Commit Graph

47 Commits

Author SHA1 Message Date
Thilo Schulz 3b40467599 Finally fix missionpack compiling for STANDALONE=1, yes, this is tested. 2011-02-09 00:42:54 +00:00
Thilo Schulz 018de1dd2e Added TTimo's QuakeLive-style mouse acceleration, thanks Gabriel Schnoering and TTimo for the patch. (#3693) 2009-11-02 16:17:10 +00:00
Thilo Schulz fee5a4a157 Fix recursive error for disconnect after reliable client command overflow. Thanks to /dev/humancontroller for reporting. https://bugzilla.icculus.org/show_bug.cgi?id=3616 2009-10-11 18:31:00 +00:00
Tim Angus c0328ab4f6 * Revert 'Handle dead keys more gracefully by taking a "best guess" rather than
ignoring completely' from r1459; it can't ever work acceptably, especially on
  azerty/qwertz layouts
* Make the ordering of the output from in_keyboardDebug more sensible
* Add cl_consoleKeys cvar, a space delimited list of key names or characters
  that toggle the console
2008-08-28 22:05:34 +00:00
Tim Angus b555d68b3f * (bug #3729) server dependencies on client.h (Ben Millwood)
* (bug #3731) BUILD_MISSIONPACK flag in Makefile (Gabriel Schnoering
  <gabriel.schnoering@gmail.com>)
* (bug #3756) Q3VM crashes on unaligned block copy with SIGBUS (Patrick Baggett
  <baggett.patrick@figglesoftware.com>) and...
* (bug #3755) IOQuake3 shouldn't use GCC-specific __FUNCTION__
2008-08-22 22:47:26 +00:00
Tim Angus d84d418086 * Remove cl_platformSensitivity as it predates the move to SDL everywhere 2008-07-12 13:31:31 +00:00
Tim Angus 37d664d4b2 * Rename voip cvar to cl_voip
* s/#if USE_VOIP/#ifdef USE_VOIP/
* Add generalised runtime cvar range checking, currently on [sv|cl]_voip,
  dedicated and a bunch of r_ variables
2008-07-07 22:31:39 +00:00
Ryan C. Gordon 1e21a3e258 VOIP: Added cvar cl_voipCaptureMult to boost gain on recorded bits. 2008-07-05 04:38:16 +00:00
Ryan C. Gordon f8d6828f15 VoIP: Added cheapie VoIP meter. 2008-06-25 05:50:44 +00:00
Ryan C. Gordon a7b854d65f VoIP: Save own voice when recording a demo.
We fake a server packet and write it directly to the demo file at the point
 where we'd transmit to the server. This is a little nasty, but it seems to
 be the most reasonable solution.
2008-06-08 08:25:25 +00:00
Ryan C. Gordon be9ae48039 VoIP: tweaked VAD code.
Also added cl_voipVADThreshold cvar...if the power of a set of Speex frames
 doesn't exceed this value, it isn't transmitted.
2008-06-08 07:29:25 +00:00
Ryan C. Gordon fec2cc2f05 VoIP: initial shot at voice activation. 2008-06-07 14:40:59 +00:00
Ryan C. Gordon c50799fcf7 VoIP: Initial work on adding Speex preprocessor. 2008-06-07 14:39:49 +00:00
Ryan C. Gordon 26c706df15 VoIP: Don't hardcode Speex sample rate. 2008-06-07 14:38:46 +00:00
Ryan C. Gordon 020704d2ff VoIP: functionality to adjust incoming audio gain, per-user. 2008-06-04 21:50:00 +00:00
Ryan C. Gordon cc18323a99 VoIP: client can now specify targets for voice transmission. 2008-06-04 21:49:15 +00:00
Ryan C. Gordon 12326a9eac Initial patch for in-game VoIP support! 2008-06-01 07:51:23 +00:00
Ludwig Nussel 0ee3960225 mumble link support
The coordinate calculation was adopted from Warsow's mumble patch.
2008-05-30 17:19:31 +00:00
Thilo Schulz 9a8cc99a93 - Revamp in-game server browser: you can now scan for games on multiple master servers, while retaining compatibility with old QVMs.
- Make Master server reporting/server queries ipv6 capable.
2008-04-11 18:39:03 +00:00
Thilo Schulz 78a82bcba2 Add com_standalone cvar for at-runtime handling of mods that do not require the original quake3 game data. 2008-04-10 15:37:25 +00:00
Tim Angus 5692e30fa9 * Fix bug that prevented key up events getting to cgame/ui when not in game
* Use Key_[GS]etCatcher everywhere to set keycatcher
* Clear all key states when the catcher changes
2007-10-02 14:14:45 +00:00
Tim Angus 7562caa310 * Move the conditional compilation of bg_lib.c from the Makefile to cpp in
order to force dependency generation on bg_lib.*
* Make testing USE_ defines more consistent
2007-09-22 20:32:11 +00:00
Tim Angus da29118ae0 * Don't apply colour escape chars on input fields 2007-09-21 10:35:24 +00:00
Tim Angus 672cfbf16f * Merge unified-sdl to trunk
* Bump Q3_VERSION to 1.35
2007-09-05 18:17:46 +00:00
Tony J. White = 2218a4ea67 * (bug 3018) need to call Cvar_SetCheatState() after CG_INIT and UI_INIT to
override user-defined cvar values for CVAR_CHEAT cvars that
             could be registered in cgame and ui.
