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Update SDL2 to 2.0.16
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88 changed files with 9944 additions and 5114 deletions
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -38,88 +38,97 @@ extern "C" {
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#endif
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/**
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* \brief Get the path where the application resides.
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* Get the directory where the application was run from.
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*
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* Get the "base path". This is the directory where the application was run
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* from, which is probably the installation directory, and may or may not
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* be the process's current working directory.
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* This is not necessarily a fast call, so you should call this once near
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* startup and save the string if you need it.
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*
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* This returns an absolute path in UTF-8 encoding, and is guaranteed to
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* end with a path separator ('\\' on Windows, '/' most other places).
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* **Mac OS X and iOS Specific Functionality**: If the application is in a
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* ".app" bundle, this function returns the Resource directory (e.g.
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* MyApp.app/Contents/Resources/). This behaviour can be overridden by adding
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* a property to the Info.plist file. Adding a string key with the name
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* SDL_FILESYSTEM_BASE_DIR_TYPE with a supported value will change the
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* behaviour.
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*
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* The pointer returned by this function is owned by you. Please call
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* SDL_free() on the pointer when you are done with it, or it will be a
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* memory leak. This is not necessarily a fast call, though, so you should
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* call this once near startup and save the string if you need it.
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* Supported values for the SDL_FILESYSTEM_BASE_DIR_TYPE property (Given an
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* application in /Applications/SDLApp/MyApp.app):
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*
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* Some platforms can't determine the application's path, and on other
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* platforms, this might be meaningless. In such cases, this function will
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* return NULL.
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* - `resource`: bundle resource directory (the default). For example:
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* `/Applications/SDLApp/MyApp.app/Contents/Resources`
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* - `bundle`: the Bundle directory. Fpr example:
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* `/Applications/SDLApp/MyApp.app/`
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* - `parent`: the containing directory of the bundle. For example:
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* `/Applications/SDLApp/`
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*
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* \return String of base dir in UTF-8 encoding, or NULL on error.
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* The returned path is guaranteed to end with a path separator ('\' on
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* Windows, '/' on most other platforms).
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*
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* The pointer returned is owned by the caller. Please call SDL_free() on the
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* pointer when done with it.
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*
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* \returns an absolute path in UTF-8 encoding to the application data
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* directory. NULL will be returned on error or when the platform
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* doesn't implement this functionality, call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 2.0.1.
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*
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* \sa SDL_GetPrefPath
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*/
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extern DECLSPEC char *SDLCALL SDL_GetBasePath(void);
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/**
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* \brief Get the user-and-app-specific path where files can be written.
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* Get the user-and-app-specific path where files can be written.
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*
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* Get the "pref dir". This is meant to be where users can write personal
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* files (preferences and save games, etc) that are specific to your
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* application. This directory is unique per user, per application.
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* files (preferences and save games, etc) that are specific to your
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* application. This directory is unique per user, per application.
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*
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* This function will decide the appropriate location in the native filesystem,
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* create the directory if necessary, and return a string of the absolute
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* path to the directory in UTF-8 encoding.
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* This function will decide the appropriate location in the native
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* filesystem, create the directory if necessary, and return a string of the
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* absolute path to the directory in UTF-8 encoding.
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*
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* On Windows, the string might look like:
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* "C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\"
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*
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* On Linux, the string might look like:
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* "/home/bob/.local/share/My Program Name/"
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* `C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\`
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*
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* On Linux, the string might look like"
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*
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* `/home/bob/.local/share/My Program Name/`
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*
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* On Mac OS X, the string might look like:
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* "/Users/bob/Library/Application Support/My Program Name/"
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*
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* (etc.)
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* `/Users/bob/Library/Application Support/My Program Name/`
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*
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* You specify the name of your organization (if it's not a real organization,
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* your name or an Internet domain you own might do) and the name of your
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* application. These should be untranslated proper names.
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* You should assume the path returned by this function is the only safe place
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* to write files (and that SDL_GetBasePath(), while it might be writable, or
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* even the parent of the returned path, isn't where you should be writing
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* things).
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*
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* Both the org and app strings may become part of a directory name, so
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* please follow these rules:
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* Both the org and app strings may become part of a directory name, so please
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* follow these rules:
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*
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* - Try to use the same org string (including case-sensitivity) for
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* all your applications that use this function.
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* - Always use a unique app string for each one, and make sure it never
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* changes for an app once you've decided on it.
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* - Unicode characters are legal, as long as it's UTF-8 encoded, but...
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* - ...only use letters, numbers, and spaces. Avoid punctuation like
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* "Game Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient.
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* - Try to use the same org string (_including case-sensitivity_) for all
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* your applications that use this function.
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* - Always use a unique app string for each one, and make sure it never
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* changes for an app once you've decided on it.
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* - Unicode characters are legal, as long as it's UTF-8 encoded, but...
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* - ...only use letters, numbers, and spaces. Avoid punctuation like "Game
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* Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient.
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*
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* This returns an absolute path in UTF-8 encoding, and is guaranteed to
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* end with a path separator ('\\' on Windows, '/' most other places).
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* The returned path is guaranteed to end with a path separator ('\' on
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* Windows, '/' on most other platforms).
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*
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* The pointer returned by this function is owned by you. Please call
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* SDL_free() on the pointer when you are done with it, or it will be a
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* memory leak. This is not necessarily a fast call, though, so you should
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* call this once near startup and save the string if you need it.
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* The pointer returned is owned by the caller. Please call SDL_free() on the
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* pointer when done with it.
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*
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* You should assume the path returned by this function is the only safe
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* place to write files (and that SDL_GetBasePath(), while it might be
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* writable, or even the parent of the returned path, aren't where you
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* should be writing things).
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* \param org the name of your organization
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* \param app the name of your application
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* \returns a UTF-8 string of the user directory in platform-dependent
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* notation. NULL if there's a problem (creating directory failed,
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* etc.).
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*
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* Some platforms can't determine the pref path, and on other
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* platforms, this might be meaningless. In such cases, this function will
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* return NULL.
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*
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* \param org The name of your organization.
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* \param app The name of your application.
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* \return UTF-8 string of user dir in platform-dependent notation. NULL
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* if there's a problem (creating directory failed, etc).
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* \since This function is available since SDL 2.0.1.
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*
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* \sa SDL_GetBasePath
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*/
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