Zack Middleton
|
15f5fe78ad
|
Fix compiling without PATCH_STITCHING defined
|
2024-07-13 23:53:48 -04:00 |
|
Eugene
|
6d74896557
|
More predictable mesh normals generation
|
2022-03-21 18:07:23 +00:00 |
|
SmileTheory
|
aa79738c50
|
OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16.
|
2016-10-11 03:28:20 -07:00 |
|
SmileTheory
|
8749d62bbd
|
OpenGL2: Remove per fragment tangent space calculation code.
|
2016-09-14 03:57:51 -07:00 |
|
SmileTheory
|
927c9cc23c
|
OpenGL2: Make R_FreeSurfaceGridMeshData() static.
|
2016-09-07 14:59:19 -07:00 |
|
SmileTheory
|
dfbaf50324
|
OpenGL2: Store normals/tangents as int16_t[4].
|
2016-09-06 00:57:15 -07:00 |
|
SmileTheory
|
fe8ac838e2
|
OpenGL2: Preallocate grid surfaces like other BSP surfaces.
|
2016-08-14 22:22:20 -07:00 |
|
SmileTheory
|
6e5f8cc918
|
OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalized byte arrays.
|
2013-11-12 19:21:51 -08:00 |
|
SmileTheory
|
ef9fe17dd5
|
OpenGL2: Remove srfTriangle_t, and use glIndex_t instead.
|
2013-11-08 01:46:17 -08:00 |
|
SmileTheory
|
535d0ea70e
|
OpenGL2: Merge bsp surface structs into a single struct, and more cleanup.
|
2013-10-15 01:19:16 -07:00 |
|
Tim Angus
|
f6fb9eb602
|
renderer -> renderergl1, rend2 -> renderergl2
|
2013-02-15 23:46:37 +00:00 |
|