SmileTheory
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eea652f5c5
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Don't create images/framebuffers that won't be used, and add checks before use.
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2014-01-12 20:52:36 -08:00 |
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Zack Middleton
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8af9516e88
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End current draw surface before drawing cinematic
Fixes drawing StretchPic *before* CIN_DrawCinematic resulting
in cinematic being drawn before the StretchPic.
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2013-11-20 21:37:17 -06:00 |
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SmileTheory
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c350963bf2
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OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
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2013-11-19 03:23:50 -08:00 |
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SmileTheory
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8c3ae8d7d2
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OpenGL2: Reimplement soft overbright to avoid a framebuffer blit.
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2013-11-05 00:08:59 -08:00 |
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SmileTheory
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7e875c6941
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#5979: Cubemap support for opengl2.
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2013-09-16 00:54:26 -07:00 |
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SmileTheory
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311376af8a
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Fix upside-down SSAO.
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2013-08-23 01:51:58 -07:00 |
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SmileTheory
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aff3f18101
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#5889: Do post-processing only on viewport portion of frame buffer.
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2013-04-26 18:49:48 -07:00 |
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Tim Angus
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98360bcd57
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Fix some of the things clang --analyze flagged
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2013-03-26 16:50:03 +00:00 |
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SmileTheory
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8b23985358
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Make all GLSL shaders use the same set of uniforms.
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2013-03-20 22:53:30 -07:00 |
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SmileTheory
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fbe56e4fa1
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Some minor cleanup.
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2013-03-06 02:02:01 -08:00 |
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SmileTheory
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027af8e6cc
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Simplify RE_StretchRaw() with RE_UploadCinematic() and RB_InstantQuad2().
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2013-03-06 00:54:56 -08:00 |
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SmileTheory
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11e83b2ee3
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Oops, fix typo.
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2013-03-05 20:21:03 -08:00 |
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SmileTheory
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7c04002b87
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Simplify previous patch.
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2013-03-05 19:52:11 -08:00 |
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SmileTheory
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2153fc4671
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Calculate viewport and screen texture coordinates correctly for sun shadows. This fixes part of #5889.
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2013-03-05 01:41:51 -08:00 |
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Tim Angus
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f6fb9eb602
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
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