Commit graph

41 commits

Author SHA1 Message Date
Zack Middleton
1ff28f2389 Merge pull request #22 from zturtleman/cvar_modified
Add cvar_modified command
2015-01-07 19:48:16 -06:00
Tim Angus
f83334d81b Add facility to describe cvars 2014-09-26 14:29:51 +01:00
Zack Middleton
37de879211 Add cvar_modified command
Based on cvarlist command, it only lists modified cvars.
2013-12-01 23:16:51 -06:00
Zack Middleton
0f62a565f9 Fix setting CVAR_VM_CREATED flag on user created cvars
Fix setting CVAR_VM_CREATED flag on cvars created using set[asu] commands (including archived cvars from cfg) and trap_Cvar_Set.

trap_Cvar_Register called Cvar_Get which cleared CVAR_USER_CREATED flag, but CVAR_VM_CREATED wasn't set because the cvar already existed.
2013-04-06 01:06:34 -05:00
Zachary Slater
20a77764dd Increase various arbitrary limits - Bug #5463 2013-01-06 01:36:39 -08:00
Thilo Schulz
de182882f1 Fix auto game-restart when disconnecting from a server that explicitly set fs_game to "baseq3" instead of "" 2011-08-24 14:47:57 +00:00
Thilo Schulz
3b642f9032 Add hack to allow server the setting of game cvar values that are important for playerstate prediction for legacy gamecode. 2011-08-09 12:19:27 +00:00
Thilo Schulz
d57ba6a57b - Automatically reset fs_game to "" if it was supplied by the user and is equal to com_basegame
- Fix problem where users could change values of CVAR_INIT variables after the call to Cvar_Get() via Com_StartupVariable()
- Move sound shutdown after client shutdown so VMs don't hold invalid sound handles in memory
2011-06-22 23:00:36 +00:00
Thilo Schulz
698a9c51ec Fix newlines in Com_Error, patch by Zack Middleton (#5023) 2011-06-06 14:51:02 +00:00
Thilo Schulz
8c3f320504 (#3767) Some protection from malicious qvms - patches and ideas by Amanieu d'Antras and Ben Millwood 2011-03-08 01:39:34 +00:00
Thilo Schulz
4982bf8e6b r1833 now made some Linux systems spit out warnings. Fix this once and for all 2011-02-02 16:49:52 +00:00
Thilo Schulz
0baadba7d1 Windows doesn't know z in format string 2011-01-31 21:13:37 +00:00
Tim Angus
e7f9b8d193 * That probably deserves a Com_DPrintf as well 2010-01-03 22:07:20 +00:00
Tim Angus
bb30f51f67 * (bug #4357) CVAR_ROM+CVAR_ARCHIVE is not read from q3config 2010-01-03 19:44:37 +00:00
Tim Angus
fa2a698aa3 * (bug #4369) Cvar modified flags are not updated in Cvar_Get (Lakitu7) 2009-12-18 21:57:56 +00:00
Thilo Schulz
258429efe7 - Add unset command for cvars created by the user
- Fix crash bug when maximum number of cvars has been reached
- Fix cvar_restart
- Add possibility to cleanly switch mods ingame (#2819)
2009-11-09 22:41:42 +00:00
Thilo Schulz
585e6f9840 - Applied patch from /dev/humancontroller to set cvar_modifiedFlags from Cvar_Set_f (#3636)
- Exchanged ugly code with Cmd_ArgsFrom()
2009-10-19 16:52:16 +00:00
Ryan C. Gordon
aedf24bd72 Allow Cvar_Toggle_f() to iterate through a list of values.
Fixes Bugzilla #3591.
2009-09-15 05:43:53 +00:00
Ludwig Nussel
31ae3826ae make Cvar_Command use all arguments just like Cvar_Set_f (#4063) 2009-05-08 09:13:16 +00:00
Ludwig Nussel
68fa0b55a9 cvarlist: also display systeminfo and user created flags 2009-05-08 09:13:13 +00:00
Ludwig Nussel
abda6d984a whitespace correction 2009-05-08 09:13:09 +00:00
Tim Angus
130c0c6575 * Move command argument completion from being hard coded to being associated
with the individual commands to be completed
