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OpenGL2: Preallocate grid surfaces like other BSP surfaces.
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commit
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3 changed files with 65 additions and 88 deletions
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@ -822,7 +822,7 @@ ParseMesh
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===============
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*/
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static void ParseMesh ( dsurface_t *ds, drawVert_t *verts, float *hdrVertColors, msurface_t *surf ) {
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srfBspSurface_t *grid;
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srfBspSurface_t *grid = (srfBspSurface_t *)surf->data;
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int i, j;
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int width, height, numPoints;
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srfVert_t points[MAX_PATCH_SIZE*MAX_PATCH_SIZE];
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@ -903,8 +903,7 @@ static void ParseMesh ( dsurface_t *ds, drawVert_t *verts, float *hdrVertColors,
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}
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// pre-tesseleate
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grid = R_SubdividePatchToGrid( width, height, points );
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surf->data = (surfaceType_t *)grid;
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R_SubdividePatchToGrid( grid, width, height, points );
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// copy the level of detail origin, which is the center
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// of the group of all curves that must subdivide the same
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@ -917,6 +916,12 @@ static void ParseMesh ( dsurface_t *ds, drawVert_t *verts, float *hdrVertColors,
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VectorScale( bounds[1], 0.5f, grid->lodOrigin );
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VectorSubtract( bounds[0], grid->lodOrigin, tmpVec );
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grid->lodRadius = VectorLength( tmpVec );
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surf->cullinfo.type = CULLINFO_BOX | CULLINFO_SPHERE;
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VectorCopy(grid->cullBounds[0], surf->cullinfo.bounds[0]);
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VectorCopy(grid->cullBounds[1], surf->cullinfo.bounds[1]);
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VectorCopy(grid->cullOrigin, surf->cullinfo.localOrigin);
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surf->cullinfo.radius = grid->cullRadius;
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}
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/*
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@ -1077,6 +1082,8 @@ static void ParseFlare( dsurface_t *ds, drawVert_t *verts, msurface_t *surf, int
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flare->color[i] = LittleFloat( ds->lightmapVecs[0][i] );
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flare->normal[i] = LittleFloat( ds->lightmapVecs[2][i] );
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}
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surf->cullinfo = CULLINFO_NONE;
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}
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@ -1321,7 +1328,7 @@ int R_StitchPatches( int grid1num, int grid2num ) {
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// insert column into grid2 right after after column l
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if (m) row = grid2->height-1;
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else row = 0;
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grid2 = R_GridInsertColumn( grid2, l+1, row,
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R_GridInsertColumn( grid2, l+1, row,
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grid1->verts[k + 1 + offset1].xyz, grid1->widthLodError[k+1]);
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grid2->lodStitched = qfalse;
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s_worldData.surfaces[grid2num].data = (void *) grid2;
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@ -1365,7 +1372,7 @@ int R_StitchPatches( int grid1num, int grid2num ) {
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// insert row into grid2 right after after row l
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if (m) column = grid2->width-1;
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else column = 0;
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grid2 = R_GridInsertRow( grid2, l+1, column,
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R_GridInsertRow( grid2, l+1, column,
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grid1->verts[k + 1 + offset1].xyz, grid1->widthLodError[k+1]);
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grid2->lodStitched = qfalse;
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s_worldData.surfaces[grid2num].data = (void *) grid2;
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@ -1418,7 +1425,7 @@ int R_StitchPatches( int grid1num, int grid2num ) {
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// insert column into grid2 right after after column l
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if (m) row = grid2->height-1;
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else row = 0;
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grid2 = R_GridInsertColumn( grid2, l+1, row,
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R_GridInsertColumn( grid2, l+1, row,
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grid1->verts[grid1->width * (k + 1) + offset1].xyz, grid1->heightLodError[k+1]);
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grid2->lodStitched = qfalse;
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s_worldData.surfaces[grid2num].data = (void *) grid2;
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@ -1462,7 +1469,7 @@ int R_StitchPatches( int grid1num, int grid2num ) {
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// insert row into grid2 right after after row l
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if (m) column = grid2->width-1;
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else column = 0;
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grid2 = R_GridInsertRow( grid2, l+1, column,
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R_GridInsertRow( grid2, l+1, column,
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grid1->verts[grid1->width * (k + 1) + offset1].xyz, grid1->heightLodError[k+1]);
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grid2->lodStitched = qfalse;
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s_worldData.surfaces[grid2num].data = (void *) grid2;
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@ -1516,7 +1523,7 @@ int R_StitchPatches( int grid1num, int grid2num ) {
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// insert column into grid2 right after after column l
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if (m) row = grid2->height-1;
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else row = 0;
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grid2 = R_GridInsertColumn( grid2, l+1, row,
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R_GridInsertColumn( grid2, l+1, row,
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grid1->verts[k - 1 + offset1].xyz, grid1->widthLodError[k+1]);
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grid2->lodStitched = qfalse;
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s_worldData.surfaces[grid2num].data = (void *) grid2;
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@ -1560,7 +1567,7 @@ int R_StitchPatches( int grid1num, int grid2num ) {
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// insert row into grid2 right after after row l
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if (m) column = grid2->width-1;
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else column = 0;
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grid2 = R_GridInsertRow( grid2, l+1, column,
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R_GridInsertRow( grid2, l+1, column,
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grid1->verts[k - 1 + offset1].xyz, grid1->widthLodError[k+1]);
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if (!grid2)
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break;
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@ -1615,7 +1622,7 @@ int R_StitchPatches( int grid1num, int grid2num ) {
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// insert column into grid2 right after after column l
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if (m) row = grid2->height-1;
