mirror of
https://github.com/ioquake/ioq3.git
synced 2025-05-30 00:20:59 +00:00
Update SDL2 to 2.0.16
This commit is contained in:
parent
0b45535613
commit
e987a81edf
88 changed files with 9944 additions and 5114 deletions
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -821,418 +821,491 @@ typedef union SDL_HapticEffect
|
|||
|
||||
/* Function prototypes */
|
||||
/**
|
||||
* \brief Count the number of haptic devices attached to the system.
|
||||
* Count the number of haptic devices attached to the system.
|
||||
*
|
||||
* \return Number of haptic devices detected on the system.
|
||||
* \returns the number of haptic devices detected on the system or a negative
|
||||
* error code on failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_HapticName
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_NumHaptics(void);
|
||||
|
||||
/**
|
||||
* \brief Get the implementation dependent name of a haptic device.
|
||||
* Get the implementation dependent name of a haptic device.
|
||||
*
|
||||
* This can be called before any joysticks are opened.
|
||||
* If no name can be found, this function returns NULL.
|
||||
* This can be called before any joysticks are opened. If no name can be
|
||||
* found, this function returns NULL.
|
||||
*
|
||||
* \param device_index Index of the device to get its name.
|
||||
* \return Name of the device or NULL on error.
|
||||
* \param device_index index of the device to query.
|
||||
* \returns the name of the device or NULL on failure; call SDL_GetError() for
|
||||
* more information.
|
||||
*
|
||||
* \sa SDL_NumHaptics
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_NumHaptics
|
||||
*/
|
||||
extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index);
|
||||
|
||||
/**
|
||||
* \brief Opens a haptic device for use.
|
||||
* Open a haptic device for use.
|
||||
*
|
||||
* The index passed as an argument refers to the N'th haptic device on this
|
||||
* system.
|
||||
* The index passed as an argument refers to the N'th haptic device on this
|
||||
* system.
|
||||
*
|
||||
* When opening a haptic device, its gain will be set to maximum and
|
||||
* autocenter will be disabled. To modify these values use
|
||||
* SDL_HapticSetGain() and SDL_HapticSetAutocenter().
|
||||
* When opening a haptic device, its gain will be set to maximum and
|
||||
* autocenter will be disabled. To modify these values use SDL_HapticSetGain()
|
||||
* and SDL_HapticSetAutocenter().
|
||||
*
|
||||
* \param device_index Index of the device to open.
|
||||
* \return Device identifier or NULL on error.
|
||||
* \param device_index index of the device to open
|
||||
* \returns the device identifier or NULL on failure; call SDL_GetError() for
|
||||
* more information.
|
||||
*
|
||||
* \sa SDL_HapticIndex
|
||||
* \sa SDL_HapticOpenFromMouse
|
||||
* \sa SDL_HapticOpenFromJoystick
|
||||
* \sa SDL_HapticClose
|
||||
* \sa SDL_HapticSetGain
|
||||
* \sa SDL_HapticSetAutocenter
|
||||
* \sa SDL_HapticPause
|
||||
* \sa SDL_HapticStopAll
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_HapticClose
|
||||
* \sa SDL_HapticIndex
|
||||
* \sa SDL_HapticOpenFromJoystick
|
||||
* \sa SDL_HapticOpenFromMouse
|
||||
* \sa SDL_HapticPause
|
||||
* \sa SDL_HapticSetAutocenter
|
||||
* \sa SDL_HapticSetGain
|
||||
* \sa SDL_HapticStopAll
|
||||
*/
|
||||
extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index);
|
||||
|
||||
/**
|
||||
* \brief Checks if the haptic device at index has been opened.
|
||||
* Check if the haptic device at the designated index has been opened.
|
||||
*
|
||||
* \param device_index Index to check to see if it has been opened.
|
||||
* \return 1 if it has been opened or 0 if it hasn't.