2008-09-16 21:05:22 +00:00
Tim Angus
37d664d4b2 * Rename voip cvar to cl_voip
* s/#if USE_VOIP/#ifdef USE_VOIP/
* Add generalised runtime cvar range checking, currently on [sv|cl]_voip,
  dedicated and a bunch of r_ variables
2008-07-07 22:31:39 +00:00
Thilo Schulz
10ed996784 - replace a few constant values with GL macros in tr_cmds.c
- tidy up top of tr_types.h a bit, change flags to hex representation
- make ROM cvar enforcing really work
- remove cg_stereoSeparation from cgame as it is obsolete.
- Add CG_DrawCrosshair3D so people see crosshair correctly when stereoseparation is enabled
2008-05-01 14:56:57 +00:00
Thilo Schulz
65938da5ae - variables with CVAR_ROM set get now overwritten by Cvar_Get() if the cvar exists already but was created by the user.
- Fix null pointer crash in Cvar_Print_f(), thanks to humancontroller for reporting.
2008-05-01 11:29:49 +00:00
Thilo Schulz
302b1b49ff Applied patch to clean up code for reading cvars and add new command "print" for printing the content of cvars, by Ben Millwood.
See also https://bugzilla.icculus.org/show_bug.cgi?id=3546
2008-03-25 16:20:03 +00:00
Tim Angus
3f3e1a51a1 * (bug 3420) Don't respect sv_killserver unless a server is actually running
* (bug 3431) USERINFO cvars created in cg_main not getting sent (arQon)
2007-11-23 00:33:13 +00:00
Tim Angus
881988636a * Don't truncate the cvar value when the user specifically asks for it 2007-11-01 16:07:13 +00:00
Tim Angus
672cfbf16f * Merge unified-sdl to trunk
* Bump Q3_VERSION to 1.35
2007-09-05 18:17:46 +00:00
Ludwig Nussel
8e82c3d605 - tag more functions with gnu format attribute
- fix format string bugs. still some left
2006-12-30 12:32:54 +00:00
Thilo Schulz
87a3858f9a - Add device enumeration support on windows and make "Generic Software" new default device as that one seems to work more reliably on many platforms.
- Add shfolder.lib library to dependencies in MSVC project files
- update documentation for OpenAL changes.
2006-08-19 11:02:20 +00:00
Tony J. White =
583745769d bug 2810 once a latched cvar was changed it could not be reset to its original value 2006-08-01 16:51:13 +00:00
Thilo Schulz
7d51d75b05 - Fix arbitrary cvar overwrite flaw: http://aluigi.altervista.org/adv.htm
- Add myself to maintainer list :)
2006-07-03 21:37:50 +00:00
Tim Angus
8a6be4aef4 * Persistent console history 2006-01-24 04:35:19 +00:00
Tim Angus
05e8ab9538 * Added STATUS
* Updated TODO
* Moved ChangeLog to root
* Updated ChangeLog
* s/Foobar/Quake III Arena Source Code/
* Biggest patch EVAR. I wonder how many mail boxes this will fill...
2005-10-29 01:53:09 +00:00
Ludwig Nussel
0bf8e3a8b0 add x86_64 vm. experimental, not enabled by default. you need as for it
to work.
2005-10-27 21:13:47 +00:00
Tim Angus
3a2ad50406 * Moved various source files from their mod sdk locations to places more
appropriate for open source Q3
* This patch looks bigger than it really is, however it will probably break the
  VC and OS X builds (easy to fix though)
2005-10-26 19:45:21 +00:00
Ludwig Nussel
5ae70d54b0 remove svn:executable property 2005-08-28 17:54:51 +00:00
Zachary Slater
59cce31e75 newlines fixed 2005-08-26 17:39:27 +00:00
Zachary Slater
5b755058f5 Itsa me, quake3io! 2005-08-26 04:48:05 +00:00
Travis Bradshaw
dbe4ddb103 The Quake III Arena sources as originally released under the GPL license on August 20, 2005. 2012-01-31 13:41:34 -06:00