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Update building for macOS in README
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README.md
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README.md
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@ -78,13 +78,21 @@ For Windows,
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1. Please refer to the excellent instructions here:
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http://wiki.ioquake3.org/Building_ioquake3
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For Mac OS X, building a Universal Binary
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For Mac OS X, building a Universal Binary (x86_64, x86, ppc)
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1. Install MacOSX SDK packages from XCode. For maximum compatibility,
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install MacOSX10.4u.sdk and MacOSX10.3.9.sdk, and MacOSX10.2.8.sdk.
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install MacOSX10.5.sdk and MacOSX10.6.sdk.
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2. Change to the directory containing this README file.
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3. Run './make-macosx-ub.sh'
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4. Copy the resulting ioquake3.app in /build/release-darwin-ub to your
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/Applications/ioquake3 folder.
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4. Copy the resulting ioquake3.app in /build/release-darwin-universal
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to your /Applications/ioquake3 folder.
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For Mac OS X, building a Universal Binary 2 (arm64, x86_64)
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1. Install MacOSX SDK packages from XCode. Building for arm64 requires
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MacOSX11.sdk or later.
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2. Change to the directory containing this README file.
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3. Run './make-macosx-ub2.sh'
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4. Copy the resulting ioquake3.app in /build/release-darwin-universal2
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to your /Applications/ioquake3 folder.
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Installation, for *nix
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1. Set the COPYDIR variable in the shell to be where you installed Quake 3
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