* Add Com_HexStrToInt

* Fixed some whacky indentation in q_shared.c
* Allow single character keys e.g. 'c' to be used in cl_consoleKeys in addition
  to ASCII characters
* Experimental code to ignore dead keys
This commit is contained in:
Tim Angus 2008-09-05 23:38:35 +00:00
parent b6b19caadd
commit b2d87c4b2a
6 changed files with 137 additions and 156 deletions

View file

@ -84,7 +84,7 @@ static void IN_PrintKey( const SDL_keysym *keysym, keyNum_t key, qboolean down )
else
Com_Printf( " " );
Com_Printf( "0x%hx \"%s\"", keysym->scancode,
Com_Printf( "0x%02x \"%s\"", keysym->scancode,
SDL_GetKeyName( keysym->sym ) );
if( keysym->mod & KMOD_LSHIFT ) Com_Printf( " KMOD_LSHIFT" );
@ -100,11 +100,11 @@ static void IN_PrintKey( const SDL_keysym *keysym, keyNum_t key, qboolean down )
if( keysym->mod & KMOD_MODE ) Com_Printf( " KMOD_MODE" );
if( keysym->mod & KMOD_RESERVED ) Com_Printf( " KMOD_RESERVED" );
Com_Printf( " Q:%d(%s)", key, Key_KeynumToString( key ) );
Com_Printf( " Q:0x%02x(%s)", key, Key_KeynumToString( key ) );
if( keysym->unicode )
{
Com_Printf( " U:%d", keysym->unicode );
Com_Printf( " U:0x%02x", keysym->unicode );
if( keysym->unicode > ' ' && keysym->unicode < '~' )
Com_Printf( "(%c)", (char)keysym->unicode );
@ -120,7 +120,7 @@ static void IN_PrintKey( const SDL_keysym *keysym, keyNum_t key, qboolean down )
IN_IsConsoleKey
===============
*/
static qboolean IN_IsConsoleKey( keyNum_t key, const char character )
static qboolean IN_IsConsoleKey( keyNum_t key, const unsigned char character )
{
typedef struct consoleKey_s
{
@ -133,7 +133,7 @@ static qboolean IN_IsConsoleKey( keyNum_t key, const char character )
union
{
keyNum_t key;
char character;
unsigned char character;
} u;
} consoleKey_t;
@ -153,34 +153,36 @@ static qboolean IN_IsConsoleKey( keyNum_t key, const char character )
while( numConsoleKeys < MAX_CONSOLE_KEYS )
{
consoleKey_t *c = &consoleKeys[ numConsoleKeys ];
char *keyName;
int charCode = 0;
token = COM_Parse( &text_p );
if( !token[ 0 ] )
break;
c->u.key = Key_StringToKeynum( token );
if( strlen( token ) == 4 )
charCode = Com_HexStrToInt( token );
// 0 isn't a key
if( c->u.key == 0 )
continue;
keyName = Key_KeynumToString( c->u.key );
if( strlen( keyName ) == 1 )
if( charCode > 0 )
{
c->type = CHARACTER;
c->u.character = *keyName;
c->u.character = (unsigned char)charCode;
}
else
{
c->type = KEY;
c->u.key = Key_StringToKeynum( token );
// 0 isn't a key
if( c->u.key <= 0 )
continue;
}
numConsoleKeys++;
}
}
// Use the character in preference to the key name
if( character != '\0' )
// If the character is the same as the key, prefer the character
if( key == character )
key = 0;
for( i = 0; i < numConsoleKeys; i++ )
@ -212,7 +214,7 @@ IN_TranslateSDLToQ3Key
static const char *IN_TranslateSDLToQ3Key( SDL_keysym *keysym,
keyNum_t *key, qboolean down )
{
static char buf[ 2 ] = { '\0', '\0' };
static unsigned char buf[ 2 ] = { '\0', '\0' };
*buf = '\0';
*key = 0;
@ -311,9 +313,9 @@ static const char *IN_TranslateSDLToQ3Key( SDL_keysym *keysym,
}
}
if( down && keysym->unicode && !( keysym->unicode & 0xFF80 ) )
if( down && keysym->unicode && !( keysym->unicode & 0xFF00 ) )
{
char ch = (char)keysym->unicode & 0x7F;
unsigned char ch = (unsigned char)keysym->unicode & 0xFF;
switch( ch )
{
@ -333,6 +335,17 @@ static const char *IN_TranslateSDLToQ3Key( SDL_keysym *keysym,
if( in_keyboardDebug->integer )
IN_PrintKey( keysym, *key, down );
// Keys that have ASCII names but produce no character are probably
// dead keys -- ignore them
if( down && strlen( Key_KeynumToString( *key ) ) == 1 &&
keysym->unicode == 0 )
{
if( in_keyboardDebug->integer )
Com_Printf( " Ignored dead key '%c'\n", *key );
*key = 0;
}
if( IN_IsConsoleKey( *key, *buf ) )
{
// Console keys can't be bound or generate characters
@ -340,7 +353,11 @@ static const char *IN_TranslateSDLToQ3Key( SDL_keysym *keysym,
*buf = '\0';
}
return buf;
// Don't allow extended ASCII to generate characters
if( *buf & 0x80 )
*buf = '\0';
return (char *)buf;
}
#ifdef MACOS_X_ACCELERATION_HACK
@ -817,7 +834,7 @@ IN_ProcessEvents
static void IN_ProcessEvents( void )
{
SDL_Event e;
const char *p = NULL;
const char *character = NULL;
keyNum_t key = 0;
if( !SDL_WasInit( SDL_INIT_VIDEO ) )
@ -840,20 +857,19 @@ static void IN_ProcessEvents( void )
switch( e.type )
{
case SDL_KEYDOWN:
p = IN_TranslateSDLToQ3Key( &e.key.keysym, &key, qtrue );
character = IN_TranslateSDLToQ3Key( &e.key.keysym, &key, qtrue );
if( key )
Com_QueueEvent( 0, SE_KEY, key, qtrue, 0, NULL );
if( p )
{
while( *p )
Com_QueueEvent( 0, SE_CHAR, *p++, 0, 0, NULL );
}
if( character )
Com_QueueEvent( 0, SE_CHAR, *character, 0, 0, NULL );
break;
case SDL_KEYUP:
IN_TranslateSDLToQ3Key( &e.key.keysym, &key, qfalse );
Com_QueueEvent( 0, SE_KEY, key, qfalse, 0, NULL );
if( key )
Com_QueueEvent( 0, SE_KEY, key, qfalse, 0, NULL );
break;
case SDL_MOUSEMOTION: