SmileTheory
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6e5f8cc918
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OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalized byte arrays.
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2013-11-12 19:21:51 -08:00 |
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SmileTheory
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ef9fe17dd5
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OpenGL2: Remove srfTriangle_t, and use glIndex_t instead.
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2013-11-08 01:46:17 -08:00 |
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SmileTheory
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535d0ea70e
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OpenGL2: Merge bsp surface structs into a single struct, and more cleanup.
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2013-10-15 01:19:16 -07:00 |
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Zack Middleton
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cb2fa48d65
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Only allow model meshes to have SHADER_MAX_VERTEXES - 1 vertexes
The last index is used to check for buffer overflows. See RB_CheckOverflow and RB_EndSurface.
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2013-06-18 17:02:47 -05:00 |
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Zack Middleton
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ee7bd0cae6
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Show surface names in excessive vertexes and triangles warnings
Add newlines to renderergl2's R_LoadMD3 vertex and triangle warnings.
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2013-05-03 14:28:18 -05:00 |
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Tim Angus
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ecd50f01c2
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Remove RAVENMD4 #define
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2013-03-18 19:05:51 +00:00 |
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Zack Middleton
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a737d442a0
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Fix RAVENMD4 warnings in OpenGL2
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2013-03-06 17:52:06 -06:00 |
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Tim Angus
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f6fb9eb602
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
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