mirror of
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c5bdb034f2
* Note this patch also splits USE_SDL into USE_SDL_VIDEO and USE_SDL_AUDIO
1415 lines
36 KiB
C
1415 lines
36 KiB
C
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#if USE_SDL_VIDEO
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/*
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* SDL implementation for Quake 3: Arena's GPL source release.
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*
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* I wrote such a beast originally for Loki's port of Heavy Metal: FAKK2,
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* and then wrote it again for the Linux client of Medal of Honor: Allied
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* Assault. Third times a charm, so I'm rewriting this once more for the
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* GPL release of Quake 3.
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*
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* Written by Ryan C. Gordon (icculus@icculus.org). Please refer to
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* http://icculus.org/quake3/ for the latest version of this code.
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*
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* Patches and comments are welcome at the above address.
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*
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* I cut-and-pasted this from linux_glimp.c, and moved it to SDL line-by-line.
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* There is probably some cruft that could be removed here.
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*
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* You should define USE_SDL=1 and then add this to the makefile.
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* USE_SDL will disable the X11 target.
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*/
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/*
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Original copyright on Q3A sources:
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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/*
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** GLW_IMP.C
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**
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** This file contains ALL Linux specific stuff having to do with the
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** OpenGL refresh. When a port is being made the following functions
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** must be implemented by the port:
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**
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** GLimp_EndFrame
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** GLimp_Init
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** GLimp_Shutdown
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** GLimp_SwitchFullscreen
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** GLimp_SetGamma
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**
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*/
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#include "SDL.h"
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <dlfcn.h>
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#include "../renderer/tr_local.h"
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#include "../client/client.h"
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#include "linux_local.h" // bk001130
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#include "unix_glw.h"
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#define WINDOW_CLASS_NAME "Quake III: Arena"
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#define WINDOW_CLASS_NAME_BRIEF "quake3"
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//#define KBD_DBG
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typedef enum
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{
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RSERR_OK,
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RSERR_INVALID_FULLSCREEN,
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RSERR_INVALID_MODE,
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RSERR_UNKNOWN
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} rserr_t;
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glwstate_t glw_state;
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static SDL_Surface *screen = NULL;
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static SDL_Joystick *stick = NULL;
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static qboolean mouse_avail = qfalse;
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static qboolean mouse_active = qfalse;
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static qboolean sdlrepeatenabled = qfalse;
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static cvar_t *in_mouse;
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cvar_t *in_subframe;
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cvar_t *in_nograb; // this is strictly for developers
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// bk001130 - from cvs1.17 (mkv), but not static
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cvar_t *in_joystick = NULL;
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cvar_t *in_joystickDebug = NULL;
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cvar_t *joy_threshold = NULL;
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cvar_t *r_allowSoftwareGL; // don't abort out if the pixelformat claims software
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cvar_t *r_previousglDriver;
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/*
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* Find the first occurrence of find in s.
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*/
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// bk001130 - from cvs1.17 (mkv), const
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// bk001130 - made first argument const
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static const char *Q_stristr( const char *s, const char *find)
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{
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register char c, sc;
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register size_t len;
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if ((c = *find++) != 0)
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{
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if (c >= 'a' && c <= 'z')
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{
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c -= ('a' - 'A');
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}
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len = strlen(find);
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do
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{
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do
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{
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if ((sc = *s++) == 0)
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return NULL;
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if (sc >= 'a' && sc <= 'z')
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{
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sc -= ('a' - 'A');
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}
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} while (sc != c);
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} while (Q_stricmpn(s, find, len) != 0);
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s--;
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}
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return s;
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}
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static const char *XLateKey(SDL_keysym *keysym, int *key)
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{
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static char buf[2] = { '\0', '\0' };
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*key = 0;
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*buf = '\0';
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// these happen to match the ASCII chars.
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if ((keysym->sym >= ' ') && (keysym->sym <= '~'))
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{
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*key = (int) keysym->sym;
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}
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else
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switch (keysym->sym)
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{
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case SDLK_PAGEUP: *key = K_PGUP; break;
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case SDLK_KP9: *key = K_KP_PGUP; break;
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case SDLK_PAGEDOWN: *key = K_PGDN; break;
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case SDLK_KP3: *key = K_KP_PGDN; break;
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case SDLK_KP7: *key = K_KP_HOME; break;
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case SDLK_HOME: *key = K_HOME; break;
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case SDLK_KP1: *key = K_KP_END; break;
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case SDLK_END: *key = K_END; break;
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case SDLK_KP4: *key = K_KP_LEFTARROW; break;
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case SDLK_LEFT: *key = K_LEFTARROW; break;
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case SDLK_KP6: *key = K_KP_RIGHTARROW; break;
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case SDLK_RIGHT: *key = K_RIGHTARROW; break;
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case SDLK_KP2: *key = K_KP_DOWNARROW; break;
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case SDLK_DOWN: *key = K_DOWNARROW; break;
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case SDLK_KP8: *key = K_KP_UPARROW; break;
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case SDLK_UP: *key = K_UPARROW; break;
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case SDLK_ESCAPE: *key = K_ESCAPE; break;
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case SDLK_KP_ENTER: *key = K_KP_ENTER; break;
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case SDLK_RETURN: *key = K_ENTER; break;
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case SDLK_TAB: *key = K_TAB; break;
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case SDLK_F1: *key = K_F1; break;
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case SDLK_F2: *key = K_F2; break;
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case SDLK_F3: *key = K_F3; break;
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case SDLK_F4: *key = K_F4; break;
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case SDLK_F5: *key = K_F5; break;
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case SDLK_F6: *key = K_F6; break;
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case SDLK_F7: *key = K_F7; break;
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case SDLK_F8: *key = K_F8; break;
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case SDLK_F9: *key = K_F9; break;
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case SDLK_F10: *key = K_F10; break;
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case SDLK_F11: *key = K_F11; break;
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case SDLK_F12: *key = K_F12; break;
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// bk001206 - from Ryan's Fakk2
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case SDLK_BACKSPACE: *key = K_BACKSPACE; break; // ctrl-h
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case SDLK_KP_PERIOD: *key = K_KP_DEL; break;
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case SDLK_DELETE: *key = K_DEL; break;
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case SDLK_PAUSE: *key = K_PAUSE; break;
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case SDLK_LSHIFT:
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case SDLK_RSHIFT: *key = K_SHIFT; break;
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case SDLK_LCTRL:
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case SDLK_RCTRL: *key = K_CTRL; break;
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case SDLK_RMETA:
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case SDLK_LMETA:
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case SDLK_RALT:
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case SDLK_LALT: *key = K_ALT; break;
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case SDLK_KP5: *key = K_KP_5; break;
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case SDLK_INSERT: *key = K_INS; break;
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case SDLK_KP0: *key = K_KP_INS; break;
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case SDLK_KP_MULTIPLY: *key = '*'; break;
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case SDLK_KP_PLUS: *key = K_KP_PLUS; break;
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case SDLK_KP_MINUS: *key = K_KP_MINUS; break;
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case SDLK_KP_DIVIDE: *key = K_KP_SLASH; break;
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default: break;
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}
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if (keysym->unicode <= 255 && keysym->unicode >= 20) // maps to ASCII?
