ioq3/misc/msvc142/glsl_stringify.vbs
Tom Kidd d82a1cb7b3 Upgrade to build and run from VS2019
- New msvc142 directory (keeping with naming after version of C compiler)
- Added SDL2.lib/SDL2main.lib back in (compiled from SDL 2.0.8 source from libsdl.org)
- Post build step to copy SDL2.dll to debug directory
2021-01-25 21:59:55 -06:00

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Dim fso, infile, outfile, line
Set fso = CreateObject("Scripting.FileSystemObject")
Set infile = fso.OpenTextFile(WScript.Arguments(0))
Set outfile = fso.CreateTextFile(WScript.Arguments(1), True)
outfile.WriteLine("const char *fallbackShader_" & fso.GetBaseName(WScript.Arguments(0)) & " =")
While Not infile.AtEndOfStream
line = infile.ReadLine
line = Replace(line, "\", "\\")
line = Replace(line, Chr(9), "\t")
line = Replace(line, Chr(34), "\" & chr(34))
line = Chr(34) & line & "\n" & Chr(34)
outfile.WriteLine(line)
Wend
outfile.WriteLine(";")
infile.Close
outfile.Close