There was an extra plus sign in Huff_Compress(). It wasn't causing any
issues as it does not affect the generated code. Removing it makes the
source code the same as Huff_Decompress().
The odd source code was brought to my attention by Tobias Kuehnhammer.
Prevent reading past end of message in MSG_ReadBits. If read past
end of msg->data buffer (16348 bytes) the engine could SEGFAULT.
Make MSG_WriteBits use an exact buffer overflow check instead of
possibly failing with a few bytes left.
Previously, a legacy client wouldn't get a VoIP packet, but if they did,
they'd panic and disconnect. Now they ignore them and continue on. This also
gives us the framework to add other features legacy clients can ignore.
Oh, this also has the benefit of allowing us to store incoming VoIP for
playback in recorded demos. They'll play the chatter on VoIP clients, and
be ignored on legacy ones. Huge win.
* Updated TODO
* Moved ChangeLog to root
* Updated ChangeLog
* s/Foobar/Quake III Arena Source Code/
* Biggest patch EVAR. I wonder how many mail boxes this will fill...