Tim Angus
3a2ad50406
* Moved various source files from their mod sdk locations to places more
...
appropriate for open source Q3
* This patch looks bigger than it really is, however it will probably break the
VC and OS X builds (easy to fix though)
2005-10-26 19:45:21 +00:00
Tim Angus
d5af2e3d45
* Removed some Conscript
2005-10-25 13:34:47 +00:00
Six
8866ce3f8b
Mac OS X needs Com_Memcpy and Com_Memset to be set to memcpy and memset.
2005-10-08 06:30:38 +00:00
Tim Angus
9d41e17e1f
* Fixed some vm build warnings
2005-10-05 14:50:45 +00:00
Tim Angus
de1840a23a
* Most obscure bug EVAR. Seems a library that SDL depends on (specifically libgthread-2.0) defines a symbol g_log. qagamei386.so also defines such a symbol, but since it is dynamically loaded at runtime, no collision check is performed. When the code is relocated therefore, all instances of g_log in qagamei386.so end up refering to the g_log in the library... and bad things happen. s/g_log/g_logfile/g.
2005-09-29 14:00:03 +00:00
Tim Angus
82f7989714
* Some game bug fixes from http://www.quake3world.com/ubb/Forum4/HTML/006208.html
2005-09-28 23:18:34 +00:00
Tim Angus
534da92fc0
* Fix to MinGW build
2005-09-26 20:39:57 +00:00
Tim Angus
909e96e41b
* Some FreeBSD cleanups
...
* Removed the remainder of the RPM stuff from the Makefile
2005-09-26 20:09:18 +00:00
Tim Angus
4bc5c29115
* FreeBSD fixes/updates from Andreas Kohn
2005-09-25 22:04:51 +00:00
Tim Angus
fe14a45ad1
* Applied ajax's cleanup patch
2005-09-23 17:39:14 +00:00
Tim Angus
2b8395a4d0
* Replaced lots of __linux__ || __FreeBSD__ with __GNUC__
...
* MinGW port now uses asm versions of SnapVector and ftol
* Improved the handling of mangled symbols in vm_x86.c
2005-09-23 02:59:15 +00:00
Tim Angus
fcaf343d7f
* Port to MinGW
2005-09-22 03:21:33 +00:00
Tim Angus
33a48a0336
* Fix to multiple buffer overflow bugs in CL_Rcon_f
...
* Fix to COM_ParseExt 1 byte overwrite bug
* Fixed some missing calls to trap_FS_FCloseFile
* Fixed q3msgboom and q3infoboom bugs
* Fixed some qboolean type confusion
* Above fixes from http://www.quakesrc.org/forums/viewtopic.php?t=5374
2005-09-19 17:45:29 +00:00
Ludwig Nussel
18fc0fb5f5
fix crash when starting a TA CTF game with shared libs ( #2367 )
2005-09-17 14:20:22 +00:00
Zachary Slater
f327407bb8
Cleanups from pomac!
2005-09-02 20:13:47 +00:00
Ludwig Nussel
a724f6b04f
add s390, s390x and ia64. It builds, don't know if it runs tough.
2005-08-31 09:03:28 +00:00
Ludwig Nussel
1b62818a09
- add note about 64bit mods and the demo
...
- fix mod functions for 64bit
2005-08-30 22:38:59 +00:00
Ludwig Nussel
770c6808d0
fix warning
2005-08-30 21:25:08 +00:00
Ludwig Nussel
88171d6bb7
support for 64bit native mods
2005-08-30 20:30:17 +00:00
Ludwig Nussel
4fb1caf6bd
make FloatSwap less ugly
2005-08-30 15:36:17 +00:00
Ludwig Nussel
5ae70d54b0
remove svn:executable property
2005-08-28 17:54:51 +00:00
Ludwig Nussel
eccd796b50
prepare for ppc support
2005-08-28 17:24:58 +00:00
Ludwig Nussel
4a1e2f8124
fix lcc and q3asm linux build
2005-08-28 12:35:05 +00:00
Zachary Slater
8b1d93b397
Patching from floam with some edits by myself:
...
I was working on a patch earlier to fix some more things up to be more
modern, and I added a couple lines from that cleanup patch I showed you
on irc. Some commented code was removed, some stuff was made to not be
broke (old head usage), the makefile should install things better, and a
a few GCC warnings were gagged. I also attempted to version it but
you'll probably want to change that to whatever versioning rules you
decide on using.
2005-08-28 03:46:44 +00:00
Zachary Slater
d54f831dd7
From ludwig: This one fixes a rendering error
2005-08-27 18:11:08 +00:00
Zachary Slater
f46ede91fb
Ludwig's 1st diff: Some 64bit fixes for x86_64. Also fixes Makefile build.
2005-08-27 02:24:00 +00:00
Zachary Slater
59cce31e75
newlines fixed
2005-08-26 17:39:27 +00:00
Zachary Slater
5b755058f5
Itsa me, quake3io!
2005-08-26 04:48:05 +00:00
Travis Bradshaw
dbe4ddb103
The Quake III Arena sources as originally released under the GPL license on August 20, 2005.
2012-01-31 13:41:34 -06:00