OpenGL2: Fix using merged lightmaps with tcGen environment

tcGen environment generates texcoords in range of 0.0 to 1.0 and they
need to be offset to the position/size in the merged lightmap atlas.

This also needs to be after tcMods so they apply for the original range.
This fixes tcMod scale used by main_q3abanner and shinygrate1_4.

This issue was visible on the blue monitor (comp3c) near the plasmagun
in q3dm0 and the Quake III Arena banner in q3dm17.

Affected shaders in Quake 3 and Team Arena maps:

textures/base_wall/comp3
textures/base_wall/comp3b
textures/base_wall/comp3b_dark
textures/base_wall/comp3c
textures/base_wall/main_q3abanner
textures/base_wall/shinygrate1_4
textures/sfx/teslacoil

All of the shaders are used by q3dm0 but other maps also use some.
This commit is contained in:
Zack Middleton 2024-02-10 14:38:18 -06:00
parent eaefa35580
commit e3abcffeb0

View file

@ -2944,8 +2944,8 @@ static void FixFatLightmapTexCoords(void)
break;
}
// fix tcMod transform for internal lightmaps, it may be used by q3map2 lightstyles
if ( pStage->bundle[0].isLightmap ) {
// fix tcMod transform for internal lightmaps, it may be used by q3map2 lightstyles
for ( i = 0; i < pStage->bundle[0].numTexMods; i++ ) {
tmi = &pStage->bundle[0].texMods[i];
@ -2954,11 +2954,32 @@ static void FixFatLightmapTexCoords(void)
tmi->translate[1] /= (float)tr.fatLightmapRows;
}
}
// fix tcGen environment for internal lightmaps to be limited to the sub-image of the atlas
// this is done last so other tcMods are applied first in the 0.0 to 1.0 space
if ( pStage->bundle[0].tcGen == TCGEN_ENVIRONMENT_MAPPED ) {
if ( pStage->bundle[0].numTexMods == TR_MAX_TEXMODS ) {
ri.Printf( PRINT_DEVELOPER, "WARNING: too many tcmods to fix lightmap texcoords for r_mergeLightmaps in shader '%s'", shader.name );
} else {
tmi = &pStage->bundle[0].texMods[pStage->bundle[0].numTexMods];
pStage->bundle[0].numTexMods++;
tmi->matrix[0][0] = 1.0f / tr.fatLightmapCols;
tmi->matrix[0][1] = 0;
tmi->matrix[1][0] = 0;
tmi->matrix[1][1] = 1.0f / tr.fatLightmapRows;
tmi->translate[0] = ( lightmapnum % tr.fatLightmapCols ) / (float)tr.fatLightmapCols;
tmi->translate[1] = ( lightmapnum / tr.fatLightmapCols ) / (float)tr.fatLightmapRows;
tmi->type = TMOD_TRANSFORM;
}
}
}
// add a tcMod transform for external lightmaps to convert back to the original texcoords
else if ( pStage->bundle[0].tcGen == TCGEN_LIGHTMAP ) {
if ( pStage->bundle[0].numTexMods == TR_MAX_TEXMODS ) {
ri.Printf( PRINT_DEVELOPER, "WARNING: too many tcmods to fix external lightmap texcoords for r_mergeLightmaps in shader '%s'", shader.name );
ri.Printf( PRINT_DEVELOPER, "WARNING: too many tcmods to fix lightmap texcoords for r_mergeLightmaps in shader '%s'", shader.name );
} else {
size = pStage->bundle[0].numTexMods * sizeof( texModInfo_t );