mirror of
https://github.com/ioquake/ioq3.git
synced 2025-06-02 01:42:12 +00:00
- Improve game_restart:
* differing screen resolutions and network settings are now honoured when changing fs_game * Fix hunk memory leak on game_restart * Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart * Revert back to previous fs_game after disconnecting from a server that triggered a game_restart * Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform) - Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown()
This commit is contained in:
parent
adc143e050
commit
dee3724a13
17 changed files with 354 additions and 191 deletions
|
@ -973,7 +973,7 @@ void IN_Frame( void )
|
|||
IN_ProcessEvents( );
|
||||
|
||||
// If not DISCONNECTED (main menu) or ACTIVE (in game), we're loading
|
||||
loading = !!( cls.state != CA_DISCONNECTED && cls.state != CA_ACTIVE );
|
||||
loading = !!( clc.state != CA_DISCONNECTED && clc.state != CA_ACTIVE );
|
||||
|
||||
if( !r_fullscreen->integer && ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) )
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue