Commit Graph

1866 Commits

Author SHA1 Message Date
SmileTheory 6e5f8cc918 OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalized byte arrays. 2013-11-12 19:21:51 -08:00
Zack Middleton a53e7c3074 Fix comparing unsigned values to < 0 in gl2 2013-11-11 01:12:42 -06:00
Ensiform 93be2655f8 Remove unused cvar_t variable cl_trn 2013-11-11 01:09:10 -06:00
Zack Middleton 203ab7b9af Fix cinematics often being silent on OS X
If OpenAL source isn't playing, often what happens is: queued buffers is 0 and processed buffers is non-0.
S_AL_StreamUpdate won't play the steam if queued buffers 0.
So start the stream in S_AL_RawSamples.
2013-11-11 00:21:53 -06:00
Zack Middleton b3bd74fce7 Fix restoring loop sound position on OS X
The default OpenAL library on OS X errors AL_INVALID_VALUE for AL_SEC_OFFSET if source isn't playing.
2013-11-10 23:28:54 -06:00
Zack Middleton 5795be68f6 Make OpenAL buffer management work on OS X
Don't assume we have unlimited OpenAL buffers.
Detach buffers from sources by setting AL_BUFFER to 0. Cannot delete buffers on OS X immediately after alSourceUnqueueBuffers.
Free unprocessed stream and music buffers.
Free unused sfx buffers when sound file exists and fails loading into OpenAL (though I haven't seen it fail).
2013-11-10 22:55:35 -06:00
Zack Middleton d526eacd10 Fix flares being invisible after vid_restart
flareCoeff was only set if r_flareCoeff cvar was set as modified.
Cvars are set as modified when created or changed.
2013-11-09 16:57:58 -06:00
SmileTheory ae57eebf52 Merge branch 'glindex_size_fixes' of https://github.com/inolen/ioq3 into inolen-glindex_size_fixes 2013-11-08 22:19:32 -08:00
Zack Middleton baf5737779 Remove function prototypes for non-existant Sys_* DLL functions 2013-11-08 18:44:04 -06:00
Zack Middleton 028f0f1ac4 Remove old comment that FS_Seek doesn't work on zipped files 2013-11-08 18:43:48 -06:00
Zack Middleton 2d45e57068 Support FS_SEEK_END and negative offset for zipped files in FS_Seek
Use FS_SEEK_END in sound code instead of working around it.
If FS_SEEK_SET and going to current position, just return.
2013-11-08 18:43:34 -06:00
Zack Middleton c69db4a400 Remove unused variable baseOffset from fsh[] 2013-11-08 18:43:20 -06:00
Zack Middleton 90c98c90a3 Fix VM FOpenFile( FS_READ ) files seeking twice in FS_Seek 2013-11-08 18:42:56 -06:00
SmileTheory ef9fe17dd5 OpenGL2: Remove srfTriangle_t, and use glIndex_t instead. 2013-11-08 01:46:17 -08:00
SmileTheory d295db747c OpenGL2: Small optimizations and comments in world VBO creation and surface merging. 2013-11-07 04:03:52 -08:00
Zack Middleton fd4cd6612d Fix running if built on OS X 10.9
strncpy with in == out causes signal 6 if built on OS X 10.9.
(If built on older OS X versions, the game works on 10.9 though.)

It was happening in COM_StripExtension during map load.
2013-11-06 22:23:40 -06:00
SmileTheory 7672533e8f OpenGL2: Prefer VBO/IBO sizes of around 4MB. 2013-11-05 20:07:10 -08:00
SmileTheory 8c3ae8d7d2 OpenGL2: Reimplement soft overbright to avoid a framebuffer blit. 2013-11-05 00:08:59 -08:00
SmileTheory a7c5fc0ee7 OpenGL2: Some small shader optimizations. 2013-11-04 22:50:53 -08:00
SmileTheory 0e25d0357b OpenGL2: Revisit fragment tangent space calculation, and remove tangent space lighting. 2013-11-04 21:53:05 -08:00
SmileTheory 3846c115e6 OpenGL2: Reduce glsl shader count by using a uniform to disable textures. 2013-11-03 19:34:22 -08:00
Tim Angus 7ae49cc237 Fix video recording sync drift (patch refactored but original author unknown) 2013-11-02 19:11:14 +00:00
Zack Middleton ae0e09aba9 Remove vertexLightmap from textureBundle_t, it's never qtrue 2013-11-02 02:59:31 -05:00
Zack Middleton 6bd52de44e Remove unused shader state code from tr_local.h 2013-11-02 02:35:59 -05:00
Zack Middleton 0f30dad10a Merge last two commits into renderergl2 2013-10-29 23:22:02 -05:00
Zack Middleton 611d913443 Initialize blendIndexesType and blendWeightsType 2013-10-29 23:18:05 -05:00
Zack Middleton f55bb272b6 Fix IQM comments refering to IQM_BYTE instead of IQM_UBYTE 2013-10-29 23:11:32 -05:00
Zack Middleton c28fabf505 IQM int/float vertex arrays were already swapped 2013-10-29 23:07:15 -05:00
Zack Middleton 0bf1f3d0ba Add support for IQM int blend indices and float blend weights
Integer blend indices are converted to bytes at load, ioq3 doesn't allow more than 128 joints.

Heavily based on code by @zippers.
2013-10-29 22:09:06 -05:00
Zack Middleton 1515841b38 Support IQMs with joints and no poses 2013-10-29 20:47:33 -05:00
Zack Middleton e0a42885d9 Clear more variables in CL_InitServerInfo
Have cls.localServers use CL_InitServerInfo.
Don't set cls.localServers netType to from.type, it's the wrong value.

Note: server->visible is not cleared in CL_InitServerInfo, as stated by a comment below a place where CL_InitServerInfo is used.
2013-10-28 15:23:01 -05:00
SmileTheory 535d0ea70e OpenGL2: Merge bsp surface structs into a single struct, and more cleanup. 2013-10-15 01:19:16 -07:00
SmileTheory 01efe4a538 OpenGL2: Use an idea from ETXreal and separate world VBO into separate VBOs by shader. 2013-10-14 03:58:13 -07:00
SmileTheory 08fcecc829 OpenGL2: Clean up texmod calculations, and improve vertex animation handling. 2013-10-14 01:55:54 -07:00
SmileTheory f8355ba2fb OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly. 2013-10-10 03:41:31 -07:00
Zack Middleton a836c2db89 Drop sounds starting with * before allocating sfx slot
Causes handle 0 to be returned by S_RegisterSound.
2013-10-09 09:51:32 -05:00
Zack Middleton e4227d1cd5 Revert "5097 - Menu corrupted on start (on IRIX)"
Calling glClear( any bits ) in GL_SetDefaultState makes connect screen black using the proprietary NVidia driver on Windows and GNU/Linux.

This reverts commit 92573270de.
2013-10-08 08:01:00 -05:00
SmileTheory c6774cf113 OpenGL2: default to RGBM lightmap, and add r_floatLightmap for old behaviour. 2013-10-07 01:46:50 -07:00
SmileTheory acbeca6042 OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small fixes and optimizations. 2013-09-24 03:29:49 -07:00
SmileTheory 82be4e667f OpenGL2: Disable GL_ARB_seamless_cube_map by default, caused huge frame drops on some hardware 2013-09-20 17:20:36 -07:00
Zack Middleton fcaab903d1 Fix UI parse message for menu files
Missing a space after colon.
2013-09-19 21:41:27 -05:00
SmileTheory 3ab895d1cd OpenGL2: reduce varying usage in lightall shader. 2013-09-17 23:52:40 -07:00
SmileTheory cbd05da5d1 OpenGL2: Fix for "unsupported framebuffer format" bug 2013-09-17 15:33:46 -07:00
SmileTheory 42501db862 OpenGL2: Some shader cleanup 2013-09-16 23:41:04 -07:00
SmileTheory 5985cca2e6 OpenGL2: Speed up fog shader slightly. 2013-09-16 23:20:44 -07:00
SmileTheory a408a2bdae OpenGL2: Fix inaccurate RGBM calculation. 2013-09-16 14:26:42 -07:00
SmileTheory e80faf812e OpenGL2: Use RGBM instead of RGBE encoding for lightmaps. 2013-09-16 05:57:14 -07:00
SmileTheory 7e875c6941 #5979: Cubemap support for opengl2. 2013-09-16 00:54:26 -07:00
Zack Middleton 68a616c7f1 Free bot client if cannot load bot
Introduced by commit a57a5cfd9b.
2013-09-08 21:59:58 -05:00
Zack Middleton 27ddba9c2e Fix crash caused by too many surfaces in skin 2013-09-04 20:36:45 -05:00