Update building for macOS in README

This commit is contained in:
Zack Middleton 2021-11-06 21:22:16 -04:00
parent fe7325be29
commit e611fb50b8

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@ -78,13 +78,21 @@ For Windows,
1. Please refer to the excellent instructions here:
http://wiki.ioquake3.org/Building_ioquake3
For Mac OS X, building a Universal Binary
For Mac OS X, building a Universal Binary (x86_64, x86, ppc)
1. Install MacOSX SDK packages from XCode. For maximum compatibility,
install MacOSX10.4u.sdk and MacOSX10.3.9.sdk, and MacOSX10.2.8.sdk.
install MacOSX10.5.sdk and MacOSX10.6.sdk.
2. Change to the directory containing this README file.
3. Run './make-macosx-ub.sh'
4. Copy the resulting ioquake3.app in /build/release-darwin-ub to your
/Applications/ioquake3 folder.
4. Copy the resulting ioquake3.app in /build/release-darwin-universal
to your /Applications/ioquake3 folder.
For Mac OS X, building a Universal Binary 2 (arm64, x86_64)
1. Install MacOSX SDK packages from XCode. Building for arm64 requires
MacOSX11.sdk or later.
2. Change to the directory containing this README file.
3. Run './make-macosx-ub2.sh'
4. Copy the resulting ioquake3.app in /build/release-darwin-universal2
to your /Applications/ioquake3 folder.
Installation, for *nix
1. Set the COPYDIR variable in the shell to be where you installed Quake 3