Thilo Schulz
45f576bd99
Bug 5036 - Grappling hook does not load trail shader, patch by Zack Middleton
2011-06-11 15:29:57 +00:00
Thilo Schulz
eec06674fa
( #5016 ) - Calls to trap_CM_PointContents don't update their origins based on moving entities (water). Patch by Ensiform
2011-06-06 15:05:10 +00:00
Thilo Schulz
b1f861b8da
Patch by Zack Middleton ( #4920 )
2011-03-04 20:20:43 +00:00
Thilo Schulz
eee5498019
Zakk wisheth - Thilo answereth ( #4070 )
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Use cg_drawWeapon 2/3 to make weapon left-handed/centered
2009-11-09 12:23:03 +00:00
Thilo Schulz
d21411452e
Add string length checking to function COM_StripExtension. This fixes the R_RemapShader buffer overflow exploit that can be found here:
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http://milw0rm.com/exploits/1750
2006-05-06 01:56:24 +00:00
Tim Angus
a31e38986c
* Patch from AJ <anthonyj@planetquake.com> which replaces a bunch of hard coded
...
constants with #define constants
2005-11-05 15:54:56 +00:00
Tim Angus
05e8ab9538
* Added STATUS
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* Updated TODO
* Moved ChangeLog to root
* Updated ChangeLog
* s/Foobar/Quake III Arena Source Code/
* Biggest patch EVAR. I wonder how many mail boxes this will fill...
2005-10-29 01:53:09 +00:00
Ludwig Nussel
5ae70d54b0
remove svn:executable property
2005-08-28 17:54:51 +00:00
Zachary Slater
59cce31e75
newlines fixed
2005-08-26 17:39:27 +00:00
Zachary Slater
5b755058f5
Itsa me, quake3io!
2005-08-26 04:48:05 +00:00
Travis Bradshaw
dbe4ddb103
The Quake III Arena sources as originally released under the GPL license on August 20, 2005.
2012-01-31 13:41:34 -06:00