Zack Middleton
7c2dd01873
OpenGL2: Restore adding fixed ambient light when HDR is enabled
...
Use opengl1 renderer behavior of adding fixed amount of ambient light
to all models regardless of HDR setting. It fixes the view weapon
having zero ambient light on pillcity map.
2017-12-15 17:46:51 -06:00
Edward Betts
fe42b8653d
Correct spelling mistakes.
2017-11-22 01:40:20 -06:00
SmileTheory
e03cdf444c
OpenGL2: Remove SF_VAO_MESH.
2017-06-16 16:52:53 -07:00
SmileTheory
aa79738c50
OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16.
2016-10-11 03:28:20 -07:00
SmileTheory
8417c184b4
OpenGL2: Clamp entity lighting to more resemble OpenGL1.
2016-09-14 04:19:46 -07:00
SmileTheory
f9c72eee69
OpenGL2: Parse radius entries from misc_cubemap entities.
2015-12-09 02:00:40 -08:00
Zack Middleton
9f57fea0ee
Backport ignoring values outside lightgrid to OpenGL1
...
Fixes possibly of reading memory past end of lightGridData or reading
wrong light grid data (wrapping around to next row).
2015-07-12 18:17:57 -05:00
Zack Middleton
1bb2bc370d
Fix OpenGL2 ignoring last light grid point on each axis
...
Also change light grid bounds clamping to make it more clear what invalid
values are.
2015-07-09 22:42:01 -05:00
SmileTheory
84206c8598
OpenGL2: Vertex array object support.
2014-10-14 01:50:44 -07:00
SmileTheory
535d0ea70e
OpenGL2: Merge bsp surface structs into a single struct, and more cleanup.
2013-10-15 01:19:16 -07:00
SmileTheory
f8355ba2fb
OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly.
2013-10-10 03:41:31 -07:00
SmileTheory
7e875c6941
#5979 : Cubemap support for opengl2.
2013-09-16 00:54:26 -07:00
SmileTheory
66acde6d60
Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git into suntest
2013-03-25 21:05:27 -07:00
Tim Angus
f6fb9eb602
renderer -> renderergl1, rend2 -> renderergl2
2013-02-15 23:46:37 +00:00