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{
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char ch = (char) keysym->unicode;
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if (ch == '~')
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*key = '~'; // console HACK
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// The X11 driver converts to lowercase, but apparently we shouldn't.
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// There's possibly somewhere else where they covert back. Passing
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// uppercase to the engine works fine and fixes all-lower input.
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// (https://bugzilla.icculus.org/show_bug.cgi?id=2364) --ryan.
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//else if (ch >= 'A' && ch <= 'Z')
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// ch = ch - 'A' + 'a';
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buf[0] = ch;
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}
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else if(keysym->unicode == 8) // ctrl-h
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buf[0] = 8;
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return buf;
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}
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static void install_grabs(void)
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{
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SDL_ShowCursor(0);
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SDL_WM_GrabInput(SDL_GRAB_ON);
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}
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static void uninstall_grabs(void)
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{
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SDL_ShowCursor(1);
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SDL_WM_GrabInput(SDL_GRAB_OFF);
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}
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static void printkey(const SDL_Event* event)
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{
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#ifdef KBD_DBG
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printf("key name: %s", SDL_GetKeyName(event->key.keysym.sym));
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if(event->key.keysym.unicode)
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{
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printf(" unicode: %hx", event->key.keysym.unicode);
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if (event->key.keysym.unicode >= '0'
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&& event->key.keysym.unicode <= '~') // printable?
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printf(" (%c)", (unsigned char)(event->key.keysym.unicode));
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}
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puts("");
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#endif
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}
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static void HandleEvents(void)
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{
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const int t = 0; // always just use the current time.
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SDL_Event e;
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const char *p = NULL;
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int key = 0;
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if (screen == NULL)
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return; // no SDL context.
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if (cls.keyCatchers == 0)
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{
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if (sdlrepeatenabled)
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{
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SDL_EnableKeyRepeat(0, 0);
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sdlrepeatenabled = qfalse;
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}
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}
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else
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{
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if (!sdlrepeatenabled)
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{
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SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
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sdlrepeatenabled = qtrue;
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}
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}
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while (SDL_PollEvent(&e))
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{
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switch (e.type)
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{
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case SDL_KEYDOWN:
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printkey(&e);
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p = XLateKey(&e.key.keysym, &key);
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if (key)
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{
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Sys_QueEvent( t, SE_KEY, key, qtrue, 0, NULL );
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}
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if (p)
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{
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while (*p)
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{
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Sys_QueEvent( t, SE_CHAR, *p++, 0, 0, NULL );
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}
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}
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break;
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case SDL_KEYUP:
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XLateKey(&e.key.keysym, &key);
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Sys_QueEvent( t, SE_KEY, key, qfalse, 0, NULL );
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break;
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case SDL_MOUSEMOTION:
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if (mouse_active)
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{
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Sys_QueEvent( t, SE_MOUSE, e.motion.xrel, e.motion.yrel, 0, NULL );
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}
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break;
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP:
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{
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unsigned char b;
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switch (e.button.button)
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{
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case 1: b = K_MOUSE1; break;
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case 2: b = K_MOUSE3; break;
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case 3: b = K_MOUSE2; break;
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case 4: b = K_MWHEELUP; break;
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case 5: b = K_MWHEELDOWN; break;
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case 6: b = K_MOUSE4; break;
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case 7: b = K_MOUSE5; break;
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default: b = K_AUX1 + (e.button.button - 8)%16; break;
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}
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Sys_QueEvent( t, SE_KEY, b, (e.type == SDL_MOUSEBUTTONDOWN?qtrue:qfalse), 0, NULL );
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}
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break;
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case SDL_QUIT:
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Sys_Quit();
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break;
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}
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}
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}
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// NOTE TTimo for the tty console input, we didn't rely on those ..
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// it's not very surprising actually cause they are not used otherwise
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void KBD_Init(void)
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{
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}
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void KBD_Close(void)
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{
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}
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void IN_ActivateMouse( void )
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{
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if (!mouse_avail || !screen)
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return;
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if (!mouse_active)
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{
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if (!in_nograb->value)
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install_grabs();
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mouse_active = qtrue;
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}
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}
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void IN_DeactivateMouse( void )
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{
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if (!mouse_avail || !screen)
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return;
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if (mouse_active)
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{
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if (!in_nograb->value)
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uninstall_grabs();
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mouse_active = qfalse;
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}
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}
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/*****************************************************************************/
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/*
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** GLimp_SetGamma
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**
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** This routine should only be called if glConfig.deviceSupportsGamma is TRUE
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*/
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void GLimp_SetGamma( unsigned char red[256], unsigned char green[256], unsigned char blue[256] )
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{
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// NOTE TTimo we get the gamma value from cvar, because we can't work with the s_gammatable
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// the API wasn't changed to avoid breaking other OSes
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float g;
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if ( r_ignorehwgamma->integer )
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return;
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g = Cvar_Get("r_gamma", "1.0", 0)->value;
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SDL_SetGamma(g, g, g);
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}
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/*
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** GLimp_Shutdown
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**
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** This routine does all OS specific shutdown procedures for the OpenGL
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** subsystem. Under OpenGL this means NULLing out the current DC and
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** HGLRC, deleting the rendering context, and releasing the DC acquired
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** for the window. The state structure is also nulled out.
