mirror of
https://github.com/ioquake/ioq3.git
synced 2024-11-10 07:11:46 +00:00
Update msvc10 renderer filenames (copied from msvc11)
This commit is contained in:
parent
4ad0e516f5
commit
af30a0e70a
2 changed files with 155 additions and 122 deletions
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@ -976,6 +976,41 @@
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\code\renderercommon\tr_font.c" />
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<ClCompile Include="..\..\code\renderercommon\tr_image_bmp.c" />
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<ClCompile Include="..\..\code\renderercommon\tr_image_jpg.c" />
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<ClCompile Include="..\..\code\renderercommon\tr_image_pcx.c" />
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<ClCompile Include="..\..\code\renderercommon\tr_image_png.c" />
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<ClCompile Include="..\..\code\renderercommon\tr_image_tga.c" />
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<ClCompile Include="..\..\code\renderercommon\tr_noise.c" />
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<ClCompile Include="..\..\code\renderergl1\tr_animation.c" />
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<ClCompile Include="..\..\code\renderergl1\tr_backend.c" />
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<ClCompile Include="..\..\code\renderergl1\tr_bsp.c" />
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<ClCompile Include="..\..\code\renderergl1\tr_cmds.c" />
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<ClCompile Include="..\..\code\renderergl1\tr_curve.c" />
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<ClCompile Include="..\..\code\renderergl1\tr_flares.c" />
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<ClCompile Include="..\..\code\renderergl1\tr_image.c" />
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<ClCompile Include="..\..\code\renderergl1\tr_init.c" />
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<ClCompile Include="..\..\code\renderergl1\tr_light.c" />
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<ClCompile Include="..\..\code\renderergl1\tr_main.c" />
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<ClCompile Include="..\..\code\renderergl1\tr_marks.c" />
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<ClCompile Include="..\..\code\renderergl1\tr_mesh.c" />
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<ClCompile Include="..\..\code\renderergl1\tr_model.c" />
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<ClCompile Include="..\..\code\renderergl1\tr_model_iqm.c" />
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<ClCompile Include="..\..\code\renderergl1\tr_scene.c" />
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<ClCompile Include="..\..\code\renderergl1\tr_shade.c" />
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<ClCompile Include="..\..\code\renderergl1\tr_shader.c" />
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<ClCompile Include="..\..\code\renderergl1\tr_shade_calc.c" />
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<ClCompile Include="..\..\code\renderergl1\tr_shadows.c" />
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<ClCompile Include="..\..\code\renderergl1\tr_sky.c" />
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<ClCompile Include="..\..\code\renderergl1\tr_subs.c">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\..\code\renderergl1\tr_surface.c" />
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<ClCompile Include="..\..\code\renderergl1\tr_world.c" />
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<ClCompile Include="..\..\code\sys\con_log.c" />
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<ClCompile Include="..\..\code\sys\con_log.c" />
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<ClCompile Include="..\..\code\sys\con_passive.c" />
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<ClCompile Include="..\..\code\sys\con_passive.c" />
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<ClCompile Include="..\..\code\qcommon\cvar.c">
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<ClCompile Include="..\..\code\qcommon\cvar.c">
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@ -1695,35 +1730,6 @@
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<ClCompile Include="..\..\code\botlib\l_precomp.c" />
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<ClCompile Include="..\..\code\botlib\l_precomp.c" />
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<ClCompile Include="..\..\code\botlib\l_script.c" />
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<ClCompile Include="..\..\code\botlib\l_script.c" />
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<ClCompile Include="..\..\code\botlib\l_struct.c" />
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<ClCompile Include="..\..\code\botlib\l_struct.c" />
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<ClCompile Include="..\..\code\renderer\tr_animation.c" />
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<ClCompile Include="..\..\code\renderer\tr_backend.c" />
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<ClCompile Include="..\..\code\renderer\tr_bsp.c" />
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<ClCompile Include="..\..\code\renderer\tr_cmds.c" />
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<ClCompile Include="..\..\code\renderer\tr_curve.c" />
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<ClCompile Include="..\..\code\renderer\tr_flares.c" />
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<ClCompile Include="..\..\code\renderer\tr_font.c" />
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<ClCompile Include="..\..\code\renderer\tr_image.c" />
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<ClCompile Include="..\..\code\renderer\tr_image_bmp.c" />
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<ClCompile Include="..\..\code\renderer\tr_image_jpg.c" />
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<ClCompile Include="..\..\code\renderer\tr_image_pcx.c" />
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<ClCompile Include="..\..\code\renderer\tr_image_png.c" />
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<ClCompile Include="..\..\code\renderer\tr_image_tga.c" />
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<ClCompile Include="..\..\code\renderer\tr_init.c" />
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<ClCompile Include="..\..\code\renderer\tr_light.c" />
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<ClCompile Include="..\..\code\renderer\tr_main.c" />
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<ClCompile Include="..\..\code\renderer\tr_marks.c" />
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<ClCompile Include="..\..\code\renderer\tr_mesh.c" />
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<ClCompile Include="..\..\code\renderer\tr_model.c" />
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<ClCompile Include="..\..\code\renderer\tr_model_iqm.c" />
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<ClCompile Include="..\..\code\renderer\tr_noise.c" />
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<ClCompile Include="..\..\code\renderer\tr_scene.c" />
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<ClCompile Include="..\..\code\renderer\tr_shade.c" />
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<ClCompile Include="..\..\code\renderer\tr_shade_calc.c" />
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<ClCompile Include="..\..\code\renderer\tr_shader.c" />
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<ClCompile Include="..\..\code\renderer\tr_shadows.c" />
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<ClCompile Include="..\..\code\renderer\tr_sky.c" />
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<ClCompile Include="..\..\code\renderer\tr_surface.c" />
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<ClCompile Include="..\..\code\renderer\tr_world.c" />
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<ClCompile Include="..\..\code\libspeex\bits.c" />
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<ClCompile Include="..\..\code\libspeex\bits.c" />
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<ClCompile Include="..\..\code\libspeex\buffer.c" />
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<ClCompile Include="..\..\code\libspeex\buffer.c" />
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<ClCompile Include="..\..\code\libspeex\cb_search.c" />
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<ClCompile Include="..\..\code\libspeex\cb_search.c" />
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@ -1781,6 +1787,12 @@
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<ClInclude Include="..\..\code\qcommon\cm_polylib.h" />
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<ClInclude Include="..\..\code\qcommon\cm_polylib.h" />
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<ClInclude Include="..\..\code\qcommon\cm_public.h" />
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<ClInclude Include="..\..\code\qcommon\cm_public.h" />
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<ClInclude Include="..\..\code\game\g_public.h" />
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<ClInclude Include="..\..\code\game\g_public.h" />
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<ClInclude Include="..\..\code\renderercommon\iqm.h" />
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<ClInclude Include="..\..\code\renderercommon\qgl.h" />
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<ClInclude Include="..\..\code\renderercommon\tr_common.h" />
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<ClInclude Include="..\..\code\renderercommon\tr_public.h" />
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<ClInclude Include="..\..\code\renderercommon\tr_types.h" />
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<ClInclude Include="..\..\code\renderergl1\tr_local.h" />
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<ClInclude Include="..\..\code\ui\keycodes.h" />
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<ClInclude Include="..\..\code\ui\keycodes.h" />
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<ClInclude Include="..\..\code\client\keys.h" />
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<ClInclude Include="..\..\code\client\keys.h" />
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<ClInclude Include="..\..\code\qcommon\puff.h" />
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<ClInclude Include="..\..\code\qcommon\puff.h" />
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@ -31,18 +31,18 @@
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<Filter Include="botlib\Header Files">
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<Filter Include="botlib\Header Files">
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<UniqueIdentifier>{e35bc6f6-1102-4c5c-a650-b7139842f45e}</UniqueIdentifier>
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<UniqueIdentifier>{e35bc6f6-1102-4c5c-a650-b7139842f45e}</UniqueIdentifier>
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</Filter>
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</Filter>
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<Filter Include="renderer">
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<UniqueIdentifier>{c82e323c-9a35-41ea-9f28-ee0c1e15c7ba}</UniqueIdentifier>
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</Filter>
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<Filter Include="renderer\Source Files">
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<UniqueIdentifier>{0ee0a9cb-f315-480b-b7c7-9b1f0d15db54}</UniqueIdentifier>
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</Filter>
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<Filter Include="speex">
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<Filter Include="speex">
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<UniqueIdentifier>{78e83da0-aef9-489d-a068-e484f9f114da}</UniqueIdentifier>
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<UniqueIdentifier>{78e83da0-aef9-489d-a068-e484f9f114da}</UniqueIdentifier>
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</Filter>
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</Filter>
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<Filter Include="zlib">
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<Filter Include="zlib">
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<UniqueIdentifier>{89531515-ab90-4808-b464-28319ea749c5}</UniqueIdentifier>
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<UniqueIdentifier>{89531515-ab90-4808-b464-28319ea749c5}</UniqueIdentifier>
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</Filter>
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</Filter>
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<Filter Include="renderercommon">
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<UniqueIdentifier>{6df83ba6-3829-4dba-be13-b88e502e2643}</UniqueIdentifier>
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</Filter>
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<Filter Include="renderergl1">
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<UniqueIdentifier>{a0272781-b682-44ec-919d-b349861756d3}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\code\client\cl_avi.c">
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<ClCompile Include="..\..\code\client\cl_avi.c">
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@ -456,93 +456,6 @@
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<ClCompile Include="..\..\code\botlib\l_struct.c">
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<ClCompile Include="..\..\code\botlib\l_struct.c">
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<Filter>botlib\Source Files</Filter>
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<Filter>botlib\Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\code\renderer\tr_animation.c">
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<Filter>renderer\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderer\tr_backend.c">
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<Filter>renderer\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderer\tr_bsp.c">
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<Filter>renderer\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderer\tr_cmds.c">
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<Filter>renderer\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderer\tr_curve.c">
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<Filter>renderer\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderer\tr_flares.c">
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<Filter>renderer\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderer\tr_font.c">
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<Filter>renderer\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderer\tr_image.c">
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<Filter>renderer\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderer\tr_image_bmp.c">
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<Filter>renderer\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderer\tr_image_jpg.c">
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<Filter>renderer\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderer\tr_image_pcx.c">
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<Filter>renderer\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderer\tr_image_png.c">
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<Filter>renderer\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderer\tr_image_tga.c">
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<Filter>renderer\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderer\tr_init.c">
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<Filter>renderer\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderer\tr_light.c">
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<Filter>renderer\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderer\tr_main.c">
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<Filter>renderer\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderer\tr_marks.c">
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<Filter>renderer\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderer\tr_mesh.c">
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<Filter>renderer\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderer\tr_model.c">
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<Filter>renderer\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderer\tr_model_iqm.c">
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<Filter>renderer\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderer\tr_noise.c">
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<Filter>renderer\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderer\tr_scene.c">
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<Filter>renderer\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderer\tr_shade.c">
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<Filter>renderer\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderer\tr_shade_calc.c">
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<Filter>renderer\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderer\tr_shader.c">
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<Filter>renderer\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderer\tr_shadows.c">
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<Filter>renderer\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderer\tr_sky.c">
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<Filter>renderer\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderer\tr_surface.c">
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<Filter>renderer\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderer\tr_world.c">
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<Filter>renderer\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\libspeex\bits.c">
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<ClCompile Include="..\..\code\libspeex\bits.c">
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<Filter>speex</Filter>
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<Filter>speex</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\code\zlib\zutil.c">
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<ClCompile Include="..\..\code\zlib\zutil.c">
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<Filter>zlib</Filter>
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<Filter>zlib</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\code\renderercommon\tr_font.c">
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<Filter>renderercommon</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderercommon\tr_image_bmp.c">
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<Filter>renderercommon</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderercommon\tr_image_jpg.c">
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<Filter>renderercommon</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderercommon\tr_image_pcx.c">
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<Filter>renderercommon</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderercommon\tr_image_png.c">
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<Filter>renderercommon</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderercommon\tr_image_tga.c">
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<Filter>renderercommon</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderercommon\tr_noise.c">
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<Filter>renderercommon</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderergl1\tr_animation.c">
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<Filter>renderergl1</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderergl1\tr_backend.c">
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<Filter>renderergl1</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderergl1\tr_bsp.c">
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<Filter>renderergl1</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderergl1\tr_cmds.c">
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<Filter>renderergl1</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderergl1\tr_curve.c">
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<Filter>renderergl1</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderergl1\tr_flares.c">
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<Filter>renderergl1</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderergl1\tr_image.c">
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<Filter>renderergl1</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderergl1\tr_init.c">
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<Filter>renderergl1</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderergl1\tr_light.c">
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<Filter>renderergl1</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderergl1\tr_main.c">
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<Filter>renderergl1</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderergl1\tr_marks.c">
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<Filter>renderergl1</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderergl1\tr_mesh.c">
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<Filter>renderergl1</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderergl1\tr_model.c">
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<Filter>renderergl1</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderergl1\tr_model_iqm.c">
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<Filter>renderergl1</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderergl1\tr_scene.c">
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<Filter>renderergl1</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderergl1\tr_shade.c">
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<Filter>renderergl1</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderergl1\tr_shade_calc.c">
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<Filter>renderergl1</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderergl1\tr_shader.c">
|
||||||
|
<Filter>renderergl1</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\code\renderergl1\tr_shadows.c">
|
||||||
|
<Filter>renderergl1</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\code\renderergl1\tr_sky.c">
|
||||||
|
<Filter>renderergl1</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\code\renderergl1\tr_subs.c">
|
||||||
|
<Filter>renderergl1</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\code\renderergl1\tr_surface.c">
|
||||||
|
<Filter>renderergl1</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\code\renderergl1\tr_world.c">
|
||||||
|
<Filter>renderergl1</Filter>
|
||||||
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="..\..\code\game\bg_public.h">
|
<ClInclude Include="..\..\code\game\bg_public.h">
|
||||||
|
@ -884,6 +887,24 @@
|
||||||
<ClInclude Include="..\..\code\libspeex\config.h">
|
<ClInclude Include="..\..\code\libspeex\config.h">
|
||||||
<Filter>speex</Filter>
|
<Filter>speex</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\code\renderercommon\iqm.h">
|
||||||
|
<Filter>renderercommon</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\code\renderercommon\qgl.h">
|
||||||
|
<Filter>renderercommon</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\code\renderercommon\tr_common.h">
|
||||||
|
<Filter>renderercommon</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\code\renderercommon\tr_public.h">
|
||||||
|
<Filter>renderercommon</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\code\renderercommon\tr_types.h">
|
||||||
|
<Filter>renderercommon</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\code\renderergl1\tr_local.h">
|
||||||
|
<Filter>renderergl1</Filter>
|
||||||
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ResourceCompile Include="..\..\code\sys\win_resource.rc">
|
<ResourceCompile Include="..\..\code\sys\win_resource.rc">
|
||||||
|
|
Loading…
Reference in a new issue