SmileTheory
|
e488663e31
|
OpenGL2: Change normal/tangent vertex encoding.
|
2014-10-28 18:15:13 -07:00 |
SmileTheory
|
623d107f42
|
OpenGL2: Small glsl shader optimizations, fixes, and cleanup.
|
2013-12-12 21:38:01 -08:00 |
James Canete
|
c02528cf1d
|
Merge pull request #21 from cmf028/master
Fix glsl DEFORM_BULGE calculation
|
2013-12-01 19:33:51 -08:00 |
cmf028
|
e01b66aef5
|
Fix glsl DEFORM_BULGE calculation
|
2013-12-01 21:19:26 -06:00 |
SmileTheory
|
acbeca6042
|
OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small fixes and optimizations.
|
2013-09-24 03:29:49 -07:00 |
SmileTheory
|
5985cca2e6
|
OpenGL2: Speed up fog shader slightly.
|
2013-09-16 23:20:44 -07:00 |
Tim Angus
|
f6fb9eb602
|
renderer -> renderergl1, rend2 -> renderergl2
|
2013-02-15 23:46:37 +00:00 |