2007-03-02 17:32:22 +00:00
Tony J. White = 2cddf1208d * (bug 3019) adds the cvar cl_guidServerUniq (defaults to 1). When set to
non-zero, cl_guid will be unique for each server that the client
  connects to
2007-02-12 18:52:15 +00:00
Thilo Schulz aea7262d86 Only stop demo on map change if it was started by autorecord. 2006-11-03 08:42:21 +00:00
Thilo Schulz 90208be35a - Remove "server crashed" message on server shutdown caused by local client disconnect.
- Stop demo recording on a new gamestate packet so the demo won't end with a new level load.
2006-10-27 12:49:55 +00:00
Tony J. White = 2af23e813d * add cURL support for HTTP/FTP downloading (bug 2661) 2006-09-11 16:41:55 +00:00
Thilo Schulz 01d057967f Go back to rev. 874. ATM, there is no good way to make FS_Restart() behave as it was originally described. 2006-08-28 01:48:38 +00:00
Thilo Schulz fbfc886b22 Fix crash when recording to files and the map changes. Was caused by new, correct, behaviour of
FS_Restart() which would close the files before they'd be closed by the client.
2006-08-28 00:44:59 +00:00
Tony J. White = 1f8c2c56eb * moved SVN_VERSION #ifdef from client.h to q_shared.h so dedicated server
builds when svn version cannot be detected
2006-08-26 06:12:15 +00:00
Thilo Schulz fb18a4b2e4 - compensate sv_fps for timescale value.
- Add a non-dirty-hack fix for client hanging when unpausing a game.
2006-08-26 01:45:27 +00:00
Tony J. White = 0df6305274 * Add SVN version to the version string displayed in the client console
if it can be detected
2006-08-22 16:13:51 +00:00
Tim Angus e41d081710 * qvm files no longer installed by "make copyfiles"
* Loopback clients only get snapshots at the server frame rate now
  (Anonymous <nkylqinhvgcbyl@mailinator.com>)
* JPEG chroma subsampling disabled if the quality value is >= 85
  (Anonymous <nkylqinhvgcbyl@mailinator.com>)
* cl_lanForcePackets. When set to 0 (default is 1) the cl_maxpackets setting
  will be ignored if on a LAN. (Anonymous <nkylqinhvgcbyl@mailinator.com>)
2006-08-13 17:09:05 +00:00
Tim Angus 8aecee5158 * cl_guid for semi-reliable server authentication (from tjw) 2006-04-22 22:21:56 +00:00
Tim Angus 8a6be4aef4 * Persistent console history 2006-01-24 04:35:19 +00:00
Tim Angus a166f2173a * Oops. Rename cl_avidemo to cl_aviFrameRate 2006-01-06 22:28:07 +00:00
Tim Angus a21eb2bbcb * AVI video output
- Uses motion jpeg codec by default
  - Use cl_avidemo to set a framerate
  - \video [filename] to start capture
  - \stopvideo to stop capture
  - Audio capture is a bit ropey
2006-01-04 03:12:12 +00:00
Tim Angus 05e8ab9538 * Added STATUS
* Updated TODO
* Moved ChangeLog to root
* Updated ChangeLog
* s/Foobar/Quake III Arena Source Code/
* Biggest patch EVAR. I wonder how many mail boxes this will fill...
2005-10-29 01:53:09 +00:00
Tim Angus 3a2ad50406 * Moved various source files from their mod sdk locations to places more
appropriate for open source Q3
* This patch looks bigger than it really is, however it will probably break the
  VC and OS X builds (easy to fix though)
2005-10-26 19:45:21 +00:00
Tim Angus 20c5bc38cf * Removed hard coded mouse acceleration in the unix build(s)
* Added CVAR_ROM cl_platformSensitivity to normalise the scale
  of cl_sensitivity across platforms
2005-10-14 22:58:28 +00:00
Zachary Slater f327407bb8 Cleanups from pomac! 2005-09-02 20:13:47 +00:00
Ludwig Nussel 5ae70d54b0 remove svn:executable property 2005-08-28 17:54:51 +00:00
Zachary Slater 59cce31e75 newlines fixed 2005-08-26 17:39:27 +00:00
Zachary Slater 5b755058f5 Itsa me, quake3io! 2005-08-26 04:48:05 +00:00
Travis Bradshaw dbe4ddb103 The Quake III Arena sources as originally released under the GPL license on August 20, 2005. 2012-01-31 13:41:34 -06:00