mirror of
https://github.com/ioquake/ioq3.git
synced 2024-11-10 07:11:46 +00:00
Fix g_teamAutoJoin and g_teamForceBalance
There are various issues caused by not knowing the initial team for the local client and bots when they connect. This is can be reproduced by starting a team game from the main menu. When g_teamAutoJoin is enabled, bots and local client join a random team at connect and then execute their team command a few frames later. This may result in the player being killed if they specify a different team. In Team Arena's Harvester mode this causes harvester skulls to be spawned at the beginning of the game. When g_teamForceBalance is enabled, the local client and bots may not be able to join their desired team. This may result in them being spectators. If g_teamAutoJoin is also enabled they may be left on the opposite (red/blue) team they were meant to join. There is a hack for including bot's team in their player info string (used by cgame for which team skin to use) before the bot joins their desired team. Bots aren't guaranteed to join their desired team (as may happen when both g_teamAutoJoin and g_teamForceBalance are enabled) so clients may see them as being on the wrong team! ---- Add teampref userinfo option for team preference. If teampref is set it will be used for attempting to join the team immediately at connect. Bots now join team at connect using teampref userinfo. So remove the hack for setting bot's team in player info string before the bot joins the team. To avoid the client sending teampref userinfo to all network servers, the local client uses a g_localTeamPref cvar. The g_localTeamPref cvar is cleared after it's used so it doesn't get used when starting another server later. Another reason not to use a teampref userinfo cvar is there isn't a reliable way to clear it in CGame/UI which are likely loaded from baseq3 pk3. Make it so g_teamAutoJoin doesn't affect clients who specify teampref. If teampref is invalid, the client will join a random team like g_teamAutoJoin. Don't apply g_teamForceBalance to the local client or bots. Otherwise they may be left as spectators when starting team game from menu. The start server menus use team command and g_localTeamPref to set the human player's team. This way it's compatible with vanilla Q3 game VMs and the new setting team at connect feature.
This commit is contained in:
parent
e03cdf444c
commit
f7c3276fe8
10 changed files with 60 additions and 51 deletions
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@ -5218,7 +5218,7 @@ BotDeathmatchAI
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==================
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==================
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*/
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*/
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void BotDeathmatchAI(bot_state_t *bs, float thinktime) {
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void BotDeathmatchAI(bot_state_t *bs, float thinktime) {
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char gender[144], name[144], buf[144];
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char gender[144], name[144];
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char userinfo[MAX_INFO_STRING];
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char userinfo[MAX_INFO_STRING];
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int i;
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int i;
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@ -5232,11 +5232,6 @@ void BotDeathmatchAI(bot_state_t *bs, float thinktime) {
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trap_GetUserinfo(bs->client, userinfo, sizeof(userinfo));
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trap_GetUserinfo(bs->client, userinfo, sizeof(userinfo));
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Info_SetValueForKey(userinfo, "sex", gender);
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Info_SetValueForKey(userinfo, "sex", gender);
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trap_SetUserinfo(bs->client, userinfo);
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trap_SetUserinfo(bs->client, userinfo);
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//set the team
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if ( !bs->map_restart && g_gametype.integer != GT_TOURNAMENT ) {
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Com_sprintf(buf, sizeof(buf), "team %s", bs->settings.team);
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trap_EA_Command(bs->client, buf);
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}
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//set the chat gender
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//set the chat gender
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if (gender[0] == 'm') trap_BotSetChatGender(bs->cs, CHAT_GENDERMALE);
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if (gender[0] == 'm') trap_BotSetChatGender(bs->cs, CHAT_GENDERMALE);
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else if (gender[0] == 'f') trap_BotSetChatGender(bs->cs, CHAT_GENDERFEMALE);
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else if (gender[0] == 'f') trap_BotSetChatGender(bs->cs, CHAT_GENDERFEMALE);
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@ -542,7 +542,6 @@ qboolean G_BotConnect( int clientNum, qboolean restart ) {
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Q_strncpyz( settings.characterfile, Info_ValueForKey( userinfo, "characterfile" ), sizeof(settings.characterfile) );
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Q_strncpyz( settings.characterfile, Info_ValueForKey( userinfo, "characterfile" ), sizeof(settings.characterfile) );
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settings.skill = atof( Info_ValueForKey( userinfo, "skill" ) );
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settings.skill = atof( Info_ValueForKey( userinfo, "skill" ) );
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Q_strncpyz( settings.team, Info_ValueForKey( userinfo, "team" ), sizeof(settings.team) );
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if (!BotAISetupClient( clientNum, &settings, restart )) {
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if (!BotAISetupClient( clientNum, &settings, restart )) {
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trap_DropClient( clientNum, "BotAISetupClient failed" );
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trap_DropClient( clientNum, "BotAISetupClient failed" );
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@ -670,7 +669,7 @@ static void G_AddBot( const char *name, float skill, const char *team, int delay
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team = "red";
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team = "red";
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}
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}
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}
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}
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Info_SetValueForKey( userinfo, "team", team );
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Info_SetValueForKey( userinfo, "teampref", team );
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// register the userinfo
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// register the userinfo
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trap_SetUserinfo( clientNum, userinfo );
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trap_SetUserinfo( clientNum, userinfo );
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@ -702,7 +702,7 @@ if desired.
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*/
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*/
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void ClientUserinfoChanged( int clientNum ) {
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void ClientUserinfoChanged( int clientNum ) {
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gentity_t *ent;
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gentity_t *ent;
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int teamTask, teamLeader, team, health;
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int teamTask, teamLeader, health;
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char *s;
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char *s;
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char model[MAX_QPATH];
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char model[MAX_QPATH];
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char headModel[MAX_QPATH];
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char headModel[MAX_QPATH];
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@ -726,12 +726,6 @@ void ClientUserinfoChanged( int clientNum ) {
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trap_DropClient(clientNum, "Invalid userinfo");
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trap_DropClient(clientNum, "Invalid userinfo");
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}
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}
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// check for local client
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s = Info_ValueForKey( userinfo, "ip" );
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if ( !strcmp( s, "localhost" ) ) {
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client->pers.localClient = qtrue;
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}
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// check the item prediction
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// check the item prediction
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s = Info_ValueForKey( userinfo, "cg_predictItems" );
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s = Info_ValueForKey( userinfo, "cg_predictItems" );
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if ( !atoi( s ) ) {
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if ( !atoi( s ) ) {
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@ -787,22 +781,6 @@ void ClientUserinfoChanged( int clientNum ) {
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Q_strncpyz( headModel, Info_ValueForKey (userinfo, "headmodel"), sizeof( headModel ) );
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Q_strncpyz( headModel, Info_ValueForKey (userinfo, "headmodel"), sizeof( headModel ) );
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}
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}
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// bots set their team a few frames later
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if (g_gametype.integer >= GT_TEAM && g_entities[clientNum].r.svFlags & SVF_BOT) {
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s = Info_ValueForKey( userinfo, "team" );
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if ( !Q_stricmp( s, "red" ) || !Q_stricmp( s, "r" ) ) {
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team = TEAM_RED;
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} else if ( !Q_stricmp( s, "blue" ) || !Q_stricmp( s, "b" ) ) {
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team = TEAM_BLUE;
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} else {
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// pick the team with the least number of players
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team = PickTeam( clientNum );
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}
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}
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else {
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team = client->sess.sessionTeam;
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}
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/* NOTE: all client side now
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/* NOTE: all client side now
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// team
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// team
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@ -871,7 +849,7 @@ void ClientUserinfoChanged( int clientNum ) {
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if (ent->r.svFlags & SVF_BOT)
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if (ent->r.svFlags & SVF_BOT)
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{
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{
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s = va("n\\%s\\t\\%i\\model\\%s\\hmodel\\%s\\c1\\%s\\c2\\%s\\hc\\%i\\w\\%i\\l\\%i\\skill\\%s\\tt\\%d\\tl\\%d",
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s = va("n\\%s\\t\\%i\\model\\%s\\hmodel\\%s\\c1\\%s\\c2\\%s\\hc\\%i\\w\\%i\\l\\%i\\skill\\%s\\tt\\%d\\tl\\%d",
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client->pers.netname, team, model, headModel, c1, c2,
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client->pers.netname, client->sess.sessionTeam, model, headModel, c1, c2,
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client->pers.maxHealth, client->sess.wins, client->sess.losses,
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client->pers.maxHealth, client->sess.wins, client->sess.losses,
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Info_ValueForKey( userinfo, "skill" ), teamTask, teamLeader );
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Info_ValueForKey( userinfo, "skill" ), teamTask, teamLeader );
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}
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}
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@ -956,11 +934,11 @@ char *ClientConnect( int clientNum, qboolean firstTime, qboolean isBot ) {
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client->pers.connected = CON_CONNECTING;
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client->pers.connected = CON_CONNECTING;
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// read or initialize the session data
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// check for local client