|
||||
* \param device_index the index of the device to query
|
||||
* \returns 1 if it has been opened, 0 if it hasn't or on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_HapticOpen
|
||||
* \sa SDL_HapticIndex
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_HapticIndex
|
||||
* \sa SDL_HapticOpen
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index);
|
||||
|
||||
/**
|
||||
* \brief Gets the index of a haptic device.
|
||||
* Get the index of a haptic device.
|
||||
*
|
||||
* \param haptic Haptic device to get the index of.
|
||||
* \return The index of the haptic device or -1 on error.
|
||||
* \param haptic the SDL_Haptic device to query
|
||||
* \returns the index of the specified haptic device or a negative error code
|
||||
* on failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_HapticOpen
|
||||
* \sa SDL_HapticOpened
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_HapticOpen
|
||||
* \sa SDL_HapticOpened
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic);
|
||||
|
||||
/**
|
||||
* \brief Gets whether or not the current mouse has haptic capabilities.
|
||||
* Query whether or not the current mouse has haptic capabilities.
|
||||
*
|
||||
* \return SDL_TRUE if the mouse is haptic, SDL_FALSE if it isn't.
|
||||
* \returns SDL_TRUE if the mouse is haptic or SDL_FALSE if it isn't.
|
||||
*
|
||||
* \sa SDL_HapticOpenFromMouse
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_HapticOpenFromMouse
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void);
|
||||
|
||||
/**
|
||||
* \brief Tries to open a haptic device from the current mouse.
|
||||
* Try to open a haptic device from the current mouse.
|
||||
*
|
||||
* \return The haptic device identifier or NULL on error.
|
||||
* \returns the haptic device identifier or NULL on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_MouseIsHaptic
|
||||
* \sa SDL_HapticOpen
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_HapticOpen
|
||||
* \sa SDL_MouseIsHaptic
|
||||
*/
|
||||
extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void);
|
||||
|
||||
/**
|
||||
* \brief Checks to see if a joystick has haptic features.
|
||||
* Query if a joystick has haptic features.
|
||||
*
|
||||
* \param joystick Joystick to test for haptic capabilities.
|
||||
* \return SDL_TRUE if the joystick is haptic, SDL_FALSE if it isn't
|
||||
* or -1 if an error occurred.
|
||||
* \param joystick the SDL_Joystick to test for haptic capabilities
|
||||
* \returns SDL_TRUE if the joystick is haptic, SDL_FALSE if it isn't, or a
|
||||
* negative error code on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \sa SDL_HapticOpenFromJoystick
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_HapticOpenFromJoystick
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick);
|
||||
|
||||
/**
|
||||
* \brief Opens a haptic device for use from a joystick device.
|
||||
* Open a haptic device for use from a joystick device.
|
||||
*
|
||||
* You must still close the haptic device separately. It will not be closed
|
||||
* with the joystick.
|
||||
* You must still close the haptic device separately. It will not be closed
|
||||
* with the joystick.
|
||||
*
|
||||
* When opening from a joystick you should first close the haptic device before
|
||||
* closing the joystick device. If not, on some implementations the haptic
|
||||
* device will also get unallocated and you'll be unable to use force feedback
|
||||
* on that device.
|
||||
* When opened from a joystick you should first close the haptic device before
|
||||
* closing the joystick device. If not, on some implementations the haptic
|
||||
* device will also get unallocated and you'll be unable to use force feedback
|
||||
* on that device.
|
||||
*
|
||||
* \param joystick Joystick to create a haptic device from.
|
||||
* \return A valid haptic device identifier on success or NULL on error.
|
||||
* \param joystick the SDL_Joystick to create a haptic device from
|
||||
* \returns a valid haptic device identifier on success or NULL on failure;
|
||||
* call SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_HapticOpen
|
||||
* \sa SDL_HapticClose
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_HapticClose
|
||||
* \sa SDL_HapticOpen
|
||||
* \sa SDL_JoystickIsHaptic
|
||||
*/
|
||||
extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick *
|
||||
joystick);
|
||||
|
||||
/**
|
||||
* \brief Closes a haptic device previously opened with SDL_HapticOpen().
|
||||
* Close a haptic device previously opened with SDL_HapticOpen().
|
||||
*
|
||||
* \param haptic Haptic device to close.
|
||||
* \param haptic the SDL_Haptic device to close
|
||||
*
|
||||
* \sa SDL_HapticOpen
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic);
|
||||
|
||||
/**
|
||||
* \brief Returns the number of effects a haptic device can store.
|
||||
* Get the number of effects a haptic device can store.
|
||||
*
|
||||
* On some platforms this isn't fully supported, and therefore is an
|
||||
* approximation. Always check to see if your created effect was actually
|
||||
* created and do not rely solely on SDL_HapticNumEffects().
|
||||
* On some platforms this isn't fully supported, and therefore is an
|
||||
* approximation. Always check to see if your created effect was actually
|
||||
* created and do not rely solely on SDL_HapticNumEffects().
|
||||
*
|
||||
* \param haptic The haptic device to query effect max.
|
||||
* \return The number of effects the haptic device can store or
|
||||
* -1 on error.
|
||||
* \param haptic the SDL_Haptic device to query
|
||||
* \returns the number of effects the haptic device can store or a negative
|
||||
* error code on failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_HapticNumEffectsPlaying
|
||||
* \sa SDL_HapticQuery
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_HapticNumEffectsPlaying
|
||||
* \sa SDL_HapticQuery
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic);
|
||||
|
||||
/**
|
||||
* \brief Returns the number of effects a haptic device can play at the same
|
||||
* time.
|
||||
* Get the number of effects a haptic device can play at the same time.
|
||||
*
|
||||
* This is not supported on all platforms, but will always return a value.
|
||||
* Added here for the sake of completeness.
|
||||
* This is not supported on all platforms, but will always return a value.
|
||||
*
|
||||
* \param haptic The haptic device to query maximum playing effects.
|
||||
* \return The number of effects the haptic device can play at the same time
|
||||
* or -1 on error.
|
||||
* \param haptic the SDL_Haptic device to query maximum playing effects
|
||||
* \returns the number of effects the haptic device can play at the same time
|
||||
* or a negative error code on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \sa SDL_HapticNumEffects
|
||||
* \sa SDL_HapticQuery
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_HapticNumEffects
|
||||
* \sa SDL_HapticQuery
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic);
|
||||
|
||||
/**
|
||||
* \brief Gets the haptic device's supported features in bitwise manner.
|
||||
* Get the haptic device's supported features in bitwise manner.
|
||||
*
|
||||
* Example:
|
||||
* \code
|
||||
* if (SDL_HapticQuery(haptic) & SDL_HAPTIC_CONSTANT) {
|
||||
* printf("We have constant haptic effect!\n");
|
||||
* }
|
||||
* \endcode
|
||||
* \param haptic the SDL_Haptic device to query
|
||||
* \returns a list of supported haptic features in bitwise manner (OR'd), or 0
|
||||
* on failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \param haptic The haptic device to query.
|
||||
* \return Haptic features in bitwise manner (OR'd).
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_HapticNumEffects
|
||||
* \sa SDL_HapticEffectSupported
|
||||
* \sa SDL_HapticEffectSupported
|
||||
* \sa SDL_HapticNumEffects
|
||||
*/
|
||||
extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic);
|
||||
|
||||
|
||||
/**
|
||||
* \brief Gets the number of haptic axes the device has.
|
||||
* Get the number of haptic axes the device has.
|
||||
*
|
||||
* \sa SDL_HapticDirection
|
||||
* The number of haptic axes might be useful if working with the
|
||||
* SDL_HapticDirection effect.
|
||||
*
|
||||
* \param haptic the SDL_Haptic device to query
|
||||
* \returns the number of axes on success or a negative error code on failure;
|
||||
* call SDL_GetError() for more information.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic);
|
||||
|
||||
/**
|
||||
* \brief Checks to see if effect is supported by haptic.
|
||||
* Check to see if an effect is supported by a haptic device.
|
||||
*
|
||||
* \param haptic Haptic device to check on.
|
||||
* \param effect Effect to check to see if it is supported.
|
||||
* \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error.
|
||||
* \param haptic the SDL_Haptic device to query
|
||||
* \param effect the desired effect to query
|
||||
* \returns SDL_TRUE if effect is supported, SDL_FALSE if it isn't, or a
|
||||
* negative error code on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \sa SDL_HapticQuery
|
||||
* \sa SDL_HapticNewEffect
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_HapticNewEffect
|
||||
* \sa SDL_HapticQuery
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic,
|
||||
SDL_HapticEffect *
|
||||
effect);
|
||||
|
||||
/**
|
||||
* \brief Creates a new haptic effect on the device.
|
||||
* Create a new haptic effect on a specified device.
|
||||
*
|
||||
* \param haptic Haptic device to create the effect on.
|
||||
* \param effect Properties of the effect to create.
|
||||
* \return The identifier of the effect on success or -1 on error.
|
||||
* \param haptic an SDL_Haptic device to create the effect on
|
||||
* \param effect an SDL_HapticEffect structure containing the properties of
|
||||
* the effect to create
|
||||
* \returns the ID of the effect on success or a negative error code on
|
||||
* failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_HapticUpdateEffect
|
||||
* \sa SDL_HapticRunEffect
|
||||
* \sa SDL_HapticDestroyEffect
|
||||
* \sa SDL_HapticDestroyEffect
|
||||
* \sa SDL_HapticRunEffect
|
||||
* \sa SDL_HapticUpdateEffect
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic,
|
||||
SDL_HapticEffect * effect);
|
||||
|
||||
/**
|
||||
* \brief Updates the properties of an effect.
|
||||
* Update the properties of an effect.
|
||||
*
|
||||
* Can be used dynamically, although behavior when dynamically changing
|
||||
* direction may be strange. Specifically the effect may reupload itself
|
||||
* and start playing from the start. You cannot change the type either when
|
||||
* running SDL_HapticUpdateEffect().
|
||||
* Can be used dynamically, although behavior when dynamically changing
|
||||
* direction may be strange. Specifically the effect may re-upload itself and
|
||||
* start playing from the start. You also cannot change the type either when
|
||||
* running SDL_HapticUpdateEffect().
|
||||
*
|
||||
* \param haptic Haptic device that has the effect.
|
||||
* \param effect Identifier of the effect to update.
|
||||
* \param data New effect properties to use.
|
||||
* \return 0 on success or -1 on error.
|
||||
* \param haptic the SDL_Haptic device that has the effect
|
||||
* \param effect the identifier of the effect to update
|
||||
* \param data an SDL_HapticEffect structure containing the new effect
|
||||
* properties to use
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_HapticNewEffect
|
||||
* \sa SDL_HapticRunEffect
|
||||
* \sa SDL_HapticDestroyEffect
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_HapticDestroyEffect
|
||||
* \sa SDL_HapticNewEffect
|
||||
* \sa SDL_HapticRunEffect
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic,
|
||||
int effect,
|
||||
SDL_HapticEffect * data);
|
||||
|
||||
/**
|
||||
* \brief Runs the haptic effect on its associated haptic device.
|
||||
* Run the haptic effect on its associated haptic device.
|
||||
*
|
||||
* If iterations are ::SDL_HAPTIC_INFINITY, it'll run the effect over and over
|
||||
* repeating the envelope (attack and fade) every time. If you only want the
|
||||
* effect to last forever, set ::SDL_HAPTIC_INFINITY in the effect's length
|
||||
* parameter.
