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Cleanups from pomac!
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36 changed files with 155 additions and 195 deletions
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@ -100,6 +100,8 @@ typedef struct bot_moveresult_s
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vec3_t ideal_viewangles; //ideal viewangles for the movement
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} bot_moveresult_t;
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#define bot_moveresult_t_cleared(x) bot_moveresult_t (x) = {0, 0, 0, 0, 0, 0, 0, {0, 0, 0}, {0, 0, 0}}
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// bk001204: from code/botlib/be_ai_move.c
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// TTimo 04/12/2001 was moved here to avoid dup defines
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typedef struct bot_avoidspot_s
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@ -490,7 +490,7 @@ void G_AddPredictableEvent( gentity_t *ent, int event, int eventParm );
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void G_AddEvent( gentity_t *ent, int event, int eventParm );
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void G_SetOrigin( gentity_t *ent, vec3_t origin );
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void AddRemap(const char *oldShader, const char *newShader, float timeOffset);
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const char *BuildShaderStateConfig();
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const char *BuildShaderStateConfig( void );
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//
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// g_combat.c
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@ -316,7 +316,7 @@ void G_FindTeams( void ) {
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G_Printf ("%i teams with %i entities\n", c, c2);
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}
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void G_RemapTeamShaders() {
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void G_RemapTeamShaders( void ) {
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#ifdef MISSIONPACK
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char string[1024];
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float f = level.time * 0.001;
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