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if ( firstTime || level.newSession ) {
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value = Info_ValueForKey( userinfo, "ip" );
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G_InitSessionData( client, userinfo );
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if ( !strcmp( value, "localhost" ) ) {
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client->pers.localClient = qtrue;
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}
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}
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G_ReadSessionData( client );
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if( isBot ) {
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if( isBot ) {
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ent->r.svFlags |= SVF_BOT;
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ent->r.svFlags |= SVF_BOT;
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@ -970,6 +948,12 @@ char *ClientConnect( int clientNum, qboolean firstTime, qboolean isBot ) {
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}
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}
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}
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}
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// read or initialize the session data
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if ( firstTime || level.newSession ) {
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G_InitSessionData( client, userinfo );
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}
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G_ReadSessionData( client );
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// get and distribute relevent paramters
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// get and distribute relevent paramters
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G_LogPrintf( "ClientConnect: %i\n", clientNum );
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G_LogPrintf( "ClientConnect: %i\n", clientNum );
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ClientUserinfoChanged( clientNum );
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ClientUserinfoChanged( clientNum );
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@ -512,7 +512,7 @@ void BroadcastTeamChange( gclient_t *client, int oldTeam )
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SetTeam
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SetTeam
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=================
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=================
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*/
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*/
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void SetTeam( gentity_t *ent, char *s ) {
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void SetTeam( gentity_t *ent, const char *s ) {
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int team, oldTeam;
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int team, oldTeam;
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gclient_t *client;
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gclient_t *client;
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int clientNum;
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int clientNum;
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@ -554,7 +554,7 @@ void SetTeam( gentity_t *ent, char *s ) {
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team = PickTeam( clientNum );
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team = PickTeam( clientNum );
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}
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}
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if ( g_teamForceBalance.integer ) {
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if ( g_teamForceBalance.integer && !client->pers.localClient && !( ent->r.svFlags & SVF_BOT ) ) {
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int counts[TEAM_NUM_TEAMS];
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int counts[TEAM_NUM_TEAMS];
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counts[TEAM_BLUE] = TeamCount( clientNum, TEAM_BLUE );
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counts[TEAM_BLUE] = TeamCount( clientNum, TEAM_BLUE );
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@ -642,7 +642,7 @@ void SetTeam( gentity_t *ent, char *s ) {
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// get and distribute relevent paramters
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// get and distribute relevent paramters
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ClientUserinfoChanged( clientNum );
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ClientUserinfoChanged( clientNum );
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// client hasn't spawned yet, they sent an early team command
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// client hasn't spawned yet, they sent an early team command, teampref userinfo, or g_teamAutoJoin is enabled
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if ( client->pers.connected != CON_CONNECTED ) {
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if ( client->pers.connected != CON_CONNECTED ) {
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return;
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return;
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}
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}
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@ -427,7 +427,7 @@ char *G_NewString( const char *string );
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void Cmd_Score_f (gentity_t *ent);
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void Cmd_Score_f (gentity_t *ent);
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void StopFollowing( gentity_t *ent );
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void StopFollowing( gentity_t *ent );
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void BroadcastTeamChange( gclient_t *client, int oldTeam );
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void BroadcastTeamChange( gclient_t *client, int oldTeam );
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void SetTeam( gentity_t *ent, char *s );
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void SetTeam( gentity_t *ent, const char *s );
