_FRAMEL );
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trap_R_RegisterShaderNoMip( ART_FRAMER );
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trap_R_RegisterShaderNoMip( ART_BACK0 );
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trap_R_RegisterShaderNoMip( ART_BACK1 );
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for( n = 0; n < NUM_CROSSHAIRS; n++ ) {
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s_preferences.crosshairShader[n] = trap_R_RegisterShaderNoMip( va("gfx/2d/crosshair%c", 'a' + n ) );
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}
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}
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/*
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===============
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UI_PreferencesMenu
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===============
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*/
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void UI_PreferencesMenu( void ) {
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Preferences_MenuInit();
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UI_PushMenu( &s_preferences.menu );
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}
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