OpenGL2: Preallocate grid surfaces like other BSP surfaces.

This commit is contained in:
SmileTheory 2016-08-14 22:22:20 -07:00
parent 1cf0b21cda
commit fe8ac838e2
3 changed files with 65 additions and 88 deletions

View file

@ -822,7 +822,7 @@ ParseMesh
=============== ===============
*/ */
static void ParseMesh ( dsurface_t *ds, drawVert_t *verts, float *hdrVertColors, msurface_t *surf ) { static void ParseMesh ( dsurface_t *ds, drawVert_t *verts, float *hdrVertColors, msurface_t *surf ) {
srfBspSurface_t *grid; srfBspSurface_t *grid = (srfBspSurface_t *)surf->data;
int i, j; int i, j;
int width, height, numPoints; int width, height, numPoints;
srfVert_t points[MAX_PATCH_SIZE*MAX_PATCH_SIZE]; srfVert_t points[MAX_PATCH_SIZE*MAX_PATCH_SIZE];
@ -903,8 +903,7 @@ static void ParseMesh ( dsurface_t *ds, drawVert_t *verts, float *hdrVertColors,
} }
// pre-tesseleate // pre-tesseleate
grid = R_SubdividePatchToGrid( width, height, points ); R_SubdividePatchToGrid( grid, width, height, points );
surf->data = (surfaceType_t *)grid;
// copy the level of detail origin, which is the center // copy the level of detail origin, which is the center
// of the group of all curves that must subdivide the same // of the group of all curves that must subdivide the same
@ -917,6 +916,12 @@ static void ParseMesh ( dsurface_t *ds, drawVert_t *verts, float *hdrVertColors,
VectorScale( bounds[1], 0.5f, grid->lodOrigin ); VectorScale( bounds[1], 0.5f, grid->lodOrigin );
VectorSubtract( bounds[0], grid->lodOrigin, tmpVec ); VectorSubtract( bounds[0], grid->lodOrigin, tmpVec );
grid->lodRadius = VectorLength( tmpVec ); grid->lodRadius = VectorLength( tmpVec );
surf->cullinfo.type = CULLINFO_BOX | CULLINFO_SPHERE;
VectorCopy(grid->cullBounds[0], surf->cullinfo.bounds[0]);
VectorCopy(grid->cullBounds[1], surf->cullinfo.bounds[1]);
VectorCopy(grid->cullOrigin, surf->cullinfo.localOrigin);
surf->cullinfo.radius = grid->cullRadius;
} }
/* /*
@ -1077,6 +1082,8 @@ static void ParseFlare( dsurface_t *ds, drawVert_t *verts, msurface_t *surf, int
flare->color[i] = LittleFloat( ds->lightmapVecs[0][i] ); flare->color[i] = LittleFloat( ds->lightmapVecs[0][i] );
flare->normal[i] = LittleFloat( ds->lightmapVecs[2][i] ); flare->normal[i] = LittleFloat( ds->lightmapVecs[2][i] );
} }
surf->cullinfo = CULLINFO_NONE;
} }
@ -1321,7 +1328,7 @@ int R_StitchPatches( int grid1num, int grid2num ) {
// insert column into grid2 right after after column l // insert column into grid2 right after after column l
if (m) row = grid2->height-1; if (m) row = grid2->height-1;
else row = 0; else row = 0;
grid2 = R_GridInsertColumn( grid2, l+1, row, R_GridInsertColumn( grid2, l+1, row,
grid1->verts[k + 1 + offset1].xyz, grid1->widthLodError[k+1]); grid1->verts[k + 1 + offset1].xyz, grid1->widthLodError[k+1]);
grid2->lodStitched = qfalse; grid2->lodStitched = qfalse;
s_worldData.surfaces[grid2num].data = (void *) grid2; s_worldData.surfaces[grid2num].data = (void *) grid2;
@ -1365,7 +1372,7 @@ int R_StitchPatches( int grid1num, int grid2num ) {