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else row = 0;
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grid2 = R_GridInsertColumn( grid2, l+1, row,
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R_GridInsertColumn( grid2, l+1, row,
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grid1->verts[grid1->width * (k - 1) + offset1].xyz, grid1->heightLodError[k+1]);
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grid2->lodStitched = qfalse;
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s_worldData.surfaces[grid2num].data = (void *) grid2;
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@ -1659,7 +1666,7 @@ int R_StitchPatches( int grid1num, int grid2num ) {
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// insert row into grid2 right after after row l
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if (m) column = grid2->width-1;
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else column = 0;
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grid2 = R_GridInsertRow( grid2, l+1, column,
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R_GridInsertRow( grid2, l+1, column,
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grid1->verts[grid1->width * (k - 1) + offset1].xyz, grid1->heightLodError[k+1]);
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grid2->lodStitched = qfalse;
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s_worldData.surfaces[grid2num].data = (void *) grid2;
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@ -1749,37 +1756,37 @@ R_MovePatchSurfacesToHunk
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===============
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*/
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void R_MovePatchSurfacesToHunk(void) {
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int i, size;
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srfBspSurface_t *grid, *hunkgrid;
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int i;
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srfBspSurface_t *grid;
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for ( i = 0; i < s_worldData.numsurfaces; i++ ) {
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void *copyFrom;
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//
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grid = (srfBspSurface_t *) s_worldData.surfaces[i].data;
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// if this surface is not a grid
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if ( grid->surfaceType != SF_GRID )
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continue;
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//
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size = sizeof(*grid);
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hunkgrid = ri.Hunk_Alloc(size, h_low);
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Com_Memcpy(hunkgrid, grid, size);
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hunkgrid->widthLodError = ri.Hunk_Alloc( grid->width * 4, h_low );
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Com_Memcpy( hunkgrid->widthLodError, grid->widthLodError, grid->width * 4 );
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copyFrom = grid->widthLodError;
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grid->widthLodError = ri.Hunk_Alloc( grid->width * 4, h_low );
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Com_Memcpy(grid->widthLodError, copyFrom, grid->width * 4);
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ri.Free(copyFrom);
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hunkgrid->heightLodError = ri.Hunk_Alloc( grid->height * 4, h_low );
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Com_Memcpy( hunkgrid->heightLodError, grid->heightLodError, grid->height * 4 );
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copyFrom = grid->heightLodError;
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grid->heightLodError = ri.Hunk_Alloc(grid->height * 4, h_low);
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Com_Memcpy(grid->heightLodError, copyFrom, grid->height * 4);
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ri.Free(copyFrom);
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hunkgrid->numIndexes = grid->numIndexes;
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hunkgrid->indexes = ri.Hunk_Alloc(grid->numIndexes * sizeof(glIndex_t), h_low);
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Com_Memcpy(hunkgrid->indexes, grid->indexes, grid->numIndexes * sizeof(glIndex_t));
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copyFrom = grid->indexes;
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grid->indexes = ri.Hunk_Alloc(grid->numIndexes * sizeof(glIndex_t), h_low);
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Com_Memcpy(grid->indexes, copyFrom, grid->numIndexes * sizeof(glIndex_t));
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ri.Free(copyFrom);
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hunkgrid->numVerts = grid->numVerts;
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hunkgrid->verts = ri.Hunk_Alloc(grid->numVerts * sizeof(srfVert_t), h_low);
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Com_Memcpy(hunkgrid->verts, grid->verts, grid->numVerts * sizeof(srfVert_t));
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R_FreeSurfaceGridMesh( grid );
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s_worldData.surfaces[i].data = (void *) hunkgrid;
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copyFrom = grid->verts;
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grid->verts = ri.Hunk_Alloc(grid->numVerts * sizeof(srfVert_t), h_low);
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Com_Memcpy(grid->verts, copyFrom, grid->numVerts * sizeof(srfVert_t));
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ri.Free(copyFrom);
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}
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}
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@ -2276,7 +2283,7 @@ static void R_LoadSurfaces( lump_t *surfs, lump_t *verts, lump_t *indexLump ) {
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for ( i = 0 ; i < count ; i++, in++, out++ ) {
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switch ( LittleLong( in->surfaceType ) ) {
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case MST_PATCH:
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// FIXME: do this
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out->data = ri.Hunk_Alloc( sizeof(srfBspSurface_t), h_low);
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break;
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case MST_TRIANGLE_SOUP:
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out->data = ri.Hunk_Alloc( sizeof(srfBspSurface_t), h_low);
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@ -2298,15 +2305,6 @@ static void R_LoadSurfaces( lump_t *surfs, lump_t *verts, lump_t *indexLump ) {
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switch ( LittleLong( in->surfaceType ) ) {
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case MST_PATCH:
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ParseMesh ( in, dv, hdrVertColors, out );
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{
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srfBspSurface_t *surface = (srfBspSurface_t *)out->data;
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out->cullinfo.type = CULLINFO_BOX | CULLINFO_SPHERE;
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VectorCopy(surface->cullBounds[0], out->cullinfo.bounds[0]);
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VectorCopy(surface->cullBounds[1], out->cullinfo.bounds[1]);
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VectorCopy(surface->cullOrigin, out->cullinfo.localOrigin);
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out->cullinfo.radius = surface->cullRadius;
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}
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numMeshes++;
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break;
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case MST_TRIANGLE_SOUP:
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@ -2319,9 +2317,6 @@ static void R_LoadSurfaces( lump_t *surfs, lump_t *verts, lump_t *indexLump ) {
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break;
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case MST_FLARE:
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ParseFlare( in, dv, out, indexes );
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{
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out->cullinfo.type = CULLINFO_NONE;
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}
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numFlares++;
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break;
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default:
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