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**
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*/
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void GLimp_Shutdown( void )
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{
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IN_Shutdown();
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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screen = NULL;
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|
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memset( &glConfig, 0, sizeof( glConfig ) );
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memset( &glState, 0, sizeof( glState ) );
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QGL_Shutdown();
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}
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|
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/*
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** GLimp_LogComment
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*/
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void GLimp_LogComment( char *comment )
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{
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if ( glw_state.log_fp )
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{
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fprintf( glw_state.log_fp, "%s", comment );
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}
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}
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|
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/*
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** GLW_StartDriverAndSetMode
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*/
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// bk001204 - prototype needed
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static int GLW_SetMode( const char *drivername, int mode, qboolean fullscreen );
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static qboolean GLW_StartDriverAndSetMode( const char *drivername,
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int mode,
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qboolean fullscreen )
|
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{
|
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rserr_t err;
|
|
|
|
if (!SDL_WasInit(SDL_INIT_VIDEO))
|
|
{
|
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ri.Printf( PRINT_ALL, "Calling SDL_Init(SDL_INIT_VIDEO)...\n");
|
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if (SDL_Init(SDL_INIT_VIDEO) == -1)
|
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{
|
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ri.Printf( PRINT_ALL, "SDL_Init(SDL_INIT_VIDEO) failed: %s\n", SDL_GetError());
|
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return qfalse;
|
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}
|
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ri.Printf( PRINT_ALL, "SDL_Init(SDL_INIT_VIDEO) passed.\n");
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}
|
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|
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// don't ever bother going into fullscreen with a voodoo card
|
|
#if 1 // JDC: I reenabled this
|
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if ( Q_stristr( drivername, "Voodoo" ) )
|
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{
|
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ri.Cvar_Set( "r_fullscreen", "0" );
|
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r_fullscreen->modified = qfalse;
|
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fullscreen = qfalse;
|
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}
|
|
#endif
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|
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if (fullscreen && in_nograb->value)
|
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{
|
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ri.Printf( PRINT_ALL, "Fullscreen not allowed with in_nograb 1\n");
|
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ri.Cvar_Set( "r_fullscreen", "0" );
|
|
r_fullscreen->modified = qfalse;
|
|
fullscreen = qfalse;
|
|
}
|
|
|
|
err = GLW_SetMode( drivername, mode, fullscreen );
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|
|
|
switch ( err )
|
|
{
|
|
case RSERR_INVALID_FULLSCREEN:
|
|
ri.Printf( PRINT_ALL, "...WARNING: fullscreen unavailable in this mode\n" );
|
|
return qfalse;
|
|
case RSERR_INVALID_MODE:
|
|
ri.Printf( PRINT_ALL, "...WARNING: could not set the given mode (%d)\n", mode );
|
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return qfalse;
|
|
default:
|
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break;
|
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}
|
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return qtrue;
|
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}
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|
|
/*
|
|
** GLW_SetMode
|
|
*/
|
|
static int GLW_SetMode( const char *drivername, int mode, qboolean fullscreen )
|
|
{
|
|
const char* glstring; // bk001130 - from cvs1.17 (mkv)
|
|
int sdlcolorbits = 4;
|
|
int colorbits, depthbits, stencilbits;
|
|
int tcolorbits, tdepthbits, tstencilbits;
|
|
int i = 0;
|
|
SDL_Surface *vidscreen = NULL;
|
|
|
|
ri.Printf( PRINT_ALL, "Initializing OpenGL display\n");
|
|
|
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ri.Printf (PRINT_ALL, "...setting mode %d:", mode );
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|
|
if ( !R_GetModeInfo( &glConfig.vidWidth, &glConfig.vidHeight, &glConfig.windowAspect, mode ) )
|
|
{
|
|
ri.Printf( PRINT_ALL, " invalid mode\n" );
|
|
return RSERR_INVALID_MODE;
|
|
}
|
|
ri.Printf( PRINT_ALL, " %d %d\n", glConfig.vidWidth, glConfig.vidHeight);
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|
|
|
Uint32 flags = SDL_OPENGL;
|
|
if (fullscreen)
|
|
flags |= SDL_FULLSCREEN;
|
|
|
|
if (!r_colorbits->value)
|
|
colorbits = 24;
|
|
else
|
|
colorbits = r_colorbits->value;
|
|
|
|
if ( !Q_stricmp( r_glDriver->string, _3DFX_DRIVER_NAME ) )
|
|
colorbits = 16;
|
|
|
|
if (!r_depthbits->value)
|
|
depthbits = 24;
|
|
else
|
|
depthbits = r_depthbits->value;
|
|
stencilbits = r_stencilbits->value;
|
|
|
|
for (i = 0; i < 16; i++)
|
|
{
|
|
// 0 - default
|
|
// 1 - minus colorbits
|
|
// 2 - minus depthbits
|
|
// 3 - minus stencil
|
|
if ((i % 4) == 0 && i)
|
|
{
|
|
// one pass, reduce
|
|
switch (i / 4)
|
|
{
|
|
case 2 :
|
|
if (colorbits == 24)
|
|
colorbits = 16;
|
|
break;
|
|
case 1 :
|
|
if (depthbits == 24)
|
|
depthbits = 16;
|
|
else if (depthbits == 16)
|
|
depthbits = 8;
