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The Quake III Arena sources as originally released under the GPL license on August 20, 2005.
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code/bspc/l_qfiles.h
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code/bspc/l_qfiles.h
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "../qcommon/unzip.h"
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#define QFILETYPE_UNKNOWN 0x8000
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#define QFILETYPE_PAK 0x0001
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#define QFILETYPE_PK3 0x0002
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#define QFILETYPE_BSP 0x0004
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#define QFILETYPE_MAP 0x0008
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#define QFILETYPE_MDL 0x0010
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#define QFILETYPE_MD2 0x0020
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#define QFILETYPE_MD3 0x0040
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#define QFILETYPE_WAL 0x0080
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#define QFILETYPE_WAV 0x0100
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#define QFILETYPE_AAS 0x4000
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#define QFILEEXT_UNKNOWN ""
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#define QFILEEXT_PAK ".PAK"
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#define QFILEEXT_PK3 ".PK3"
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#define QFILEEXT_SIN ".SIN"
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#define QFILEEXT_BSP ".BSP"
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#define QFILEEXT_MAP ".MAP"
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#define QFILEEXT_MDL ".MDL"
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#define QFILEEXT_MD2 ".MD2"
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#define QFILEEXT_MD3 ".MD3"
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#define QFILEEXT_WAL ".WAL"
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#define QFILEEXT_WAV ".WAV"
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#define QFILEEXT_AAS ".AAS"
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//maximum path length
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#ifndef _MAX_PATH
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#define _MAX_PATH 1024
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#endif
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//for Sin packs
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#define MAX_PAK_FILENAME_LENGTH 120
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#define SINPAKHEADER (('K'<<24)+('A'<<16)+('P'<<8)+'S')
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typedef struct
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{
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char name[MAX_PAK_FILENAME_LENGTH];
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int filepos, filelen;
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} dsinpackfile_t;
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typedef struct quakefile_s
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{
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char pakfile[_MAX_PATH];
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char filename[_MAX_PATH];
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char origname[_MAX_PATH];
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int zipfile;
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int type;
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int offset;
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int length;
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unz_s zipinfo;
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struct quakefile_s *next;
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} quakefile_t;
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//returns the file extension for the given type
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char *QuakeFileTypeExtension(int type);
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//returns the file type for the given extension
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int QuakeFileExtensionType(char *extension);
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//return the Quake file type for the given file
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int QuakeFileType(char *filename);
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//returns true if the filename complies to the filter
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int FileFilter(char *filter, char *filename, int casesensitive);
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//find Quake files using the given filter
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quakefile_t *FindQuakeFiles(char *filter);
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//load the given Quake file, returns the length of the file
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int LoadQuakeFile(quakefile_t *qf, void **bufferptr);
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//read part of a Quake file into the buffer
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int ReadQuakeFile(quakefile_t *qf, void *buffer, int offset, int length);
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