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void Cmd_FollowCycle_f( gentity_t *ent, int dir );
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void Cmd_FollowCycle_f( gentity_t *ent, int dir );
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//
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//
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@ -676,7 +676,6 @@ typedef struct bot_settings_s
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{
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{
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char characterfile[MAX_FILEPATH];
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char characterfile[MAX_FILEPATH];
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float skill;
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float skill;
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char team[MAX_FILEPATH];
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} bot_settings_t;
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} bot_settings_t;
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int BotAISetup( int restart );
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int BotAISetup( int restart );
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extern vmCvar_t g_enableBreath;
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extern vmCvar_t g_enableBreath;
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extern vmCvar_t g_singlePlayer;
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extern vmCvar_t g_singlePlayer;
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extern vmCvar_t g_proxMineTimeout;
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extern vmCvar_t g_proxMineTimeout;
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extern vmCvar_t g_localTeamPref;
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void trap_Print( const char *text );
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void trap_Print( const char *text );
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void trap_Error( const char *text ) __attribute__((noreturn));
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void trap_Error( const char *text ) __attribute__((noreturn));
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vmCvar_t pmove_msec;
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vmCvar_t pmove_msec;
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vmCvar_t g_rankings;
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vmCvar_t g_rankings;
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vmCvar_t g_listEntity;
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vmCvar_t g_listEntity;
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vmCvar_t g_localTeamPref;
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#ifdef MISSIONPACK
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#ifdef MISSIONPACK
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vmCvar_t g_obeliskHealth;
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vmCvar_t g_obeliskHealth;
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vmCvar_t g_obeliskRegenPeriod;
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vmCvar_t g_obeliskRegenPeriod;
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{ &pmove_fixed, "pmove_fixed", "0", CVAR_SYSTEMINFO, 0, qfalse},
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{ &pmove_fixed, "pmove_fixed", "0", CVAR_SYSTEMINFO, 0, qfalse},
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{ &pmove_msec, "pmove_msec", "8", CVAR_SYSTEMINFO, 0, qfalse},
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{ &pmove_msec, "pmove_msec", "8", CVAR_SYSTEMINFO, 0, qfalse},
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{ &g_rankings, "g_rankings", "0", 0, 0, qfalse}
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{ &g_rankings, "g_rankings", "0", 0, 0, qfalse},
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{ &g_localTeamPref, "g_localTeamPref", "", 0, 0, qfalse }
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};
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};
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sess = &client->sess;
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sess = &client->sess;
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// check for team preference, mainly for bots
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value = Info_ValueForKey( userinfo, "teampref" );
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// check for human's team preference set by start server menu
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if ( !value[0] && g_localTeamPref.string[0] && client->pers.localClient ) {
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value = g_localTeamPref.string;
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// clear team so it's only used once
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trap_Cvar_Set( "g_localTeamPref", "" );
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}
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// initial team determination
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// initial team determination
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if ( g_gametype.integer >= GT_TEAM ) {
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if ( g_gametype.integer >= GT_TEAM ) {
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if ( g_teamAutoJoin.integer && !(g_entities[ client - level.clients ].r.svFlags & SVF_BOT) ) {
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// always spawn as spectator in team games
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sess->sessionTeam = PickTeam( -1 );
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sess->sessionTeam = TEAM_SPECTATOR;
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BroadcastTeamChange( client, -1 );
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sess->spectatorState = SPECTATOR_FREE;
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} else {
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// always spawn as spectator in team games
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if ( value[0] || g_teamAutoJoin.integer ) {
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sess->sessionTeam = TEAM_SPECTATOR;
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SetTeam( &g_entities[client - level.clients], value );