|
|
case 3 :
|
|
if (stencilbits == 24)
|
|
stencilbits = 16;
|
|
else if (stencilbits == 16)
|
|
stencilbits = 8;
|
|
}
|
|
}
|
|
|
|
tcolorbits = colorbits;
|
|
tdepthbits = depthbits;
|
|
tstencilbits = stencilbits;
|
|
|
|
if ((i % 4) == 3)
|
|
{ // reduce colorbits
|
|
if (tcolorbits == 24)
|
|
tcolorbits = 16;
|
|
}
|
|
|
|
if ((i % 4) == 2)
|
|
{ // reduce depthbits
|
|
if (tdepthbits == 24)
|
|
tdepthbits = 16;
|
|
else if (tdepthbits == 16)
|
|
tdepthbits = 8;
|
|
}
|
|
|
|
if ((i % 4) == 1)
|
|
{ // reduce stencilbits
|
|
if (tstencilbits == 24)
|
|
tstencilbits = 16;
|
|
else if (tstencilbits == 16)
|
|
tstencilbits = 8;
|
|
else
|
|
tstencilbits = 0;
|
|
}
|
|
|
|
sdlcolorbits = 4;
|
|
if (tcolorbits == 24)
|
|
sdlcolorbits = 8;
|
|
|
|
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, sdlcolorbits );
|
|
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, sdlcolorbits );
|
|
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, sdlcolorbits );
|
|
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, tdepthbits );
|
|
SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, tstencilbits );
|
|
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
|
|
|
|
SDL_WM_SetCaption(WINDOW_CLASS_NAME, WINDOW_CLASS_NAME_BRIEF);
|
|
SDL_ShowCursor(0);
|
|
SDL_EnableUNICODE(1);
|
|
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
|
|
sdlrepeatenabled = qtrue;
|
|
|
|
if (!(vidscreen = SDL_SetVideoMode(glConfig.vidWidth, glConfig.vidHeight, colorbits, flags)))
|
|
{
|
|
fprintf(stderr, "SDL_SetVideoMode failed: %s\n", SDL_GetError());
|
|
continue;
|
|
}
|
|
|
|
ri.Printf( PRINT_ALL, "Using %d/%d/%d Color bits, %d depth, %d stencil display.\n",
|
|
sdlcolorbits, sdlcolorbits, sdlcolorbits,
|
|
tdepthbits, tstencilbits);
|
|
|
|
glConfig.colorBits = tcolorbits;
|
|
glConfig.depthBits = tdepthbits;
|
|
glConfig.stencilBits = tstencilbits;
|
|
break;
|
|
}
|
|
|
|
if (!vidscreen)
|
|
{
|
|
ri.Printf( PRINT_ALL, "Couldn't get a visual\n" );
|
|
return RSERR_INVALID_MODE;
|
|
}
|
|
|
|
screen = vidscreen;
|
|
|
|
// bk001130 - from cvs1.17 (mkv)
|
|
glstring = (char *) qglGetString (GL_RENDERER);
|
|
ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glstring );
|
|
|
|
// bk010122 - new software token (Indirect)
|
|
if ( !Q_stricmp( glstring, "Mesa X11")
|
|
|| !Q_stricmp( glstring, "Mesa GLX Indirect") )
|
|
{
|
|
if ( !r_allowSoftwareGL->integer )
|
|
{
|
|
ri.Printf( PRINT_ALL, "\n\n***********************************************************\n" );
|
|
ri.Printf( PRINT_ALL, " You are using software Mesa (no hardware acceleration)! \n" );
|
|
ri.Printf( PRINT_ALL, " Driver DLL used: %s\n", drivername );
|
|
ri.Printf( PRINT_ALL, " If this is intentional, add\n" );
|
|
ri.Printf( PRINT_ALL, " \"+set r_allowSoftwareGL 1\"\n" );
|
|
ri.Printf( PRINT_ALL, " to the command line when starting the game.\n" );
|
|
ri.Printf( PRINT_ALL, "***********************************************************\n");
|
|
GLimp_Shutdown( );
|
|
return RSERR_INVALID_MODE;
|
|
} else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...using software Mesa (r_allowSoftwareGL==1).\n" );
|
|
}
|
|
}
|
|
|
|
return RSERR_OK;
|
|
}
|
|
|
|
/*
|
|
** GLW_InitExtensions
|
|
*/
|
|
static void GLW_InitExtensions( void )
|
|
{
|
|
if ( !r_allowExtensions->integer )
|
|
{
|
|
ri.Printf( PRINT_ALL, "*** IGNORING OPENGL EXTENSIONS ***\n" );
|
|
return;
|
|
}
|
|
|
|
ri.Printf( PRINT_ALL, "Initializing OpenGL extensions\n" );
|
|
|
|
// GL_S3_s3tc
|
|
if ( Q_stristr( glConfig.extensions_string, "GL_S3_s3tc" ) )
|
|
{
|
|
if ( r_ext_compressed_textures->value )
|
|
{
|
|
glConfig.textureCompression = TC_S3TC;
|
|
ri.Printf( PRINT_ALL, "...using GL_S3_s3tc\n" );
|
|
} else
|
|
{
|
|
glConfig.textureCompression = TC_NONE;
|
|
ri.Printf( PRINT_ALL, "...ignoring GL_S3_s3tc\n" );
|
|
}
|
|
} else
|
|
{
|
|
glConfig.textureCompression = TC_NONE;
|
|
ri.Printf( PRINT_ALL, "...GL_S3_s3tc not found\n" );
|
|
}
|
|
|
|
// GL_EXT_texture_env_add
|
|
glConfig.textureEnvAddAvailable = qfalse;
|
|
if ( Q_stristr( glConfig.extensions_string, "EXT_texture_env_add" ) )
|
|
{
|
|
if ( r_ext_texture_env_add->integer )
|
|
{
|
|
glConfig.textureEnvAddAvailable = qtrue;
|
|
ri.Printf( PRINT_ALL, "...using GL_EXT_texture_env_add\n" );
|
|
} else
|
|
{
|
|
glConfig.textureEnvAddAvailable = qfalse;
|
|
ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_env_add\n" );
|
|
}
|
|
} else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...GL_EXT_texture_env_add not found\n" );
|
|
}
|
|
|
|
// GL_ARB_multitexture
|
|
qglMultiTexCoord2fARB = NULL;
|
|
qglActiveTextureARB = NULL;
|
|
qglClientActiveTextureARB = NULL;
|
|
if ( Q_stristr( glConfig.extensions_string, "GL_ARB_multitexture" ) )
|
|
{
|
|
// !!! FIXME: Use SDL_GL_GetProcAddress instead?
|
|
if ( r_ext_multitexture->value )
|
|
{
|
|
qglMultiTexCoord2fARB = ( PFNGLMULTITEXCOORD2FARBPROC ) dlsym( glw_state.OpenGLLib, "glMultiTexCoord2fARB" );
|
|
qglActiveTextureARB = ( PFNGLACTIVETEXTUREARBPROC ) dlsym( glw_state.OpenGLLib, "glActiveTextureARB" );
|
|
qglClientActiveTextureARB = ( PFNGLCLIENTACTIVETEXTUREARBPROC ) dlsym( glw_state.OpenGLLib, "glClientActiveTextureARB" );
|
|
|
|
if ( qglActiveTextureARB )
|
|
{
|
|
qglGetIntegerv( GL_MAX_ACTIVE_TEXTURES_ARB, &glConfig.maxActiveTextures );
|
|
|
|
if ( glConfig.maxActiveTextures > 1 )
|
|
{
|
|
ri.Printf( PRINT_ALL, "...using GL_ARB_multitexture\n" );
|
|
} else
|
|
{
|
|
qglMultiTexCoord2fARB = NULL;
|
|
qglActiveTextureARB = NULL;
|
|
qglClientActiveTextureARB = NULL;
|
|
ri.Printf( PRINT_ALL, "...not using GL_ARB_multitexture, < 2 texture units\n" );
|
|
}
|
|
}
|
|
} else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...ignoring GL_ARB_multitexture\n" );
|
|
}
|
|
} else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...GL_ARB_multitexture not found\n" );
|
|
}
|
|
|
|
// GL_EXT_compiled_vertex_array
|
|
if ( Q_stristr( glConfig.extensions_string, "GL_EXT_compiled_vertex_array" ) )
|
|
{
|
|
if ( r_ext_compiled_vertex_array->value )
|
|
{
|
|
ri.Printf( PRINT_ALL, "...using GL_EXT_compiled_vertex_array\n" );
|
|
qglLockArraysEXT = ( void ( APIENTRY * )( int, int ) ) dlsym( glw_state.OpenGLLib, "glLockArraysEXT" );
|
|
qglUnlockArraysEXT = ( void ( APIENTRY * )( void ) ) dlsym( glw_state.OpenGLLib, "glUnlockArraysEXT" );
|
|
if (!qglLockArraysEXT || !qglUnlockArraysEXT)
|
|
{
|
|
ri.Error (ERR_FATAL, "bad getprocaddress");
|
|
}
|
|
} else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...ignoring GL_EXT_compiled_vertex_array\n" );
|
|
}
|
|
} else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...GL_EXT_compiled_vertex_array not found\n" );
|
|
}
|
|
|
|
}
|
|
|
|
static void GLW_InitGamma( void )
|
|
{
|
|
glConfig.deviceSupportsGamma = qtrue;
|
|
}
|
|
|
|
/*
|
|
** GLW_LoadOpenGL
|
|
**
|
|
** GLimp_win.c internal function that that attempts to load and use
|
|
** a specific OpenGL DLL.
|
|
*/
|
|
static qboolean GLW_LoadOpenGL( const char *name )
|
|
{
|
|
qboolean fullscreen;
|
|
|
|
ri.Printf( PRINT_ALL, "...loading %s: ", name );
|
|
|
|
// disable the 3Dfx splash screen and set gamma
|
|
// we do this all the time, but it shouldn't hurt anything
|
|
// on non-3Dfx stuff
|
|
putenv("FX_GLIDE_NO_SPLASH=0");
|
|
|
|
// Mesa VooDoo hacks
|
|
putenv("MESA_GLX_FX=fullscreen\n");
|
|
|
|
// load the QGL layer
|
|
if ( QGL_Init( name ) )
|
|
{
|
|
fullscreen = r_fullscreen->integer;
|
|
|
|
// create the window and set up the context
|
|
if ( !GLW_StartDriverAndSetMode( name, r_mode->integer, fullscreen ) )
|
|
{
|
|
if (r_mode->integer != 3)
|
|
{
|
|
if ( !GLW_StartDriverAndSetMode( name, 3, fullscreen ) )
|
|
{
|
|
goto fail;
|
|
}
|
|
} else
|
|
goto fail;
|
|
}
|
|
|
|
return qtrue;
|
|
} else
|
|
{
|
|
ri.Printf( PRINT_ALL, "failed\n" );
|
|
}
|
|
fail:
|
|
|
|
QGL_Shutdown();
|
|
|
|
return qfalse;
|
|
}
|
|
|
|
|
|
/*
|
|
** GLimp_Init
|
|
**
|
|
** This routine is responsible for initializing the OS specific portions
|
|
** of OpenGL.
|
|
*/
|
|
void GLimp_Init( void )
|
|
{
|
|
qboolean attemptedlibGL = qfalse;
|
|
qboolean attempted3Dfx = qfalse;
|
|
qboolean success = qfalse;
|
|
char buf[1024];
|
|
cvar_t *lastValidRenderer = ri.Cvar_Get( "r_lastValidRenderer", "(uninitialized)", CVAR_ARCHIVE );
|
|
|
|
r_allowSoftwareGL = ri.Cvar_Get( "r_allowSoftwareGL", "0", CVAR_LATCH );
|
|
|
|
r_previousglDriver = ri.Cvar_Get( "r_previousglDriver", "", CVAR_ROM );
|
|
|
|
InitSig();
|
|
|
|
IN_Init(); // rcg08312005 moved into glimp.
|
|
|
|
// Hack here so that if the UI
|
|
if ( *r_previousglDriver->string )
|
|
{
|
|
// The UI changed it on us, hack it back
|
|
// This means the renderer can't be changed on the fly
|
|
ri.Cvar_Set( "r_glDriver", r_previousglDriver->string );
|
|
}
|
|
|
|
//
|
|
// load and initialize the specific OpenGL driver
|
|
//
|
|
if ( !GLW_LoadOpenGL( r_glDriver->string ) )
|
|
{
|
|
if ( !Q_stricmp( r_glDriver->string, OPENGL_DRIVER_NAME ) )
|
|
{
|
|
attemptedlibGL = qtrue;
|
|
} else if ( !Q_stricmp( r_glDriver->string, _3DFX_DRIVER_NAME ) )
|
|
{
|
|
attempted3Dfx = qtrue;
|
|
}
|
|
|
|
#if 0
|
|
// TTimo
|
|
// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=455
|
|
// old legacy load code, was confusing people who had a bad OpenGL setup
|
|
if ( !attempted3Dfx && !success )
|
|
{
|
|
attempted3Dfx = qtrue;
|
|
if ( GLW_LoadOpenGL( _3DFX_DRIVER_NAME ) )
|
|
{
|
|
ri.Cvar_Set( "r_glDriver", _3DFX_DRIVER_NAME );
|
|
r_glDriver->modified = qfalse;
|
|
success = qtrue;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// try ICD before trying 3Dfx standalone driver
|
|
if ( !attemptedlibGL && !success )
|
|
{
|
|
attemptedlibGL = qtrue;
|
|
if ( GLW_LoadOpenGL( OPENGL_DRIVER_NAME ) )
|
|
{
|
|
ri.Cvar_Set( "r_glDriver", OPENGL_DRIVER_NAME );
|
|
r_glDriver->modified = qfalse;
|
|
success = qtrue;
|
|
}
|
|
}
|
|
|
|
if (!success)
|
|
ri.Error( ERR_FATAL, "GLimp_Init() - could not load OpenGL subsystem\n" );
|
|
|
|
}
|
|
|
|
// Save it in case the UI stomps it
|
|
ri.Cvar_Set( "r_previousglDriver", r_glDriver->string );
|
|
|
|
// This values force the UI to disable driver selection
|
|
glConfig.driverType = GLDRV_ICD;
|
|
glConfig.hardwareType = GLHW_GENERIC;
|
|
|
|
// get our config strings
|
|
Q_strncpyz( glConfig.vendor_string, (char *) qglGetString (GL_VENDOR), sizeof( glConfig.vendor_string ) );
|
|
Q_strncpyz( glConfig.renderer_string, (char *) qglGetString (GL_RENDERER), sizeof( glConfig.renderer_string ) );
|
|
if (*glConfig.renderer_string && glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] == '\n')
|
|
glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] = 0;
|
|
Q_strncpyz( glConfig.version_string, (char *) qglGetString (GL_VERSION), sizeof( glConfig.version_string ) );
|
|
Q_strncpyz( glConfig.extensions_string, (char *) qglGetString (GL_EXTENSIONS), sizeof( glConfig.extensions_string ) );
|
|
|
|
//
|
|
// chipset specific configuration
|
|
//
|
|
strcpy( buf, glConfig.renderer_string );
|
|
strlwr( buf );
|
|
|
|
//
|
|
// NOTE: if changing cvars, do it within this block. This allows them
|
|
// to be overridden when testing driver fixes, etc. but only sets
|
|
// them to their default state when the hardware is first installed/run.
