SmileTheory
318d45cff5
OpenGL2: Reimplement MD3 tangent space calculation.
2014-05-27 18:20:12 -07:00
SmileTheory
4fe69cb418
OpenGL2: Remove sRGB support, replace with gamma cvars.
2014-04-16 05:26:03 -07:00
SmileTheory
ee67d0a981
OpenGL2: Add normalScale and parallaxDepth stage keywords and helper cvars.
2014-03-03 21:02:39 -08:00
SmileTheory
3740c55dec
OpenGL2: Remove and force r_softOverbright.
2014-02-20 17:01:50 -08:00
SmileTheory
bc2efc4870
#6077 : OpenGL2: Add r_ignoreDstAlpha.
2013-12-17 04:08:25 -08:00
SmileTheory
f6f3a19f73
OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/lightdirs
2013-12-09 17:33:54 -08:00
IR4T4
ca23b626a0
r_noborder changes require a restart
2013-12-06 23:29:47 -06:00
Zack Middleton
e4227d1cd5
Revert "5097 - Menu corrupted on start (on IRIX)"
...
Calling glClear( any bits ) in GL_SetDefaultState makes connect screen black using the proprietary NVidia driver on Windows and GNU/Linux.
This reverts commit 92573270de
.
2013-10-08 08:01:00 -05:00
SmileTheory
c6774cf113
OpenGL2: default to RGBM lightmap, and add r_floatLightmap for old behaviour.
2013-10-07 01:46:50 -07:00
SmileTheory
82be4e667f
OpenGL2: Disable GL_ARB_seamless_cube_map by default, caused huge frame drops on some hardware
2013-09-20 17:20:36 -07:00
SmileTheory
7e875c6941
#5979 : Cubemap support for opengl2.
2013-09-16 00:54:26 -07:00
SmileTheory
8270d54a25
Don't scale shadow multipliers by overbrightbits, and improve documentation.
2013-04-22 21:52:16 -07:00
SmileTheory
28e14c4546
Add sunlight/lightmap merging by multiply (r_sunlightMode 1)
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Merge additive sunlight and map lighting into one GLSL shader (r_sunlightMode 2)
Change single lightmap blends to use lightall
2013-04-02 00:17:24 -07:00
Tim Angus
2da0fd6de8
Add renderercommon/tr_common.h
2013-02-16 20:58:04 +00:00
Zack Middleton
92573270de
5097 - Menu corrupted on start (on IRIX)
2013-02-15 20:14:02 -06:00
Tim Angus
f6fb9eb602
renderer -> renderergl1, rend2 -> renderergl2
2013-02-15 23:46:37 +00:00