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Give botlib com_basegame for botlib.log path
Before it always used BASEGAME fallback code.
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parent
b95d8a91aa
commit
feb012152c
3 changed files with 10 additions and 7 deletions
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@ -144,19 +144,19 @@ int Export_BotLibSetup(void)
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if(botDeveloper)
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{
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char *homedir, *gamedir, *basedir;
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char *homedir, *gamedir, *basegame;
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char logfilename[MAX_OSPATH];
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homedir = LibVarGetString("homedir");
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gamedir = LibVarGetString("gamedir");
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basedir = LibVarGetString("com_basegame");
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basegame = LibVarGetString("basegame");
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if (*homedir)
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{
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if(*gamedir)
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Com_sprintf(logfilename, sizeof(logfilename), "%s%c%s%cbotlib.log", homedir, PATH_SEP, gamedir, PATH_SEP);
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else if(*basedir)
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Com_sprintf(logfilename, sizeof(logfilename), "%s%c%s%cbotlib.log", homedir, PATH_SEP, basedir, PATH_SEP);
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else if(*basegame)
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Com_sprintf(logfilename, sizeof(logfilename), "%s%c%s%cbotlib.log", homedir, PATH_SEP, basegame, PATH_SEP);
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else
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Com_sprintf(logfilename, sizeof(logfilename), "%s%c" BASEGAME "%cbotlib.log", homedir, PATH_SEP, PATH_SEP);
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}
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@ -437,9 +437,10 @@ botlib_export_t *GetBotLibAPI( int apiVersion, botlib_import_t *import );
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name: default: module(s): description:
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"basedir" "" l_utils.c base directory
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"gamedir" "" l_utils.c game directory
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"cddir" "" l_utils.c CD directory
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"basedir" "" - base directory
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"homedir" "" be_interface.c home directory
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"gamedir" "" be_interface.c mod game directory
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"basegame" "" be_interface.c base game directory
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"log" "0" l_log.c enable/disable creating a log file
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"maxclients" "4" be_interface.c maximum number of clients
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@ -451,6 +451,8 @@ int SV_BotLibSetup( void ) {
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return -1;
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}
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botlib_export->BotLibVarSet( "basegame", com_basegame->string );
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return botlib_export->BotLibSetup();
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}
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