|
|
//
|
|
if ( Q_stricmp( lastValidRenderer->string, glConfig.renderer_string ) )
|
|
{
|
|
glConfig.hardwareType = GLHW_GENERIC;
|
|
|
|
ri.Cvar_Set( "r_textureMode", "GL_LINEAR_MIPMAP_NEAREST" );
|
|
|
|
// VOODOO GRAPHICS w/ 2MB
|
|
if ( Q_stristr( buf, "voodoo graphics/1 tmu/2 mb" ) )
|
|
{
|
|
ri.Cvar_Set( "r_picmip", "2" );
|
|
ri.Cvar_Get( "r_picmip", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
} else
|
|
{
|
|
ri.Cvar_Set( "r_picmip", "1" );
|
|
|
|
if ( Q_stristr( buf, "rage 128" ) || Q_stristr( buf, "rage128" ) )
|
|
{
|
|
ri.Cvar_Set( "r_finish", "0" );
|
|
}
|
|
// Savage3D and Savage4 should always have trilinear enabled
|
|
else if ( Q_stristr( buf, "savage3d" ) || Q_stristr( buf, "s3 savage4" ) )
|
|
{
|
|
ri.Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_LINEAR" );
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// this is where hardware specific workarounds that should be
|
|
// detected/initialized every startup should go.
|
|
//
|
|
if ( Q_stristr( buf, "banshee" ) || Q_stristr( buf, "Voodoo_Graphics" ) )
|
|
{
|
|
glConfig.hardwareType = GLHW_3DFX_2D3D;
|
|
} else if ( Q_stristr( buf, "rage pro" ) || Q_stristr( buf, "RagePro" ) )
|
|
{
|
|
glConfig.hardwareType = GLHW_RAGEPRO;
|
|
} else if ( Q_stristr( buf, "permedia2" ) )
|
|
{
|
|
glConfig.hardwareType = GLHW_PERMEDIA2;
|
|
} else if ( Q_stristr( buf, "riva 128" ) )
|
|
{
|
|
glConfig.hardwareType = GLHW_RIVA128;
|
|
} else if ( Q_stristr( buf, "riva tnt " ) )
|
|
{
|
|
}
|
|
|
|
ri.Cvar_Set( "r_lastValidRenderer", glConfig.renderer_string );
|
|
|
|
// initialize extensions
|
|
GLW_InitExtensions();
|
|
GLW_InitGamma();
|
|
|
|
InitSig(); // not clear why this is at begin & end of function
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
/*
|
|
** GLimp_EndFrame
|
|
**
|
|
** Responsible for doing a swapbuffers and possibly for other stuff
|
|
** as yet to be determined. Probably better not to make this a GLimp
|
|
** function and instead do a call to GLimp_SwapBuffers.
|
|
*/
|
|
void GLimp_EndFrame (void)
|
|
{
|
|
// don't flip if drawing to front buffer
|
|
if ( stricmp( r_drawBuffer->string, "GL_FRONT" ) != 0 )
|
|
{
|
|
SDL_GL_SwapBuffers();
|
|
}
|
|
|
|
// check logging
|
|
QGL_EnableLogging( (qboolean)r_logFile->integer ); // bk001205 - was ->value
|
|
}
|
|
|
|
// Figure out something to do with this...
|
|
#if 0 //def SMP
|
|
/*
|
|
===========================================================
|
|
|
|
SMP acceleration
|
|
|
|
===========================================================
|
|
*/
|
|
|
|
static pthread_mutex_t smpMutex = PTHREAD_MUTEX_INITIALIZER;
|
|
|
|
static pthread_cond_t renderCommandsEvent = PTHREAD_COND_INITIALIZER;
|
|
static pthread_cond_t renderCompletedEvent = PTHREAD_COND_INITIALIZER;
|
|
|
|
static void (*glimpRenderThread)( void );
|
|
|
|
static void *GLimp_RenderThreadWrapper( void *arg )
|
|
{
|
|
Com_Printf( "Render thread starting\n" );
|
|
|
|
glimpRenderThread();
|
|
|
|
qglXMakeCurrent( dpy, None, NULL );
|
|
|
|
Com_Printf( "Render thread terminating\n" );
|
|
|
|
return arg;
|
|
}
|
|
|
|
qboolean GLimp_SpawnRenderThread( void (*function)( void ) )
|
|
{
|
|
pthread_t renderThread;
|
|
int ret;
|
|
|
|
pthread_mutex_init( &smpMutex, NULL );
|
|
|
|
pthread_cond_init( &renderCommandsEvent, NULL );
|
|
pthread_cond_init( &renderCompletedEvent, NULL );
|
|
|
|
glimpRenderThread = function;
|
|
|
|
ret = pthread_create( &renderThread,
|
|
NULL, // attributes
|
|
GLimp_RenderThreadWrapper,
|
|
NULL ); // argument
|
|
if ( ret ) {
|
|
ri.Printf( PRINT_ALL, "pthread_create returned %d: %s", ret, strerror( ret ) );
|
|
return qfalse;
|
|
} else {
|
|
ret = pthread_detach( renderThread );
|
|
if ( ret ) {
|
|
ri.Printf( PRINT_ALL, "pthread_detach returned %d: %s", ret, strerror( ret ) );
|
|
}
|
|
}
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
static volatile void *smpData = NULL;
|
|
static volatile qboolean smpDataReady;
|
|
|
|
void *GLimp_RendererSleep( void )
|
|
{
|
|
void *data;
|
|
|
|
qglXMakeCurrent( dpy, None, NULL );
|
|
|
|
pthread_mutex_lock( &smpMutex );
|
|
{
|
|
smpData = NULL;
|
|
smpDataReady = qfalse;
|
|
|
|
// after this, the front end can exit GLimp_FrontEndSleep
|
|
pthread_cond_signal( &renderCompletedEvent );
|
|
|
|
while ( !smpDataReady ) {
|
|
pthread_cond_wait( &renderCommandsEvent, &smpMutex );
|
|
}
|
|
|
|
data = (void *)smpData;
|
|
}
|
|
pthread_mutex_unlock( &smpMutex );
|
|
|
|
qglXMakeCurrent( dpy, win, ctx );
|
|
|
|
return data;
|
|
}
|
|
|
|
void GLimp_FrontEndSleep( void )
|
|
{
|
|
pthread_mutex_lock( &smpMutex );
|
|
{
|
|
while ( smpData ) {
|
|
pthread_cond_wait( &renderCompletedEvent, &smpMutex );
|
|
}
|
|
}
|
|
pthread_mutex_unlock( &smpMutex );
|
|
|
|
qglXMakeCurrent( dpy, win, ctx );
|
|
}
|
|
|
|
void GLimp_WakeRenderer( void *data )
|
|
{
|
|
qglXMakeCurrent( dpy, None, NULL );
|
|
|
|
pthread_mutex_lock( &smpMutex );
|
|
{
|
|
assert( smpData == NULL );
|
|
smpData = data;
|
|
smpDataReady = qtrue;
|
|
|
|
// after this, the renderer can continue through GLimp_RendererSleep
|
|
pthread_cond_signal( &renderCommandsEvent );
|
|
}
|
|
pthread_mutex_unlock( &smpMutex );
|
|
}
|
|
|
|
#else
|
|
|
|
void GLimp_RenderThreadWrapper( void *stub ) {}
|
|
qboolean GLimp_SpawnRenderThread( void (*function)( void ) ) {
|
|
ri.Printf( PRINT_WARNING, "ERROR: SMP support was disabled at compile time\n");
|
|
return qfalse;
|
|
}
|
|
void *GLimp_RendererSleep( void ) {
|
|
return NULL;
|
|
}
|
|
void GLimp_FrontEndSleep( void ) {}
|
|
void GLimp_WakeRenderer( void *data ) {}
|
|
|
|
#endif
|
|
|
|
/*****************************************************************************/
|
|
/* MOUSE */
|
|
/*****************************************************************************/
|
|
|
|
void IN_Init(void) {
|
|
Com_Printf ("\n------- Input Initialization -------\n");
|
|
// mouse variables
|
|
in_mouse = Cvar_Get ("in_mouse", "1", CVAR_ARCHIVE);
|
|
|
|
// turn on-off sub-frame timing of X events
|
|
in_subframe = Cvar_Get ("in_subframe", "1", CVAR_ARCHIVE);
|
|
|
|
// developer feature, allows to break without loosing mouse pointer
|
|
in_nograb = Cvar_Get ("in_nograb", "0", 0);
|
|
|
|
// bk001130 - from cvs.17 (mkv), joystick variables
|
|
in_joystick = Cvar_Get ("in_joystick", "0", CVAR_ARCHIVE|CVAR_LATCH);
|
|
// bk001130 - changed this to match win32
|
|
in_joystickDebug = Cvar_Get ("in_debugjoystick", "0", CVAR_TEMP);
|
|
joy_threshold = Cvar_Get ("joy_threshold", "0.15", CVAR_ARCHIVE); // FIXME: in_joythreshold
|
|
|
|
Cvar_Set( "cl_platformSensitivity", "2.0" );
|
|
|
|
if (in_mouse->value)
|
|
mouse_avail = qtrue;
|
|
else
|
|
mouse_avail = qfalse;
|
|
|
|
IN_StartupJoystick( ); // bk001130 - from cvs1.17 (mkv)
|
|
Com_Printf ("------------------------------------\n");
|
|
}
|
|
|
|
void IN_Shutdown(void)
|
|
{
|
|
IN_DeactivateMouse();
|
|
|
|
mouse_avail = qfalse;
|
|
|
|
if (stick)
|
|
{
|
|
SDL_JoystickClose(stick);
|
|
stick = NULL;
|
|
}
|
|
|
|
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
|
|
}
|
|
|
|
void IN_Frame (void) {
|
|
|
|
// bk001130 - from cvs 1.17 (mkv)
|
|
IN_JoyMove(); // FIXME: disable if on desktop?
|
|
|
|
if ( cls.keyCatchers & KEYCATCH_CONSOLE )
|
|
{
|
|
// temporarily deactivate if not in the game and
|
|
// running on the desktop
|
|
// voodoo always counts as full screen
|
|
if (Cvar_VariableValue ("r_fullscreen") == 0
|
|
&& strcmp( Cvar_VariableString("r_glDriver"), _3DFX_DRIVER_NAME ) )
|
|
{
|
|
IN_DeactivateMouse ();
|
|
return;
|
|
}
|
|
}
|
|
|
|
IN_ActivateMouse();
|
|
}
|
|
|
|
void IN_Activate(void)
|
|
{
|
|
}
|
|
|
|
// bk001130 - cvs1.17 joystick code (mkv) was here, no linux_joystick.c
|
|
|
|
void Sys_SendKeyEvents (void) {
|
|
// XEvent event; // bk001204 - unused
|
|
|
|
if (!screen)
|
|
return;
|
|
HandleEvents();
|
|
}
|
|
|
|
|
|
// (moved this back in here from linux_joystick.c, so it's all in one place...
|
|
// --ryan.
|
|
|
|
/* We translate axes movement into keypresses. */
|
|
static int joy_keys[16] = {
|
|
K_LEFTARROW, K_RIGHTARROW,
|
|
K_UPARROW, K_DOWNARROW,
|
|
K_JOY16, K_JOY17,
|
|
K_JOY18, K_JOY19,
|
|
K_JOY20, K_JOY21,
|
|
K_JOY22, K_JOY23,
|
|
|
|
K_JOY24, K_JOY25,
|
|
K_JOY26, K_JOY27
|
|
};
|
|
|
|
|
|
// bk001130 - from linux_glimp.c
|
|
extern cvar_t * in_joystick;
|
|
extern cvar_t * in_joystickDebug;
|
|
extern cvar_t * joy_threshold;
|
|
|
|
#define ARRAYLEN(x) (sizeof (x) / sizeof (x[0]))
|
|
struct
|
|
{
|
|
qboolean buttons[16]; // !!! FIXME: these might be too many.
|
|
unsigned int oldaxes;
|
|
} stick_state;
|
|
|
|
|
|
/**********************************************/
|
|
/* Joystick routines. */
|
|
/**********************************************/
|
|
// bk001130 - from cvs1.17 (mkv), removed from linux_glimp.c
|
|
void IN_StartupJoystick( void )
|
|
{
|
|
int i = 0;
|
|
int total = 0;
|
|
|
|
if (stick != NULL)
|
|
SDL_JoystickClose(stick);
|
|
|
|
stick = NULL;
|
|
memset(&stick_state, '\0', sizeof (stick_state));
|
|
|
|
if( !in_joystick->integer ) {
|
|
Com_Printf( "Joystick is not active.\n" );
|
|
return;
|
|
}
|
|
|
|
if (!SDL_WasInit(SDL_INIT_JOYSTICK))
|
|
{
|
|
Com_Printf("Calling SDL_Init(SDL_INIT_JOYSTICK)...\n");
|
|
if (SDL_Init(SDL_INIT_JOYSTICK) == -1)
|
|
{
|
|
Com_Printf("SDL_Init(SDL_INIT_JOYSTICK) failed: %s\n", SDL_GetError());
|
|
return;
|
|
}
|
|
Com_Printf("SDL_Init(SDL_INIT_JOYSTICK) passed.\n");
|
|
}
|
|
|
|
total = SDL_NumJoysticks();
|
|
Com_Printf("I see %d possible joysticks\n", total);
|
|
for (i = 0; i < total; i++)
|
|
Com_Printf("[%d] %s\n", i, SDL_JoystickName(i));
|
|
|
|
// !!! FIXME: someone should add a way to select a specific stick.
|
|
for( i = 0; i < total; i++ ) {
|
|
stick = SDL_JoystickOpen(i);
|
|
if (stick == NULL)
|
|
continue;
|
|
|
|
Com_Printf( "Joystick %d opened\n", i );
|
|
Com_Printf( "Name: %s\n", SDL_JoystickName(i) );
|
|
Com_Printf( "Axes: %d\n", SDL_JoystickNumAxes(stick) );
|
|
Com_Printf( "Hats: %d\n", SDL_JoystickNumHats(stick) );
|
|
Com_Printf( "Buttons: %d\n", SDL_JoystickNumButtons(stick) );
|
|
Com_Printf( "Balls: %d\n", SDL_JoystickNumBalls(stick) );
|
|
|
|
SDL_JoystickEventState(SDL_QUERY);
|
|
|
|
/* Our work here is done. */
|
|
return;
|
|
}
|
|
|
|
/* No soup for you. */
|
|
if( stick == NULL ) {
|
|
Com_Printf( "No joystick opened.\n" );
|
|
return;
|
|
}
|
|
}
|
|
|
|
void IN_JoyMove( void )
|
|
{
|
|
qboolean joy_pressed[ARRAYLEN(joy_keys)];
|
|
unsigned int axes = 0;
|
|
int total = 0;
|
|
int i = 0;
|
|
|
|
if (!stick)
|
|
return;
|
|
|
|
SDL_JoystickUpdate();
|
|
|
|
memset(joy_pressed, '\0', sizeof (joy_pressed));
|
|
|
|
// update the ball state.
|
|
total = SDL_JoystickNumBalls(stick);
|
|
if (total > 0)
|
|
{
|
|
int balldx = 0;
|
|
int balldy = 0;
|
|
for (i = 0; i < total; i++)
|
|
{
|
|
int dx = 0;
|
|
int dy = 0;
|
|
SDL_JoystickGetBall(stick, i, &dx, &dy);
|
|
balldx += dx;
|
|
balldy += dy;
|
|
}
|
|
if (balldx || balldy)
|
|
{
|
|
// !!! FIXME: is this good for stick balls, or just mice?
|
|
// Scale like the mouse input...
|
|
if (abs(balldx) > 1)
|
|
balldx *= 2;
|
|
if (abs(balldy) > 1)
|
|
balldy *= 2;
|
|
Sys_QueEvent( 0, SE_MOUSE, balldx, balldy, 0, NULL );
|
|
}
|
|
}
|
|
|
|
// now query the stick buttons...
|
|
total = SDL_JoystickNumButtons(stick);
|
|
if (total > 0)
|
|
{
|
|
if (total > ARRAYLEN(stick_state.buttons))
|
|
total = ARRAYLEN(stick_state.buttons);
|
|
for (i = 0; i < total; i++)
|
|
{
|
|
qboolean pressed = (SDL_JoystickGetButton(stick, i) != 0);
|
|
if (pressed != stick_state.buttons[i])
|
|
{
|
|
Sys_QueEvent( 0, SE_KEY, K_JOY1 + i, pressed, 0, NULL );
|
|
stick_state.buttons[i] = pressed;
|
|
}
|
|
}
|
|
}
|
|
|
|
// !!! FIXME: look at the hats...
|
|
|
|
// finally, look at the axes...
|
|
total = SDL_JoystickNumAxes(stick);
|
|
if (total > 0)
|
|
{
|
|
if (total > 16) total = 16;
|
|
for (i = 0; i < total; i++)
|
|
{
|
|
Sint16 axis = SDL_JoystickGetAxis(stick, i);
|
|
float f = ( (float) axis ) / 32767.0f;
|
|
if( f < -joy_threshold->value ) {
|
|
axes |= ( 1 << ( i * 2 ) );
|
|
} else if( f > joy_threshold->value ) {
|
|
axes |= ( 1 << ( ( i * 2 ) + 1 ) );
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Time to update axes state based on old vs. new. */
|
|
if (axes != stick_state.oldaxes)
|
|
{
|
|
for( i = 0; i < 16; i++ ) {
|
|
if( ( axes & ( 1 << i ) ) && !( stick_state.oldaxes & ( 1 << i ) ) ) {
|
|
Sys_QueEvent( 0, SE_KEY, joy_keys[i], qtrue, 0, NULL );
|
|
}
|
|
|
|
if( !( axes & ( 1 << i ) ) && ( stick_state.oldaxes & ( 1 << i ) ) ) {
|
|
Sys_QueEvent( 0, SE_KEY, joy_keys[i], qfalse, 0, NULL );
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Save for future generations. */
|
|
stick_state.oldaxes = axes;
|
|
}
|
|
|
|
#endif // USE_SDL_VIDEO
|
|
|
|
// end of linux_glimp_sdl.c ...
|
|
|
|
|
|
|
|
|