Zack Middleton
|
551fa6c797
|
OpenGL2: Fix issues running under WebGL
|
2024-06-06 19:49:17 -04:00 |
SmileTheory
|
356ae10ef6
|
OpenGL2: Don't use initialized arrays in glsl shaders.
Unsupported in GLSL 1.20 (Mac OS X 10.6)
|
2017-07-24 16:29:04 -07:00 |
SmileTheory
|
1f6703821f
|
OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader.
|
2016-04-05 02:37:05 -07:00 |
SmileTheory
|
93e1feaaad
|
OpenGL2: More ssao/depth blur improvements.
|
2016-03-11 04:37:50 -08:00 |
SmileTheory
|
87cb2167bf
|
OpenGL2: Fixes to depth blur and ssao.
|
2016-03-10 03:44:21 -08:00 |
SmileTheory
|
65b999446d
|
OpenGL2: Speedup for SSAO & blur shaders, fix sunlight normals in lightall.
|
2016-03-08 18:30:51 -08:00 |
SmileTheory
|
90d6f941f8
|
OpenGL2: Add r_shadowBlur.
|
2016-03-07 02:27:03 -08:00 |
Tim Angus
|
f6fb9eb602
|
renderer -> renderergl1, rend2 -> renderergl2
|
2013-02-15 23:46:37 +00:00 |