Commit Graph

6 Commits

Author SHA1 Message Date
Tim Angus d38039f975 Fix renderergl1 warnings 2014-09-01 11:31:39 +01:00
Tim Angus 621a72e698 Fix a few warnings 2014-08-30 17:29:23 +01:00
Tequila baca82d64e Bunch of comment fixes 2014-03-13 02:20:54 +01:00
Zack Middleton c8c7bb1dc3 Fix R_GetEntityToken ending prematurely
If spawn var key or value is "" it caused R_GetEntityToken (available to
cgame, used by opengl2) to stop parsing, whereas game VM would continue.

Changed it to match parsing used for game VM
(see G_GET_ENTITY_TOKEN in code/server/sv_game.c).

The map poq3dm5 has a "wait" key with value "".
2014-03-10 16:27:31 -05:00
Tim Angus 37c69a8009 Move renderers a bit closer together 2013-03-12 17:52:29 +00:00
Tim Angus f6fb9eb602 renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
Renamed from code/renderer/tr_bsp.c (Browse further)