Include #ifdef to make it easier to create a stand-alone binary.

This commit is contained in:
Thilo Schulz 2008-04-09 23:43:30 +00:00
parent ca5fabe8c6
commit b3822d03e2
10 changed files with 84 additions and 20 deletions

View file

@ -26,8 +26,19 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// q_shared.h -- included first by ALL program modules.
// A user mod should never modify this file
#define PRODUCT_NAME "ioq3"
#define PRODUCT_VERSION "1.35"
#ifdef STANDALONE
#define PRODUCT_NAME "iofoo3"
#define PRODUCT_VERSION "-1"
#define BASEGAME "foobar"
#define CLIENT_WINDOW_TITLE "changeme"
#define CLIENT_WINDOW_MIN_TITLE "changeme2"
#else
#define PRODUCT_NAME "ioq3"
#define PRODUCT_VERSION "1.35"
#define BASEGAME "baseq3"
#define CLIENT_WINDOW_TITLE "ioquake3"
#define CLIENT_WINDOW_MIN_TITLE "ioq3"
#endif
#ifdef SVN_VERSION
# define Q3_VERSION PRODUCT_NAME " " SVN_VERSION
@ -35,12 +46,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
# define Q3_VERSION PRODUCT_NAME " " PRODUCT_VERSION
#endif
#define CLIENT_WINDOW_TITLE "ioquake3"
#define CLIENT_WINDOW_MIN_TITLE "ioq3"
// 1.32 released 7-10-2002
#define BASEGAME "baseq3"
#define MAX_TEAMNAME 32
#ifdef _MSC_VER