mirror of
https://github.com/ioquake/ioq3.git
synced 2025-06-02 01:42:12 +00:00
- Replace vsprintf function in bg_lib.c with vsnprintf implementation started by Patrick Powell.
- Remove all calls to vsprintf in the engine and gamecode and replace them with calls to vsnprintf.
This commit is contained in:
parent
5728fc2ec8
commit
bb47026b5f
19 changed files with 813 additions and 309 deletions
|
@ -236,7 +236,7 @@ void QDECL ScriptError(script_t *script, char *str, ...)
|
|||
if (script->flags & SCFL_NOERRORS) return;
|
||||
|
||||
va_start(ap, str);
|
||||
vsprintf(text, str, ap);
|
||||
Q_vsnprintf(text, sizeof(text), str, ap);
|
||||
va_end(ap);
|
||||
#ifdef BOTLIB
|
||||
botimport.Print(PRT_ERROR, "file %s, line %d: %s\n", script->filename, script->line, text);
|
||||
|
@ -262,7 +262,7 @@ void QDECL ScriptWarning(script_t *script, char *str, ...)
|
|||
if (script->flags & SCFL_NOWARNINGS) return;
|
||||
|
||||
va_start(ap, str);
|
||||
vsprintf(text, str, ap);
|
||||
Q_vsnprintf(text, sizeof(text), str, ap);
|
||||
va_end(ap);
|
||||
#ifdef BOTLIB
|
||||
botimport.Print(PRT_WARNING, "file %s, line %d: %s\n", script->filename, script->line, text);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue