* Replace "powered by ioq3" text with ui_ioq3 CVAR_ROM

* Guess display aspect based on the desktop resolution
* Sort detected resolutions by...
  + closeness to display aspect
  + ascending width
  + ascending height
* Apply Q3 coding style to resolution detection code
This commit is contained in:
Tim Angus 2007-12-11 00:19:23 +00:00
parent 6b5fbd189d
commit b9ab949ec7
7 changed files with 209 additions and 135 deletions

View file

@ -23,10 +23,11 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "tr_local.h"
glconfig_t glConfig;
qboolean textureFilterAnisotropic = qfalse;
int maxAnisotropy = 0;
glconfig_t glConfig;
qboolean textureFilterAnisotropic = qfalse;
int maxAnisotropy = 0;
float displayAspect = 0.0f;
glstate_t glState;
static void GfxInfo_f( void );