|
||||
* To repeat the effect over and over indefinitely, set `iterations` to
|
||||
* `SDL_HAPTIC_INFINITY`. (Repeats the envelope - attack and fade.) To make
|
||||
* one instance of the effect last indefinitely (so the effect does not fade),
|
||||
* set the effect's `length` in its structure/union to `SDL_HAPTIC_INFINITY`
|
||||
* instead.
|
||||
*
|
||||
* \param haptic Haptic device to run the effect on.
|
||||
* \param effect Identifier of the haptic effect to run.
|
||||
* \param iterations Number of iterations to run the effect. Use
|
||||
* ::SDL_HAPTIC_INFINITY for infinity.
|
||||
* \return 0 on success or -1 on error.
|
||||
* \param haptic the SDL_Haptic device to run the effect on
|
||||
* \param effect the ID of the haptic effect to run
|
||||
* \param iterations the number of iterations to run the effect; use
|
||||
* `SDL_HAPTIC_INFINITY` to repeat forever
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_HapticStopEffect
|
||||
* \sa SDL_HapticDestroyEffect
|
||||
* \sa SDL_HapticGetEffectStatus
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_HapticDestroyEffect
|
||||
* \sa SDL_HapticGetEffectStatus
|
||||
* \sa SDL_HapticStopEffect
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic,
|
||||
int effect,
|
||||
Uint32 iterations);
|
||||
|
||||
/**
|
||||
* \brief Stops the haptic effect on its associated haptic device.
|
||||
* Stop the haptic effect on its associated haptic device.
|
||||
*
|
||||
* \param haptic Haptic device to stop the effect on.
|
||||
* \param effect Identifier of the effect to stop.
|
||||
* \return 0 on success or -1 on error.
|
||||
* *
|
||||
*
|
||||
* \sa SDL_HapticRunEffect
|
||||
* \sa SDL_HapticDestroyEffect
|
||||
* \param haptic the SDL_Haptic device to stop the effect on
|
||||
* \param effect the ID of the haptic effect to stop
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_HapticDestroyEffect
|
||||
* \sa SDL_HapticRunEffect
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic,
|
||||
int effect);
|
||||
|
||||
/**
|
||||
* \brief Destroys a haptic effect on the device.
|
||||
* Destroy a haptic effect on the device.
|
||||
*
|
||||
* This will stop the effect if it's running. Effects are automatically
|
||||
* destroyed when the device is closed.
|
||||
* This will stop the effect if it's running. Effects are automatically
|
||||
* destroyed when the device is closed.
|
||||
*
|
||||
* \param haptic Device to destroy the effect on.
|
||||
* \param effect Identifier of the effect to destroy.
|
||||
* \param haptic the SDL_Haptic device to destroy the effect on
|
||||
* \param effect the ID of the haptic effect to destroy
|
||||
*
|
||||
* \sa SDL_HapticNewEffect
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_HapticNewEffect
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic,
|
||||
int effect);
|
||||
|
||||
/**
|
||||
* \brief Gets the status of the current effect on the haptic device.
|
||||
* Get the status of the current effect on the specified haptic device.
|
||||
*
|
||||
* Device must support the ::SDL_HAPTIC_STATUS feature.
|
||||
* Device must support the SDL_HAPTIC_STATUS feature.
|
||||
*
|
||||
* \param haptic Haptic device to query the effect status on.
|
||||
* \param effect Identifier of the effect to query its status.
|
||||
* \return 0 if it isn't playing, 1 if it is playing or -1 on error.
|
||||
* \param haptic the SDL_Haptic device to query for the effect status on
|
||||
* \param effect the ID of the haptic effect to query its status
|
||||
* \returns 0 if it isn't playing, 1 if it is playing, or a negative error
|
||||
* code on failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_HapticRunEffect
|
||||
* \sa SDL_HapticStopEffect
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_HapticRunEffect
|
||||
* \sa SDL_HapticStopEffect
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic * haptic,
|
||||
int effect);
|
||||
|
||||
/**
|
||||
* \brief Sets the global gain of the device.
