ioq3/code/renderergl2/glsl
Zack Middleton a575c1c710 OpenGL2: Fix still projecting sun shadows onto nothing
Increase the range for clamping the screen shadow depth to 1.0 (nothing
drawn). Old epsilon ~0.00000006, new 0.001. This fixes it on another
computer.
2024-08-28 16:52:20 -04:00
..
bokeh_fp.glsl OpenGL2: Don't use initialized arrays in glsl shaders. 2017-07-24 16:29:04 -07:00
bokeh_vp.glsl
calclevels4x_fp.glsl OpenGL2: Misc fixes and cleanup 2018-07-20 23:40:35 -05:00
calclevels4x_vp.glsl OpenGL2: Small glsl shader optimizations, fixes, and cleanup. 2013-12-12 21:38:01 -08:00
depthblur_fp.glsl OpenGL2: Fix issues running under WebGL 2024-06-06 19:49:17 -04:00
depthblur_vp.glsl
dlight_fp.glsl OpenGL2: Use an OpenGL 3.2 core context if available. 2017-07-13 12:03:10 -07:00
dlight_vp.glsl
down4x_fp.glsl renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
down4x_vp.glsl
fogpass_fp.glsl
fogpass_vp.glsl OpenGL2: Add GPU vertex skinning for IQM models 2018-07-27 17:40:25 -05:00
generic_fp.glsl OpenGL2: Use an OpenGL 3.2 core context if available. 2017-07-13 12:03:10 -07:00
generic_vp.glsl OpenGL2: Fix applying tcMod turb 2024-01-18 03:16:39 -05:00
lightall_fp.glsl OpenGL2: Flip normals for backfacing triangles. 2021-07-20 13:51:19 -07:00
lightall_vp.glsl OpenGL2: Fix applying tcMod turb 2024-01-18 03:16:39 -05:00
pshadow_fp.glsl OpenGL2: "Fix" cg_shadows 4. 2017-07-14 16:15:02 -07:00
pshadow_vp.glsl OpenGL2: Change normal/tangent vertex encoding. 2014-10-28 18:15:13 -07:00
shadowfill_fp.glsl renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
shadowfill_vp.glsl OpenGL2: Add GPU vertex skinning for IQM models 2018-07-27 17:40:25 -05:00
shadowmask_fp.glsl OpenGL2: Fix still projecting sun shadows onto nothing 2024-08-28 16:52:20 -04:00
shadowmask_vp.glsl renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
ssao_fp.glsl OpenGL2: Fix issues running under WebGL 2024-06-06 19:49:17 -04:00
ssao_vp.glsl
texturecolor_fp.glsl
texturecolor_vp.glsl fixed formatting of a few GLSL float constants 2014-01-11 17:43:19 -08:00
tonemap_fp.glsl
tonemap_vp.glsl