- botlib logfile now gets stored in the fs_game directory in fs_homepath. (patch from Erik Auerswald)

- Added proper error handling when fopening qconsole.log
- Fixed bug where r_chat.c gets loaded in botlib even when bot_nochat is 1.
This commit is contained in:
Thilo Schulz 2006-04-21 17:04:21 +00:00
parent 57cc0f901e
commit e7daf33d8e
3 changed files with 31 additions and 7 deletions

View file

@ -137,12 +137,24 @@ int Export_BotLibSetup(void)
{
int errnum;
char logfilename[MAX_QPATH];
char *homedir, *gamedir;
bot_developer = LibVarGetValue("bot_developer");
memset( &botlibglobals, 0, sizeof(botlibglobals) ); // bk001207 - init
//initialize byte swapping (litte endian etc.)
// Swap_Init();
Com_sprintf(logfilename, sizeof(logfilename), "%s%cbotlib.log", LibVarGetString("homedir"), PATH_SEP);
homedir = LibVarGetString("homedir");
gamedir = LibVarGetString("gamedir");
if (homedir[0]) {
if (gamedir[0]) {
Com_sprintf(logfilename, sizeof(logfilename), "%s%c%s%cbotlib.log", homedir, PATH_SEP, gamedir, PATH_SEP);
}
else {
Com_sprintf(logfilename, sizeof(logfilename), "%s%cbaseq3%cbotlib.log", homedir, PATH_SEP, PATH_SEP);
}
} else {
Com_sprintf(logfilename, sizeof(logfilename), "botlib.log");
}
Log_Open(logfilename);
//
botimport.Print(PRT_MESSAGE, "------- BotLib Initialization -------\n");