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}
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}
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} else {
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} else {
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value = Info_ValueForKey( userinfo, "team" );
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if ( value[0] == 's' ) {
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if ( value[0] == 's' ) {
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// a willing spectator, not a waiting-in-line
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// a willing spectator, not a waiting-in-line
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sess->sessionTeam = TEAM_SPECTATOR;
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sess->sessionTeam = TEAM_SPECTATOR;
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break;
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break;
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}
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}
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}
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}
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sess->spectatorState = SPECTATOR_FREE;
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}
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}
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sess->spectatorState = SPECTATOR_FREE;
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AddTournamentQueue(client);
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AddTournamentQueue(client);
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G_WriteClientSessionData( client );
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G_WriteClientSessionData( client );
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{ &ui_server16, "server16", "", CVAR_ARCHIVE },
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{ &ui_server16, "server16", "", CVAR_ARCHIVE },
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{ &ui_cdkeychecked, "ui_cdkeychecked", "0", CVAR_ROM },
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{ &ui_cdkeychecked, "ui_cdkeychecked", "0", CVAR_ROM },
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{ &ui_ioq3, "ui_ioq3", "1", CVAR_ROM }
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{ &ui_ioq3, "ui_ioq3", "1", CVAR_ROM },
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{ NULL, "g_localTeamPref", "", 0 }
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};
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};
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static int cvarTableSize = ARRAY_LEN( cvarTable );
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static int cvarTableSize = ARRAY_LEN( cvarTable );
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cvarTable_t *cv;
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cvarTable_t *cv;
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for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) {
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for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) {
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if ( !cv->vmCvar ) {
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continue;
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}
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trap_Cvar_Update( cv->vmCvar );
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trap_Cvar_Update( cv->vmCvar );
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}
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}
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}
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}
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@ -815,7 +815,11 @@ static void ServerOptions_Start( void ) {
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// set player's team
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// set player's team
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if( dedicated == 0 && s_serveroptions.gametype >= GT_TEAM ) {
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if( dedicated == 0 && s_serveroptions.gametype >= GT_TEAM ) {
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// send team command for vanilla q3 game qvm
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trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait 5; team %s\n", playerTeam_list[s_serveroptions.playerTeam[0].curvalue] ) );
|
trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait 5; team %s\n", playerTeam_list[s_serveroptions.playerTeam[0].curvalue] ) );
|
||||||
|
|
||||||
|
// set g_localTeamPref for ioq3 game qvm
|
||||||
|
trap_Cvar_Set( "g_localTeamPref", playerTeam_list[s_serveroptions.playerTeam[0].curvalue] );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -3026,7 +3026,11 @@ static void UI_StartSkirmish(qboolean next) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (g >= GT_TEAM ) {
|
if (g >= GT_TEAM ) {
|
||||||
|
// send team command for vanilla q3 game qvm
|
||||||
trap_Cmd_ExecuteText( EXEC_APPEND, "wait 5; team Red\n" );
|
trap_Cmd_ExecuteText( EXEC_APPEND, "wait 5; team Red\n" );
|
||||||
|
|
||||||
|
// set g_localTeamPref for ioq3 game qvm
|
||||||
|
trap_Cvar_Set( "g_localTeamPref", "Red" );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -5849,6 +5853,7 @@ static cvarTable_t cvarTable[] = {
|
||||||
{ &ui_realCaptureLimit, "capturelimit", "8", CVAR_SERVERINFO | CVAR_ARCHIVE | CVAR_NORESTART},
|
{ &ui_realCaptureLimit, "capturelimit", "8", CVAR_SERVERINFO | CVAR_ARCHIVE | CVAR_NORESTART},
|
||||||
{ &ui_serverStatusTimeOut, "ui_serverStatusTimeOut", "7000", CVAR_ARCHIVE},
|
{ &ui_serverStatusTimeOut, "ui_serverStatusTimeOut", "7000", CVAR_ARCHIVE},
|
||||||
|
|
||||||
|
{ NULL, "g_localTeamPref", "", 0 },
|
||||||
};
|
};
|
||||||
|
|
||||||
static int cvarTableSize = ARRAY_LEN( cvarTable );
|
static int cvarTableSize = ARRAY_LEN( cvarTable );
|
||||||
|
@ -5878,6 +5883,10 @@ void UI_UpdateCvars( void ) {
|
||||||
cvarTable_t *cv;
|
cvarTable_t *cv;
|
||||||
|
|
||||||
for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) {
|
for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) {
|
||||||
|
if ( !cv->vmCvar ) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
trap_Cvar_Update( cv->vmCvar );
|
trap_Cvar_Update( cv->vmCvar );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue