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- Improve game_restart:
* differing screen resolutions and network settings are now honoured when changing fs_game * Fix hunk memory leak on game_restart * Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart * Revert back to previous fs_game after disconnecting from a server that triggered a game_restart * Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform) - Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown()
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parent
adc143e050
commit
dee3724a13
17 changed files with 354 additions and 191 deletions
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@ -640,7 +640,7 @@ void CL_CreateNewCommands( void ) {
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int cmdNum;
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// no need to create usercmds until we have a gamestate
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if ( cls.state < CA_PRIMED ) {
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if ( clc.state < CA_PRIMED ) {
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return;
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}
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@ -677,7 +677,7 @@ qboolean CL_ReadyToSendPacket( void ) {
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int delta;
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// don't send anything if playing back a demo
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if ( clc.demoplaying || cls.state == CA_CINEMATIC ) {
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if ( clc.demoplaying || clc.state == CA_CINEMATIC ) {
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return qfalse;
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}
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@ -689,8 +689,8 @@ qboolean CL_ReadyToSendPacket( void ) {
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// if we don't have a valid gamestate yet, only send
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// one packet a second
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if ( cls.state != CA_ACTIVE &&
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cls.state != CA_PRIMED &&
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if ( clc.state != CA_ACTIVE &&
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clc.state != CA_PRIMED &&
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!*clc.downloadTempName &&
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cls.realtime - clc.lastPacketSentTime < 1000 ) {
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return qfalse;
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@ -754,7 +754,7 @@ void CL_WritePacket( void ) {
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int count, key;
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// don't send anything if playing back a demo
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if ( clc.demoplaying || cls.state == CA_CINEMATIC ) {
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if ( clc.demoplaying || clc.state == CA_CINEMATIC ) {
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return;
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}
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@ -949,7 +949,7 @@ Called every frame to builds and sends a command packet to the server.
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*/
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void CL_SendCmd( void ) {
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// don't send any message if not connected
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if ( cls.state < CA_CONNECTED ) {
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if ( clc.state < CA_CONNECTED ) {
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return;
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}
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@ -1047,3 +1047,77 @@ void CL_InitInput( void ) {
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cl_nodelta = Cvar_Get ("cl_nodelta", "0", 0);
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cl_debugMove = Cvar_Get ("cl_debugMove", "0", 0);
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}
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/*
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============
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CL_ShutdownInput
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============
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*/
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void CL_ShutdownInput(void)
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{
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Cmd_RemoveCommand("centerview");
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Cmd_RemoveCommand("+moveup");
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Cmd_RemoveCommand("-moveup");
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Cmd_RemoveCommand("+movedown");
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Cmd_RemoveCommand("-movedown");
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Cmd_RemoveCommand("+left");
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Cmd_RemoveCommand("-left");
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Cmd_RemoveCommand("+right");
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Cmd_RemoveCommand("-right");
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Cmd_RemoveCommand("+forward");
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Cmd_RemoveCommand("-forward");
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Cmd_RemoveCommand("+back");
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Cmd_RemoveCommand("-back");
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Cmd_RemoveCommand("+lookup");
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Cmd_RemoveCommand("-lookup");
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Cmd_RemoveCommand("+lookdown");
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Cmd_RemoveCommand("-lookdown");
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Cmd_RemoveCommand("+strafe");
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Cmd_RemoveCommand("-strafe");
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Cmd_RemoveCommand("+moveleft");
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Cmd_RemoveCommand("-moveleft");
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Cmd_RemoveCommand("+moveright");
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Cmd_RemoveCommand("-moveright");
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Cmd_RemoveCommand("+speed");
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Cmd_RemoveCommand("-speed");
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Cmd_RemoveCommand("+attack");
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Cmd_RemoveCommand("-attack");
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Cmd_RemoveCommand("+button0");
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Cmd_RemoveCommand("-button0");
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Cmd_RemoveCommand("+button1");
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Cmd_RemoveCommand("-button1");
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Cmd_RemoveCommand("+button2");
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Cmd_RemoveCommand("-button2");
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Cmd_RemoveCommand("+button3");
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Cmd_RemoveCommand("-button3");
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Cmd_RemoveCommand("+button4");
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Cmd_RemoveCommand("-button4");
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Cmd_RemoveCommand("+button5");
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Cmd_RemoveCommand("-button5");
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Cmd_RemoveCommand("+button6");
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Cmd_RemoveCommand("-button6");
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Cmd_RemoveCommand("+button7");
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Cmd_RemoveCommand("-button7");
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Cmd_RemoveCommand("+button8");
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Cmd_RemoveCommand("-button8");
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Cmd_RemoveCommand("+button9");
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Cmd_RemoveCommand("-button9");
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Cmd_RemoveCommand("+button10");
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Cmd_RemoveCommand("-button10");
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Cmd_RemoveCommand("+button11");
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Cmd_RemoveCommand("-button11");
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Cmd_RemoveCommand("+button12");
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Cmd_RemoveCommand("-button12");
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Cmd_RemoveCommand("+button13");
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Cmd_RemoveCommand("-button13");
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Cmd_RemoveCommand("+button14");
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Cmd_RemoveCommand("-button14");
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Cmd_RemoveCommand("+mlook");
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Cmd_RemoveCommand("-mlook");
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#ifdef USE_VOIP
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Cmd_RemoveCommand("+voiprecord");
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Cmd_RemoveCommand("-voiprecord");
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#endif
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}
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