// insert row into grid2 right after after row l // insert row into grid2 right after after row l
if (m) column = grid2->width-1; if (m) column = grid2->width-1;
else column = 0; else column = 0;
grid2 = R_GridInsertRow( grid2, l+1, column, R_GridInsertRow( grid2, l+1, column,
grid1->verts[k + 1 + offset1].xyz, grid1->widthLodError[k+1]); grid1->verts[k + 1 + offset1].xyz, grid1->widthLodError[k+1]);
grid2->lodStitched = qfalse; grid2->lodStitched = qfalse;
s_worldData.surfaces[grid2num].data = (void *) grid2; s_worldData.surfaces[grid2num].data = (void *) grid2;
@ -1418,7 +1425,7 @@ int R_StitchPatches( int grid1num, int grid2num ) {
// insert column into grid2 right after after column l // insert column into grid2 right after after column l
if (m) row = grid2->height-1; if (m) row = grid2->height-1;
else row = 0; else row = 0;
grid2 = R_GridInsertColumn( grid2, l+1, row, R_GridInsertColumn( grid2, l+1, row,
grid1->verts[grid1->width * (k + 1) + offset1].xyz, grid1->heightLodError[k+1]); grid1->verts[grid1->width * (k + 1) + offset1].xyz, grid1->heightLodError[k+1]);
grid2->lodStitched = qfalse; grid2->lodStitched = qfalse;
s_worldData.surfaces[grid2num].data = (void *) grid2; s_worldData.surfaces[grid2num].data = (void *) grid2;
@ -1462,7 +1469,7 @@ int R_StitchPatches( int grid1num, int grid2num ) {
// insert row into grid2 right after after row l // insert row into grid2 right after after row l
if (m) column = grid2->width-1; if (m) column = grid2->width-1;
else column = 0; else column = 0;
grid2 = R_GridInsertRow( grid2, l+1, column, R_GridInsertRow( grid2, l+1, column,
grid1->verts[grid1->width * (k + 1) + offset1].xyz, grid1->heightLodError[k+1]); grid1->verts[grid1->width * (k + 1) + offset1].xyz, grid1->heightLodError[k+1]);
grid2->lodStitched = qfalse; grid2->lodStitched = qfalse;
s_worldData.surfaces[grid2num].data = (void *) grid2; s_worldData.surfaces[grid2num].data = (void *) grid2;
@ -1516,7 +1523,7 @@ int R_StitchPatches( int grid1num, int grid2num ) {
// insert column into grid2 right after after column l // insert column into grid2 right after after column l
if (m) row = grid2->height-1; if (m) row = grid2->height-1;
else row = 0; else row = 0;
grid2 = R_GridInsertColumn( grid2, l+1, row, R_GridInsertColumn( grid2, l+1, row,
grid1->verts[k - 1 + offset1].xyz, grid1->widthLodError[k+1]); grid1->verts[k - 1 + offset1].xyz, grid1->widthLodError[k+1]);
grid2->lodStitched = qfalse; grid2->lodStitched = qfalse;
s_worldData.surfaces[grid2num].data = (void *) grid2; s_worldData.surfaces[grid2num].data = (void *) grid2;
@ -1560,7 +1567,7 @@ int R_StitchPatches( int grid1num, int grid2num ) {
// insert row into grid2 right after after row l // insert row into grid2 right after after row l
if (m) column = grid2->width-1; if (m) column = grid2->width-1;
else column = 0; else column = 0;
grid2 = R_GridInsertRow( grid2, l+1, column, R_GridInsertRow( grid2, l+1, column,
grid1->verts[k - 1 + offset1].xyz, grid1->widthLodError[k+1]); grid1->verts[k - 1 + offset1].xyz, grid1->widthLodError[k+1]);
if (!grid2) if (!grid2)
break; break;
@ -1615,7 +1622,7 @@ int R_StitchPatches( int grid1num, int grid2num ) {
// insert column into grid2 right after after column l // insert column into grid2 right after after column l
if (m) row = grid2->height-1; if (m) row = grid2->height-1;
else row = 0; else row = 0;
grid2 = R_GridInsertColumn( grid2, l+1, row, R_GridInsertColumn( grid2, l+1, row,
grid1->verts[grid1->width * (k - 1) + offset1].xyz, grid1->heightLodError[k+1]); grid1->verts[grid1->width * (k - 1) + offset1].xyz, grid1->heightLodError[k+1]);
grid2->lodStitched = qfalse; grid2->lodStitched = qfalse;
s_worldData.surfaces[grid2num].data = (void *) grid2; s_worldData.surfaces[grid2num].data = (void *) grid2;
@ -1659,7 +1666,7 @@ int R_StitchPatches( int grid1num, int grid2num ) {
// insert row into grid2 right after after row l // insert row into grid2 right after after row l
if (m) column = grid2->width-1; if (m) column = grid2->width-1;
else column = 0; else column = 0;
grid2 = R_GridInsertRow( grid2, l+1, column, R_GridInsertRow( grid2, l+1, column,
grid1->verts[grid1->width * (k - 1) + offset1].xyz, grid1->heightLodError[k+1]); grid1->verts[grid1->width * (k - 1) + offset1].xyz, grid1->heightLodError[k+1]);
grid2->lodStitched = qfalse; grid2->lodStitched = qfalse;
s_worldData.surfaces[grid2num].data = (void *) grid2; s_worldData.surfaces[grid2num].data = (void *) grid2;
@ -1749,37 +1756,37 @@ R_MovePatchSurfacesToHunk
=============== ===============
*/ */
void R_MovePatchSurfacesToHunk(void) { void R_MovePatchSurfacesToHunk(void) {
int i, size; int i;
srfBspSurface_t *grid, *hunkgrid; srfBspSurface_t *grid;
for ( i = 0; i < s_worldData.numsurfaces; i++ ) { for ( i = 0; i < s_worldData.numsurfaces; i++ ) {
void *copyFrom;
// //
grid = (srfBspSurface_t *) s_worldData.surfaces[i].data; grid = (srfBspSurface_t *) s_worldData.surfaces[i].data;
// if this surface is not a grid // if this surface is not a grid
if ( grid->surfaceType != SF_GRID ) if ( grid->surfaceType != SF_GRID )
continue; continue;
// //
size = sizeof(*grid);
hunkgrid = ri.Hunk_Alloc(size, h_low);
Com_Memcpy(hunkgrid, grid, size);
hunkgrid->widthLodError = ri.Hunk_Alloc( grid->width * 4, h_low ); copyFrom = grid->widthLodError;
Com_Memcpy( hunkgrid->widthLodError, grid->widthLodError, grid->width * 4 ); grid->widthLodError = ri.Hunk_Alloc( grid->width * 4, h_low );
Com_Memcpy(grid->widthLodError, copyFrom, grid->width * 4);
ri.Free(copyFrom);
hunkgrid->heightLodError = ri.Hunk_Alloc( grid->height * 4, h_low ); copyFrom = grid->heightLodError;
Com_Memcpy( hunkgrid->heightLodError, grid->heightLodError, grid->height * 4 ); grid->heightLodError = ri.Hunk_Alloc(grid->height * 4, h_low);
Com_Memcpy(grid->heightLodError, copyFrom, grid->height * 4);
ri.Free(copyFrom);
hunkgrid->numIndexes = grid->numIndexes; copyFrom = grid->indexes;
hunkgrid->indexes = ri.Hunk_Alloc(grid->numIndexes * sizeof(glIndex_t), h_low); grid->indexes = ri.Hunk_Alloc(grid->numIndexes * sizeof(glIndex_t), h_low);
Com_Memcpy(hunkgrid->indexes, grid->indexes, grid->numIndexes * sizeof(glIndex_t)); Com_Memcpy(grid->indexes, copyFrom, grid->numIndexes * sizeof(glIndex_t));
ri.Free(copyFrom);
hunkgrid->numVerts = grid->numVerts; copyFrom = grid->verts;
hunkgrid->verts = ri.Hunk_Alloc(grid->numVerts * sizeof(srfVert_t), h_low); grid->verts = ri.Hunk_Alloc(grid->numVerts * sizeof(srfVert_t), h_low);
Com_Memcpy(hunkgrid->verts, grid->verts, grid->numVerts * sizeof(srfVert_t)); Com_Memcpy(grid->verts, copyFrom, grid->numVerts * sizeof(srfVert_t));
ri.Free(copyFrom);
R_FreeSurfaceGridMesh( grid );
s_worldData.surfaces[i].data = (void *) hunkgrid;
} }
} }
@ -2276,7 +2283,7 @@ static void R_LoadSurfaces( lump_t *surfs, lump_t *verts, lump_t *indexLump ) {
for ( i = 0 ; i < count ; i++, in++, out++ ) { for ( i = 0 ; i < count ; i++, in++, out++ ) {
switch ( LittleLong( in->surfaceType ) ) { switch ( LittleLong( in->surfaceType ) ) {
case MST_PATCH: case MST_PATCH:
// FIXME: do this out->data = ri.Hunk_Alloc( sizeof(srfBspSurface_t), h_low);
break; break;
case MST_TRIANGLE_SOUP: case MST_TRIANGLE_SOUP:
out->data = ri.Hunk_Alloc( sizeof(srfBspSurface_t), h_low); out->data = ri.Hunk_Alloc( sizeof(srfBspSurface_t), h_low);
@ -2298,15 +2305,6 @@ static void R_LoadSurfaces( lump_t *surfs, lump_t *verts, lump_t *indexLump ) {
switch ( LittleLong( in->surfaceType ) ) { switch ( LittleLong( in->surfaceType ) ) {
case MST_PATCH: case MST_PATCH:
ParseMesh ( in, dv, hdrVertColors, out ); ParseMesh ( in, dv, hdrVertColors, out );
{
srfBspSurface_t *surface = (srfBspSurface_t *)out->data;
out->cullinfo.type = CULLINFO_BOX | CULLINFO_SPHERE;
VectorCopy(surface->cullBounds[0], out->cullinfo.bounds[0]);
VectorCopy(surface->cullBounds[1], out->cullinfo.bounds[1]);
VectorCopy(surface->cullOrigin, out->cullinfo.localOrigin);
out->cullinfo.radius = surface->cullRadius;
}
numMeshes++; numMeshes++;
break; break;
case MST_TRIANGLE_SOUP: case MST_TRIANGLE_SOUP:
@ -2319,9 +2317,6 @@ static void R_LoadSurfaces( lump_t *surfs, lump_t *verts, lump_t *indexLump ) {
break; break;
case MST_FLARE: case MST_FLARE:
ParseFlare( in, dv, out, indexes ); ParseFlare( in, dv, out, indexes );
{
out->cullinfo.type = CULLINFO_NONE;
}
numFlares++; numFlares++;
break; break;
default: default:

View file

@ -254,14 +254,11 @@ static void MakeMeshTangentVectors(int width, int height, srfVert_t ctrl[MAX_GRI
#endif #endif
static int MakeMeshIndexes(int width, int height, srfVert_t ctrl[MAX_GRID_SIZE][MAX_GRID_SIZE], static int MakeMeshIndexes(int width, int height, glIndex_t indexes[(MAX_GRID_SIZE-1)*(MAX_GRID_SIZE-1)*2*3])
glIndex_t indexes[(MAX_GRID_SIZE-1)*(MAX_GRID_SIZE-1)*2*3])
{ {
int i, j; int i, j;
int numIndexes; int numIndexes;
int w, h; int w, h;
srfVert_t *dv;
static srfVert_t ctrl2[MAX_GRID_SIZE * MAX_GRID_SIZE];
h = height - 1; h = height - 1;
w = width - 1; w = width - 1;
@ -288,16 +285,6 @@ static int MakeMeshIndexes(int width, int height, srfVert_t ctrl[MAX_GRID_SIZE][
} }
} }
// FIXME: use more elegant way
for(i = 0; i < width; i++)
{
for(j = 0; j < height; j++)
{
dv = &ctrl2[j * width + i];
*dv = ctrl[j][i];
}
}
return numIndexes; return numIndexes;
} }
@ -375,21 +362,17 @@ static void PutPointsOnCurve( srfVert_t ctrl[MAX_GRID_SIZE][MAX_GRID_SIZE],
R_CreateSurfaceGridMesh R_CreateSurfaceGridMesh
================= =================
*/ */
srfBspSurface_t *R_CreateSurfaceGridMesh(int width, int height, void R_CreateSurfaceGridMesh(srfBspSurface_t *grid, int width, int height,
srfVert_t ctrl[MAX_GRID_SIZE][MAX_GRID_SIZE], float errorTable[2][MAX_GRID_SIZE], srfVert_t ctrl[MAX_GRID_SIZE][MAX_GRID_SIZE], float errorTable[2][MAX_GRID_SIZE],
int numIndexes, glIndex_t indexes[(MAX_GRID_SIZE-1)*(MAX_GRID_SIZE-1)*2*3]) { int numIndexes, glIndex_t indexes[(MAX_GRID_SIZE-1)*(MAX_GRID_SIZE-1)*2*3]) {
int i, j, size; int i, j;
srfVert_t *vert; srfVert_t *vert;
vec3_t tmpVec; vec3_t tmpVec;
srfBspSurface_t *grid;
// copy the results out to a grid // copy the results out to a grid
size = (width * height - 1) * sizeof( srfVert_t ) + sizeof( *grid ); Com_Memset(grid, 0, sizeof(*grid));
#ifdef PATCH_STITCHING #ifdef PATCH_STITCHING
grid = /*ri.Hunk_Alloc*/ ri.Malloc( size );
Com_Memset(grid, 0, size);
grid->widthLodError = /*ri.Hunk_Alloc*/ ri.Malloc( width * 4 ); grid->widthLodError = /*ri.Hunk_Alloc*/ ri.Malloc( width * 4 );
Com_Memcpy( grid->widthLodError, errorTable[0], width * 4 ); Com_Memcpy( grid->widthLodError, errorTable[0], width * 4 );
@ -403,9 +386,6 @@ srfBspSurface_t *R_CreateSurfaceGridMesh(int width, int height,
grid->numVerts = (width * height); grid->numVerts = (width * height);
grid->verts = ri.Malloc(grid->numVerts * sizeof(srfVert_t)); grid->verts = ri.Malloc(grid->numVerts * sizeof(srfVert_t));
#else #else
grid = ri.Hunk_Alloc( size );
Com_Memset(grid, 0, size);
grid->widthLodError = ri.Hunk_Alloc( width * 4 ); grid->widthLodError = ri.Hunk_Alloc( width * 4 );
Com_Memcpy( grid->widthLodError, errorTable[0], width * 4 ); Com_Memcpy( grid->widthLodError, errorTable[0], width * 4 );
@ -441,7 +421,6 @@ srfBspSurface_t *R_CreateSurfaceGridMesh(int width, int height,
VectorCopy( grid->cullOrigin, grid->lodOrigin ); VectorCopy( grid->cullOrigin, grid->lodOrigin );
grid->lodRadius = grid->cullRadius; grid->lodRadius = grid->cullRadius;
// //
return grid;
} }
/* /*
@ -449,12 +428,11 @@ srfBspSurface_t *R_CreateSurfaceGridMesh(int width, int height,
R_FreeSurfaceGridMesh R_FreeSurfaceGridMesh
================= =================
*/ */
void R_FreeSurfaceGridMesh( srfBspSurface_t *grid ) { void R_FreeSurfaceGridMeshData( srfBspSurface_t *grid ) {
ri.Free(grid->widthLodError); ri.Free(grid->widthLodError);
ri.Free(grid->heightLodError); ri.Free(grid->heightLodError);
ri.Free(grid->indexes); ri.Free(grid->indexes);
ri.Free(grid->verts); ri.Free(grid->verts);
ri.Free(grid);
} }
/* /*
@ -462,7 +440,7 @@ void R_FreeSurfaceGridMesh( srfBspSurface_t *grid ) {
R_SubdividePatchToGrid R_SubdividePatchToGrid
================= =================
*/ */
srfBspSurface_t *R_SubdividePatchToGrid( int width, int height, void R_SubdividePatchToGrid( srfBspSurface_t *grid, int width, int height,
srfVert_t points[MAX_PATCH_SIZE*MAX_PATCH_SIZE] ) { srfVert_t points[MAX_PATCH_SIZE*MAX_PATCH_SIZE] ) {
int i, j, k, l; int i, j, k, l;
srfVert_t_cleared( prev ); srfVert_t_cleared( prev );
@ -629,7 +607,7 @@ srfBspSurface_t *R_SubdividePatchToGrid( int width, int height,
#endif #endif
// calculate indexes // calculate indexes
numIndexes = MakeMeshIndexes(width, height, ctrl, indexes); numIndexes = MakeMeshIndexes(width, height, indexes);
// calculate normals // calculate normals
MakeMeshNormals( width, height, ctrl ); MakeMeshNormals( width, height, ctrl );
@ -637,7 +615,7 @@ srfBspSurface_t *R_SubdividePatchToGrid( int width, int height,
MakeMeshTangentVectors(width, height, ctrl, numIndexes, indexes); MakeMeshTangentVectors(width, height, ctrl, numIndexes, indexes);
#endif #endif
return R_CreateSurfaceGridMesh(width, height, ctrl, errorTable, numIndexes, indexes); R_CreateSurfaceGridMesh(grid, width, height, ctrl, errorTable, numIndexes, indexes);
} }
/* /*
@ -645,7 +623,7 @@ srfBspSurface_t *R_SubdividePatchToGrid( int width, int height,
R_GridInsertColumn R_GridInsertColumn
=============== ===============
*/ */
srfBspSurface_t *R_GridInsertColumn( srfBspSurface_t *grid, int column, int row, vec3_t point, float loderror ) { void R_GridInsertColumn( srfBspSurface_t *grid, int column, int row, vec3_t point, float loderror ) {
int i, j; int i, j;
int width, height, oldwidth; int width, height, oldwidth;
srfVert_t ctrl[MAX_GRID_SIZE][MAX_GRID_SIZE]; srfVert_t ctrl[MAX_GRID_SIZE][MAX_GRID_SIZE];
@ -658,7 +636,7 @@ srfBspSurface_t *R_GridInsertColumn( srfBspSurface_t *grid, int column, int row,
oldwidth = 0; oldwidth = 0;
width = grid->width + 1; width = grid->width + 1;
if (width > MAX_GRID_SIZE) if (width > MAX_GRID_SIZE)
return NULL; return;
height = grid->height; height = grid->height;
for (i = 0; i < width; i++) { for (i = 0; i < width; i++) {
if (i == column) { if (i == column) {
@ -684,20 +662,22 @@ srfBspSurface_t *R_GridInsertColumn( srfBspSurface_t *grid, int column, int row,
//PutPointsOnCurve( ctrl, width, height ); //PutPointsOnCurve( ctrl, width, height );
// calculate indexes // calculate indexes
numIndexes = MakeMeshIndexes(width, height, ctrl, indexes); numIndexes = MakeMeshIndexes(width, height, indexes);
// calculate normals // calculate normals
MakeMeshNormals( width, height, ctrl ); MakeMeshNormals( width, height, ctrl );
#ifdef USE_VERT_TANGENT_SPACE
MakeMeshTangentVectors(width, height, ctrl, numIndexes, indexes);
#endif
VectorCopy(grid->lodOrigin, lodOrigin); VectorCopy(grid->lodOrigin, lodOrigin);
lodRadius = grid->lodRadius; lodRadius = grid->lodRadius;
// free the old grid // free the old grid
R_FreeSurfaceGridMesh(grid); R_FreeSurfaceGridMeshData(grid);
// create a new grid // create a new grid
grid = R_CreateSurfaceGridMesh(width, height, ctrl, errorTable, numIndexes, indexes); R_CreateSurfaceGridMesh(grid, width, height, ctrl, errorTable, numIndexes, indexes);
grid->lodRadius = lodRadius; grid->lodRadius = lodRadius;
VectorCopy(lodOrigin, grid->lodOrigin); VectorCopy(lodOrigin, grid->lodOrigin);
return grid;
} }
/* /*
@ -705,7 +685,7 @@ srfBspSurface_t *R_GridInsertColumn( srfBspSurface_t *grid, int column, int row,
R_GridInsertRow R_GridInsertRow
=============== ===============
*/ */
srfBspSurface_t *R_GridInsertRow( srfBspSurface_t *grid, int row, int column, vec3_t point, float loderror ) { void R_GridInsertRow( srfBspSurface_t *grid, int row, int column, vec3_t point, float loderror ) {
int i, j; int i, j;
int width, height, oldheight; int width, height, oldheight;
srfVert_t ctrl[MAX_GRID_SIZE][MAX_GRID_SIZE]; srfVert_t ctrl[MAX_GRID_SIZE][MAX_GRID_SIZE];
@ -719,7 +699,7 @@ srfBspSurface_t *R_GridInsertRow( srfBspSurface_t *grid, int row, int column, ve
width = grid->width; width = grid->width;
height = grid->height + 1; height = grid->height + 1;
if (height > MAX_GRID_SIZE) if (height > MAX_GRID_SIZE)
return NULL; return;
for (i = 0; i < height; i++) { for (i = 0; i < height; i++) {
if (i == row) { if (i == row) {
//insert new row //insert new row
@ -744,18 +724,20 @@ srfBspSurface_t *R_GridInsertRow( srfBspSurface_t *grid, int row, int column, ve
//PutPointsOnCurve( ctrl, width, height ); //PutPointsOnCurve( ctrl, width, height );
// calculate indexes // calculate indexes
numIndexes = MakeMeshIndexes(width, height, ctrl, indexes); numIndexes = MakeMeshIndexes(width, height, indexes);
// calculate normals // calculate normals
MakeMeshNormals( width, height, ctrl ); MakeMeshNormals( width, height, ctrl );
#ifdef USE_VERT_TANGENT_SPACE
MakeMeshTangentVectors(width, height, ctrl, numIndexes, indexes);
#endif
VectorCopy(grid->lodOrigin, lodOrigin); VectorCopy(grid->lodOrigin, lodOrigin);
lodRadius = grid->lodRadius; lodRadius = grid->lodRadius;
// free the old grid // free the old grid
R_FreeSurfaceGridMesh(grid); R_FreeSurfaceGridMeshData(grid);
// create a new grid // create a new grid
grid = R_CreateSurfaceGridMesh(width, height, ctrl, errorTable, numIndexes, indexes); R_CreateSurfaceGridMesh(grid, width, height, ctrl, errorTable, numIndexes, indexes);
grid->lodRadius = lodRadius; grid->lodRadius = lodRadius;
VectorCopy(lodOrigin, grid->lodOrigin); VectorCopy(lodOrigin, grid->lodOrigin);
return grid;
} }

View file

@ -2152,10 +2152,10 @@ CURVE TESSELATION
#define PATCH_STITCHING #define PATCH_STITCHING
srfBspSurface_t *R_SubdividePatchToGrid( int width, int height, void R_SubdividePatchToGrid( srfBspSurface_t *grid, int width, int height,
srfVert_t points[MAX_PATCH_SIZE*MAX_PATCH_SIZE] ); srfVert_t points[MAX_PATCH_SIZE*MAX_PATCH_SIZE] );
srfBspSurface_t *R_GridInsertColumn( srfBspSurface_t *grid, int column, int row, vec3_t point, float loderror ); void R_GridInsertColumn( srfBspSurface_t *grid, int column, int row, vec3_t point, float loderror );
srfBspSurface_t *R_GridInsertRow( srfBspSurface_t *grid, int row, int column, vec3_t point, float loderror ); void R_GridInsertRow( srfBspSurface_t *grid, int row, int column, vec3_t point, float loderror );
void R_FreeSurfaceGridMesh( srfBspSurface_t *grid ); void R_FreeSurfaceGridMesh( srfBspSurface_t *grid );
/* /*