|
||||
* Set the global gain of the specified haptic device.
|
||||
*
|
||||
* Device must support the ::SDL_HAPTIC_GAIN feature.
|
||||
* Device must support the SDL_HAPTIC_GAIN feature.
|
||||
*
|
||||
* The user may specify the maximum gain by setting the environment variable
|
||||
* SDL_HAPTIC_GAIN_MAX which should be between 0 and 100. All calls to
|
||||
* SDL_HapticSetGain() will scale linearly using SDL_HAPTIC_GAIN_MAX as the
|
||||
* maximum.
|
||||
* The user may specify the maximum gain by setting the environment variable
|
||||
* `SDL_HAPTIC_GAIN_MAX` which should be between 0 and 100. All calls to
|
||||
* SDL_HapticSetGain() will scale linearly using `SDL_HAPTIC_GAIN_MAX` as the
|
||||
* maximum.
|
||||
*
|
||||
* \param haptic Haptic device to set the gain on.
|
||||
* \param gain Value to set the gain to, should be between 0 and 100.
|
||||
* \return 0 on success or -1 on error.
|
||||
* \param haptic the SDL_Haptic device to set the gain on
|
||||
* \param gain value to set the gain to, should be between 0 and 100 (0 - 100)
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_HapticQuery
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_HapticQuery
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain);
|
||||
|
||||
/**
|
||||
* \brief Sets the global autocenter of the device.
|
||||
* Set the global autocenter of the device.
|
||||
*
|
||||
* Autocenter should be between 0 and 100. Setting it to 0 will disable
|
||||
* autocentering.
|
||||
* Autocenter should be between 0 and 100. Setting it to 0 will disable
|
||||
* autocentering.
|
||||
*
|
||||
* Device must support the ::SDL_HAPTIC_AUTOCENTER feature.
|
||||
* Device must support the SDL_HAPTIC_AUTOCENTER feature.
|
||||
*
|
||||
* \param haptic Haptic device to set autocentering on.
|
||||
* \param autocenter Value to set autocenter to, 0 disables autocentering.
|
||||
* \return 0 on success or -1 on error.
|
||||
* \param haptic the SDL_Haptic device to set autocentering on
|
||||
* \param autocenter value to set autocenter to (0-100)
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_HapticQuery
|
||||
* \sa SDL_HapticQuery
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic,
|
||||
int autocenter);
|
||||
|
||||
/**
|
||||
* \brief Pauses a haptic device.
|
||||
* Pause a haptic device.
|
||||
*
|
||||
* Device must support the ::SDL_HAPTIC_PAUSE feature. Call
|
||||
* SDL_HapticUnpause() to resume playback.
|
||||
* Device must support the `SDL_HAPTIC_PAUSE` feature. Call
|
||||
* SDL_HapticUnpause() to resume playback.
|
||||
*
|
||||
* Do not modify the effects nor add new ones while the device is paused.
|
||||
* That can cause all sorts of weird errors.
|
||||
* Do not modify the effects nor add new ones while the device is paused. That
|
||||
* can cause all sorts of weird errors.
|
||||
*
|
||||
* \param haptic Haptic device to pause.
|
||||
* \return 0 on success or -1 on error.
|
||||
* \param haptic the SDL_Haptic device to pause
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_HapticUnpause
|
||||
* \sa SDL_HapticUnpause
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic);
|
||||
|
||||
/**
|
||||
* \brief Unpauses a haptic device.
|
||||
* Unpause a haptic device.
|
||||
*
|
||||
* Call to unpause after SDL_HapticPause().
|
||||
* Call to unpause after SDL_HapticPause().
|
||||
*
|
||||
* \param haptic Haptic device to unpause.
|
||||
* \return 0 on success or -1 on error.
|
||||
* \param haptic the SDL_Haptic device to unpause
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_HapticPause
|
||||
* \sa SDL_HapticPause
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic);
|
||||
|
||||
/**
|
||||
* \brief Stops all the currently playing effects on a haptic device.
|
||||
* Stop all the currently playing effects on a haptic device.
|
||||
*
|
||||
* \param haptic Haptic device to stop.
|
||||
* \return 0 on success or -1 on error.
|
||||
* \param haptic the SDL_Haptic device to stop
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic);
|
||||
|
||||
/**
|
||||
* \brief Checks to see if rumble is supported on a haptic device.
|
||||
* Check whether rumble is supported on a haptic device.
|
||||
*
|
||||
* \param haptic Haptic device to check to see if it supports rumble.
|
||||
* \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error.
|
||||
* \param haptic haptic device to check for rumble support
|
||||
* \returns SDL_TRUE if effect is supported, SDL_FALSE if it isn't, or a
|
||||
* negative error code on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \sa SDL_HapticRumbleInit
|
||||
* \sa SDL_HapticRumblePlay
|
||||
* \sa SDL_HapticRumbleStop
|
||||
* \sa SDL_HapticRumbleInit
|
||||
* \sa SDL_HapticRumblePlay
|
||||
* \sa SDL_HapticRumbleStop
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic * haptic);
|
||||
|
||||
/**
|
||||
* \brief Initializes the haptic device for simple rumble playback.
|
||||
* Initialize a haptic device for simple rumble playback.
|
||||
*
|
||||
* \param haptic Haptic device to initialize for simple rumble playback.
|
||||
* \return 0 on success or -1 on error.
|
||||
* \param haptic the haptic device to initialize for simple rumble playback
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_HapticOpen
|
||||
* \sa SDL_HapticRumbleSupported
|
||||
* \sa SDL_HapticRumblePlay
|
||||
* \sa SDL_HapticRumbleStop
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_HapticOpen
|
||||
* \sa SDL_HapticRumblePlay
|
||||
* \sa SDL_HapticRumbleStop
|
||||
* \sa SDL_HapticRumbleSupported
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic);
|
||||
|
||||
/**
|
||||
* \brief Runs simple rumble on a haptic device
|
||||
* Run a simple rumble effect on a haptic device.
|
||||
*
|
||||
* \param haptic Haptic device to play rumble effect on.
|
||||
* \param strength Strength of the rumble to play as a 0-1 float value.
|
||||
* \param length Length of the rumble to play in milliseconds.
|
||||
* \return 0 on success or -1 on error.
|
||||
* \param haptic the haptic device to play the rumble effect on
|
||||
* \param strength strength of the rumble to play as a 0-1 float value
|
||||
* \param length length of the rumble to play in milliseconds
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_HapticRumbleSupported
|
||||
* \sa SDL_HapticRumbleInit
|
||||
* \sa SDL_HapticRumbleStop
|
||||
* \sa SDL_HapticRumbleInit
|
||||
* \sa SDL_HapticRumbleStop
|
||||
* \sa SDL_HapticRumbleSupported
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length );
|
||||
|
||||
/**
|
||||
* \brief Stops the simple rumble on a haptic device.
|
||||
* Stop the simple rumble on a haptic device.
|
||||
*
|
||||
* \param haptic Haptic to stop the rumble on.
|
||||
* \return 0 on success or -1 on error.
|
||||
* \param haptic the haptic device to stop the rumble effect on
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_HapticRumbleSupported
|
||||
* \sa SDL_HapticRumbleInit
|
||||
* \sa SDL_HapticRumblePlay
|
||||
* \sa SDL_HapticRumbleInit
|
||||
* \sa SDL_HapticRumblePlay
|
||||
* \sa SDL_HapticRumbleSupported
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic);
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue