Commit Graph

2490 Commits

Author SHA1 Message Date
Zack Middleton 690b281e4d Remove unused models from server_t 2013-07-11 23:26:30 -05:00
Zack Middleton 30fcabec65 SDL Mouse Button clean up
Make 'b' variable an int so that key values more than 255 will work (not currently an issue in ioq3 afaik).
Use SDL_BUTTON_* for easier transition to SDL2.
(SDL2 doesn't have SDL_BUTTON_WHEELUP or SDL_BUTTON_WHEELDOWN, X1/X2 are different values.)
2013-07-09 14:41:56 -05:00
Zack Middleton 4776fb4767 (bug #5984) Unload renderer lib 2013-07-08 16:36:30 -06:00
Zack Middleton 6b13806066 Fix getting servers from and being listed on id's q3 master server
Use q3 master protocol when com_gamename is Quake3Arena (the default), otherwise use dpmaster protocol.
2013-07-07 16:31:36 -05:00
Zack Middleton 608e852ac6 Free Team Arena fonts/fontImage_X.dat buffer
Caused temp memory to be present all the time, so Hunk_Alloc ignored memory low/high preference.

May have caused other issues as well.
2013-07-04 15:34:05 -05:00
Zack Middleton 817fe14dcb Merge pull request #5 from morturp/patch-1
Prevent the skip of the glyph if it does not fit
2013-06-26 11:53:54 -07:00
morturp 213b8e2435 Prevent the skip of the glyph if it does not fit 2013-06-26 11:42:59 +03:00
Zack Middleton d79fe65878 Fix r_mergeLightmaps 0 crashing OpenGL2 renderer
tr.fatLightmapStep was 0 and caused modulus division by 0.
2013-06-20 21:56:04 -05:00
Zack Middleton 872465500e Fix r_nocurves in OpenGL2 renderer
Check r_nocurves in surface cull.
While r_nocurves is enabled, don't use merged surfaces because merged curves would be renderer. (note: surface merging is enabled by r_mergeLeafSurfaces)
2013-06-20 16:27:00 -05:00
Zack Middleton 323e8b9921 Fix r_speeds 4 in OpenGL2 renderer 2013-06-20 16:21:26 -05:00
Zack Middleton aa2ea68741 Fix IQM tess buffer overflow
Set the variables that use tess.numVertexes after calling RB_CHECKOVERFLOW() as it may set tess.numVertexes to 0!

Could cause visual issues and error "RB_EndSurface() - SHADER_MAX_VERTEXES hit".
2013-06-18 18:00:45 -05:00
Zack Middleton cb2fa48d65 Only allow model meshes to have SHADER_MAX_VERTEXES - 1 vertexes
The last index is used to check for buffer overflows. See RB_CheckOverflow and RB_EndSurface.
2013-06-18 17:02:47 -05:00
Zack Middleton 00c1831edb Don't try to fog flares with fogNum 0
fogNum 0 means no fog. Shaders don't try to apply fog color if fogNum is 0.

This was done to make things more consistent and fix a crash in iortcw MP using a user made map on GNU/Linux x86_64.
2013-06-11 15:47:00 -05:00
Tim Angus 7b15415042 Rate limit getchallenge 2013-06-10 20:31:15 +01:00
Zack Middleton 2937ac7661 Allow adjusting VoIP gain and mute during SP demo playback 2013-06-04 23:19:47 -05:00
Zack Middleton e89a1b9f8e Allow adjusting VoIP gain and mute during demo playback 2013-06-04 23:02:23 -05:00
Zack Middleton 21c93736b8 Allow recording VoIP in SP for demo commentaries 2013-06-04 22:28:46 -05:00
Zack Middleton 1315d62491 Make COM_ParseWarning report starting line number of multi-line tokens
COM_ParseWarning use to show last line number of multi-line string tokens, now shows starting line number.
2013-06-03 22:35:57 -05:00
Zack Middleton d4f785c465 Improve warning for shader missing opening brace 2013-06-02 21:59:01 -05:00
Zack Middleton 3ec2b02dce Check for shaders without closing brace
Shaders without closing brace can eat shaders in other files.
Pass depth to SkipBracedSection instead of reparsing text as it messed up parse line numbers.
2013-06-02 21:55:19 -05:00
Zack Middleton c0a21d0898 Fix setting COM_Parse current line number
Fix initial off-by-one error.
Count lines in /* */ comments and multi-line strings.
Fix counting some lines twice if text has Unix newlines.
2013-06-02 21:21:45 -05:00
Zack Middleton 6c4d010f29 Fix null model axis disappearing if sky is in view 2013-05-31 01:07:49 -05:00
Zack Middleton eb73dcb7f4 Catch more bad shader syntax cases
Use to only ignore file in cases where both { and \0 were missing after shader name. Now ignore file when either are missing, such as "}\0".
2013-05-30 22:58:58 -05:00
/dev/humancontroller 120e296a74 fix some OOB enumerator usages
(should be no-op with usual compiler workings)
2013-05-30 15:48:49 -05:00
/dev/humancontroller 9e9d6fa52c clean up return statements a bit more 2013-05-30 15:43:21 -05:00
/dev/humancontroller 9d626b6a12 drop some useless return statements 2013-05-30 15:43:21 -05:00
/dev/humancontroller bbd17d75ce reduce the amount of compiler warnings for variable shadowing 2013-05-30 15:43:20 -05:00
/dev/humancontroller 1d0a044de3 when using the condump command, do not say "dumped console text" prematurely, before trying to open the file 2013-05-30 15:41:19 -05:00
/dev/humancontroller a8ce30163e make the fread() success-check code in Sys_RandomBytes() more secure 2013-05-30 15:41:19 -05:00
/dev/humancontroller f0b43aba35 remove some unused stuff 2013-05-30 15:41:19 -05:00
/dev/humancontroller 8cc817b5a3 remove some redundant exit() calls 2013-05-30 15:41:18 -05:00
/dev/humancontroller 830d93aa38 add some noreturn annotations 2013-05-30 15:39:22 -05:00
/dev/humancontroller 2d54a12615 fix some "\n"-related stuff
add missing "\n"s to some Printf()-like calls (in Rend2)
drop erroneous "\n"s from some Error()-like calls (in Rend2)
drop erroneous "\n" from a Com_Error() call (in vm_sparc.c)
2013-05-30 15:32:44 -05:00
Tim Angus 242dcf9cf8 Suppress warning 2013-05-29 14:24:09 +01:00
Zack Middleton 0c3ec34db9 Allow drawing sun in OpenGL1 renderer
Removed #if 0 ... #endif around RB_DrawSun().
Merged improvements and changes from OpenGL2 renderer.
2013-05-27 14:52:18 -05:00
Tim Angus ab4c602374 Fix Freetype build problems 2013-05-27 20:45:42 +01:00
Zack Middleton d5b046186a Clarify comment for OpenGL2's RDF_NOFOG 2013-05-24 13:16:56 -05:00
Zack Middleton 71b804a096 Remove RF_SUNFLARE from OpenGL2 renderer
RF_SUNFLARE didn't do anything after commit "Merge Reaction renderer features, remove "#ifdef REACTION"s".
2013-05-24 12:26:45 -05:00
Zack Middleton 0448f68a13 Fix predicting touching items in CTF and 1FCTF
In CTF, rail or plasma gun/ammo were not predicted for pickup depending on what team player is on. The rail and plasma values are the same as PW_REDFLAG and PW_BLUEFLAG.
In 1FCTF, only neutral flag, BFG, and BFG ammo were predicted for pickup. WP_BFG is equal to PW_NEUTRALFLAG.
2013-05-23 00:55:32 -05:00
Simon McVittie 69999280c6 Find Speex via user override, pkg-config or default search path 2013-05-19 21:32:20 +01:00
Simon McVittie cff1fcd658 Look for system Vorbis, Opus and Ogg via pkg-config
As usual, the order of precedence is: user override, pkg-config,
or assume they're in standard locations.

In particular, Opus isn't in the default search path on Debian.
2013-05-19 21:31:26 +01:00
Simon McVittie c817ab5ae0 Find system zlib via user override, pkg-config or in standard locations 2013-05-19 21:31:12 +01:00
Simon McVittie 9ff2fc3324 Allow system libjpeg to be in a non-standard location
It doesn't have pkg-config metadata (at least on Debian), so if the
user doesn't override it, assume normal system paths.
2013-05-19 21:28:31 +01:00
Simon McVittie 2821aa41d7 Allow OpenAL to be in a non-standard location on all platforms
Similar to libcurl, we didn't use OPENAL_LIBS and assumed it was
always "-lopenal".
2013-05-19 21:27:24 +01:00
Simon McVittie b1da355644 Allow libcurl to be in a non-standard location on all platforms
We didn't add CURL_CFLAGS to CLIENT_CFLAGS on all platforms, and didn't
use CURL_LIBS at all, so if "pkg-config --libs" returned "-L... -lcurl"
or even "/.../libcurl.a", it wouldn't work.
2013-05-19 21:23:50 +01:00
Simon McVittie 608347c84d Centralize checks for Freetype, with a user override
This lets us find a library in a non-standard library directory
(via -L in the pkg-config metadata), and allows overrides similar to
the Autoconf convention, e.g.

    make FREETYPE_CFLAGS=-I/opt/freetype/include \
        FREETYPE_LIBS="-L/opt/freetype/lib -lfreetype"

If pkg-config didn't work, assume that Freetype is in the default
location.
2013-05-19 21:20:43 +01:00
Simon McVittie 1fe4e0c239 Add USE_INTERNAL_LIBS, a default for USE_INTERNAL_*
Linux distributions that want to link dependencies externally will
generally want to link (almost) every dependency externally; similarly,
minimal-dependency builds that want to use the embedded copies of
dependencies will generally want to do so for (almost) every dependency.
Make it easier to choose one of those by setting USE_INTERNAL_LIBS=0
or USE_INTERNAL_LIBS=1, respectively.

The default can still be overridden per-dependency; for instance,
"make USE_INTERNAL_LIBS=0 USE_INTERNAL_OPUS=1" will use the system
version of everything except Opus.
2013-05-19 21:19:52 +01:00
Ensiform 53bbfc2cd6 Remove unused renderCommandList variable from renderers 2013-05-13 12:08:16 -05:00
Tim Angus d9d52f0306 Merge branch 'master' into sdl2
Conflicts:
	Makefile
	code/renderercommon/qgl.h
	code/renderergl1/tr_local.h
	code/sdl/sdl_glimp.c
2013-05-08 14:27:15 +01:00
Zack Middleton 42eeb7551d Merge pull request #2 from jonathangray/openbsd_fixes
OpenBSD fixes
2013-05-04 20:08:27 -07:00