SmileTheory
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275317fefb
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OpenGL2: Direct state access, part 1: Texture binds
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2016-01-18 04:46:01 -08:00 |
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SmileTheory
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0578b70f38
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OpenGL2: Reduce redundant GL calls.
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2014-10-14 06:15:06 -07:00 |
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SmileTheory
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84206c8598
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OpenGL2: Vertex array object support.
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2014-10-14 01:50:44 -07:00 |
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SmileTheory
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873a02bd3c
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OpenGL2: VBO cleanup.
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2014-10-13 21:57:06 -07:00 |
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SmileTheory
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3740c55dec
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OpenGL2: Remove and force r_softOverbright.
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2014-02-20 17:01:50 -08:00 |
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SmileTheory
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c350963bf2
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OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
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2013-11-19 03:23:50 -08:00 |
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SmileTheory
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ae57eebf52
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Merge branch 'glindex_size_fixes' of https://github.com/inolen/ioq3 into inolen-glindex_size_fixes
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2013-11-08 22:19:32 -08:00 |
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SmileTheory
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8c3ae8d7d2
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OpenGL2: Reimplement soft overbright to avoid a framebuffer blit.
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2013-11-05 00:08:59 -08:00 |
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SmileTheory
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7e875c6941
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#5979: Cubemap support for opengl2.
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2013-09-16 00:54:26 -07:00 |
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Anthony Pesch
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b0f0376a4f
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Misc fixes to IBO code to correctly use sizeof(glIndex_t)
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2013-07-19 14:16:49 -07:00 |
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SmileTheory
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8b23985358
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Make all GLSL shaders use the same set of uniforms.
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2013-03-20 22:53:30 -07:00 |
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SmileTheory
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fbe56e4fa1
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Some minor cleanup.
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2013-03-06 02:02:01 -08:00 |
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Tim Angus
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f6fb9eb602
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
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