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- Improve game_restart:
* differing screen resolutions and network settings are now honoured when changing fs_game * Fix hunk memory leak on game_restart * Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart * Revert back to previous fs_game after disconnecting from a server that triggered a game_restart * Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform) - Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown()
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adc143e050
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17 changed files with 354 additions and 191 deletions
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@ -25,7 +25,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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cvar_t *cl_shownet;
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void CL_Shutdown( char *finalmsg ) {
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void CL_Shutdown(char *finalmsg, qboolean disconnect)
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{
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}
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void CL_Init( void ) {
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@ -79,16 +80,23 @@ void CL_InitKeyCommands( void ) {
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void CL_CDDialog( void ) {
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}
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void CL_FlushMemory( void ) {
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void CL_FlushMemory(void)
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{
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}
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void CL_ShutdownAll(qboolean shutdownRef)
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{
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}
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void CL_StartHunkUsers( qboolean rendererOnly ) {
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}
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void CL_InitRef(void)
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{
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}
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void CL_Snd_Shutdown(void)
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{
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}
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void CL_ShutdownAll(void) {}
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qboolean CL_CDKeyValidate( const char *key, const char *checksum ) { return qtrue; }
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