mirror of
https://github.com/ioquake/ioq3.git
synced 2025-05-30 08:31:14 +00:00
Make barrel/flash model name buffer safe
This commit is contained in:
parent
af617bc0e6
commit
af8acbd7a9
3 changed files with 14 additions and 21 deletions
|
@ -89,15 +89,13 @@ tryagain:
|
|||
}
|
||||
|
||||
if ( weaponNum == WP_MACHINEGUN || weaponNum == WP_GAUNTLET || weaponNum == WP_BFG ) {
|
||||
strcpy( path, item->world_model[0] );
|
||||
COM_StripExtension(path, path, sizeof(path));
|
||||
strcat( path, "_barrel.md3" );
|
||||
COM_StripExtension( item->world_model[0], path, sizeof(path) );
|
||||
Q_strcat( path, sizeof(path), "_barrel.md3" );
|
||||
pi->barrelModel = trap_R_RegisterModel( path );
|
||||
}
|
||||
|
||||
strcpy( path, item->world_model[0] );
|
||||
COM_StripExtension(path, path, sizeof(path));
|
||||
strcat( path, "_flash.md3" );
|
||||
COM_StripExtension( item->world_model[0], path, sizeof(path) );
|
||||
Q_strcat( path, sizeof(path), "_flash.md3" );
|
||||
pi->flashModel = trap_R_RegisterModel( path );
|
||||
|
||||
switch( weaponNum ) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue