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Include #ifdef to make it easier to create a stand-alone binary.
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10 changed files with 84 additions and 20 deletions
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@ -26,8 +26,19 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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// q_shared.h -- included first by ALL program modules.
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// A user mod should never modify this file
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#define PRODUCT_NAME "ioq3"
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#define PRODUCT_VERSION "1.35"
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#ifdef STANDALONE
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#define PRODUCT_NAME "iofoo3"
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#define PRODUCT_VERSION "-1"
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#define BASEGAME "foobar"
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#define CLIENT_WINDOW_TITLE "changeme"
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#define CLIENT_WINDOW_MIN_TITLE "changeme2"
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#else
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#define PRODUCT_NAME "ioq3"
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#define PRODUCT_VERSION "1.35"
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#define BASEGAME "baseq3"
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#define CLIENT_WINDOW_TITLE "ioquake3"
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#define CLIENT_WINDOW_MIN_TITLE "ioq3"
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#endif
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#ifdef SVN_VERSION
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# define Q3_VERSION PRODUCT_NAME " " SVN_VERSION
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@ -35,12 +46,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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# define Q3_VERSION PRODUCT_NAME " " PRODUCT_VERSION
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#endif
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#define CLIENT_WINDOW_TITLE "ioquake3"
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#define CLIENT_WINDOW_MIN_TITLE "ioq3"
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// 1.32 released 7-10-2002
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#define BASEGAME "baseq3"
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#define MAX_TEAMNAME 32
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#ifdef _MSC_VER
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