- Improve snapshot rate and data rate control

- Make server send packet fragments and queued packets when server is idle
- Voip protocol detection is tied to com_protocol making past-end-of-message reading unncessary
- Use Hunk_AllocateTempMemory() for buffering VOIP packets and fix buffering scheme that ryan hates so much
- Disable packet scrambling for new protocol as it is useless now
- Get rid of the old packet scrambling functions predating latest point release
- Use Hunk_AllocateTempMemory() for netchan packet queue to fix memory leak when client gets disconnected with packets in the queue
- Use Hunk_AllocateTempMemory() for download blocks to fix memory leak when client gets disconnected with download blocks in the queue
- Fix SV_RateMsec to account for udp/udp6 packet lengths
This commit is contained in:
Thilo Schulz 2011-07-13 17:11:30 +00:00
parent a844c94af1
commit ac30d86db0
15 changed files with 345 additions and 356 deletions

View file

@ -557,7 +557,7 @@ gotnewcl:
Com_DPrintf( "Going from CS_FREE to CS_CONNECTED for %s\n", newcl->name );
newcl->state = CS_CONNECTED;
newcl->nextSnapshotTime = svs.time;
newcl->lastSnapshotTime = 0;
newcl->lastPacketTime = svs.time;
newcl->lastConnectTime = svs.time;
@ -758,7 +758,7 @@ void SV_ClientEnterWorld( client_t *client, usercmd_t *cmd ) {
client->gentity = ent;
client->deltaMessage = -1;
client->nextSnapshotTime = svs.time; // generate a snapshot immediately
client->lastSnapshotTime = 0; // generate a snapshot immediately
if(cmd)
memcpy(&client->lastUsercmd, cmd, sizeof(client->lastUsercmd));
@ -797,7 +797,7 @@ static void SV_CloseDownload( client_t *cl ) {
// Free the temporary buffer space
for (i = 0; i < MAX_DOWNLOAD_WINDOW; i++) {
if (cl->downloadBlocks[i]) {
Z_Free( cl->downloadBlocks[i] );
Hunk_FreeTempMemory(cl->downloadBlocks[i]);
cl->downloadBlocks[i] = NULL;
}
}
@ -1017,7 +1017,7 @@ int SV_WriteDownloadToClient(client_t *cl, msg_t *msg)
curindex = (cl->downloadCurrentBlock % MAX_DOWNLOAD_WINDOW);
if (!cl->downloadBlocks[curindex])
cl->downloadBlocks[curindex] = Z_Malloc( MAX_DOWNLOAD_BLKSIZE );
cl->downloadBlocks[curindex] = Hunk_AllocateTempMemory(MAX_DOWNLOAD_BLKSIZE);
cl->downloadBlockSize[curindex] = FS_Read( cl->downloadBlocks[curindex], MAX_DOWNLOAD_BLKSIZE, cl->download );
@ -1084,11 +1084,42 @@ int SV_WriteDownloadToClient(client_t *cl, msg_t *msg)
return 1;
}
/*
==================
SV_SendQueuedMessages
Send one round of fragments, or queued messages to all clients that have data pending.
Return the shortest time interval for sending next packet to client
==================
*/
int SV_SendQueuedMessages(void)
{
int i, retval = -1, nextFragT;
client_t *cl;
for(i=0; i < sv_maxclients->integer; i++)
{
cl = &svs.clients[i];
if(cl->state)
{
nextFragT = SV_Netchan_TransmitNextFragment(cl);
if(nextFragT >= 0 && (retval == -1 || retval > nextFragT))
retval = nextFragT;
}
}
return retval;
}
/*
==================
SV_SendDownloadMessages
Send download messages to all clients
Send one round of download messages to all clients
==================
*/
@ -1099,25 +1130,22 @@ int SV_SendDownloadMessages(void)
msg_t msg;
byte msgBuffer[MAX_MSGLEN];
for(i=0, cl = svs.clients ; i < sv_maxclients->integer ; i++, cl++)
for(i=0; i < sv_maxclients->integer; i++)
{
cl = &svs.clients[i];
if(cl->state && *cl->downloadName)
{
if(cl->netchan.unsentFragments)
SV_Netchan_TransmitNextFragment(cl);
else
{
MSG_Init(&msg, msgBuffer, sizeof(msgBuffer));
MSG_WriteLong(&msg, cl->lastClientCommand);
MSG_Init(&msg, msgBuffer, sizeof(msgBuffer));
MSG_WriteLong(&msg, cl->lastClientCommand);
retval = SV_WriteDownloadToClient(cl, &msg);
retval = SV_WriteDownloadToClient(cl, &msg);
if(retval)
{
MSG_WriteByte(&msg, svc_EOF);
SV_Netchan_Transmit(cl, &msg);
numDLs += retval;
}
if(retval)
{
MSG_WriteByte(&msg, svc_EOF);
SV_Netchan_Transmit(cl, &msg);
numDLs += retval;
}
}
}
@ -1135,43 +1163,41 @@ Check to see if there is any VoIP queued for a client, and send if there is.
*/
void SV_WriteVoipToClient( client_t *cl, msg_t *msg )
{
voipServerPacket_t *packet = &cl->voipPacket[0];
int totalbytes = 0;
int i;
if (*cl->downloadName) {
if(*cl->downloadName)
{
cl->queuedVoipPackets = 0;
return; // no VoIP allowed if download is going, to save bandwidth.
}
// Write as many VoIP packets as we reasonably can...
for (i = 0; i < cl->queuedVoipPackets; i++, packet++) {
totalbytes += packet->len;
if (totalbytes > MAX_DOWNLOAD_BLKSIZE)
break;
if(cl->queuedVoipPackets)
{
int totalbytes = 0;
int i;
voipServerPacket_t *packet;
// You have to start with a svc_EOF, so legacy clients drop the
// rest of this packet. Otherwise, those without VoIP support will
// see the svc_voip command, then panic and disconnect.
// Generally we don't send VoIP packets to legacy clients, but this
// serves as both a safety measure and a means to keep demo files
// compatible.
MSG_WriteByte( msg, svc_EOF );
MSG_WriteByte( msg, svc_extension );
MSG_WriteByte( msg, svc_voip );
MSG_WriteShort( msg, packet->sender );
MSG_WriteByte( msg, (byte) packet->generation );
MSG_WriteLong( msg, packet->sequence );
MSG_WriteByte( msg, packet->frames );
MSG_WriteShort( msg, packet->len );
MSG_WriteData( msg, packet->data, packet->len );
}
// Write as many VoIP packets as we reasonably can...
for(i = cl->queuedVoipIndex; i < cl->queuedVoipPackets; i++)
{
packet = cl->voipPacket[i % ARRAY_LEN(cl->voipPacket)];
totalbytes += packet->len;
if (totalbytes > (msg->maxsize - msg->cursize) / 2)
break;
// !!! FIXME: I hate this queue system.
cl->queuedVoipPackets -= i;
if (cl->queuedVoipPackets > 0) {
memmove( &cl->voipPacket[0], &cl->voipPacket[i],
sizeof (voipServerPacket_t) * i);
MSG_WriteByte(msg, svc_voip);
MSG_WriteShort(msg, packet->sender);
MSG_WriteByte(msg, (byte) packet->generation);
MSG_WriteLong(msg, packet->sequence);
MSG_WriteByte(msg, packet->frames);
MSG_WriteShort(msg, packet->len);
MSG_WriteData(msg, packet->data, packet->len);
Hunk_FreeTempMemory(packet);
}
cl->queuedVoipPackets -= i;
cl->queuedVoipIndex += i;
cl->queuedVoipIndex %= ARRAY_LEN(cl->voipPacket);
}
}
#endif
@ -1343,7 +1369,7 @@ static void SV_VerifyPaks_f( client_t *cl ) {
}
else {
cl->pureAuthentic = 0;
cl->nextSnapshotTime = -1;
cl->lastSnapshotTime = 0;
cl->state = CS_ACTIVE;
SV_SendClientSnapshot( cl );
SV_DropClient( cl, "Unpure client detected. Invalid .PK3 files referenced!" );
@ -1408,23 +1434,38 @@ void SV_UserinfoChanged( client_t *cl ) {
// snaps command
val = Info_ValueForKey (cl->userinfo, "snaps");
if (strlen(val)) {
if(strlen(val))
{
i = atoi(val);
if ( i < 1 ) {
if(i < 1)
i = 1;
} else if ( i > sv_fps->integer ) {
else if(i > sv_fps->integer)
i = sv_fps->integer;
}
cl->snapshotMsec = 1000/i;
} else {
cl->snapshotMsec = 50;
i = 1000 / i;
}
else
i = 50;
if(i != cl->snapshotMsec)
{
// Reset last sent snapshot so we avoid desync between server frame time and snapshot send time
cl->lastSnapshotTime = 0;
cl->snapshotMsec = i;
}
#ifdef USE_VOIP
// in the future, (val) will be a protocol version string, so only
// accept explicitly 1, not generally non-zero.
val = Info_ValueForKey (cl->userinfo, "cl_voip");
cl->hasVoip = (atoi(val) == 1) ? qtrue : qfalse;
#ifdef LEGACY_PROTOCOL
if(cl->compat)
cl->hasVoip = qfalse;
else
#endif
{
val = Info_ValueForKey(cl->userinfo, "cl_voip");
cl->hasVoip = atoi(val);
}
#endif
// TTimo
@ -1759,7 +1800,7 @@ void SV_UserVoip( client_t *cl, msg_t *msg ) {
const int recip2 = MSG_ReadLong(msg);
const int recip3 = MSG_ReadLong(msg);
const int packetsize = MSG_ReadShort(msg);
byte encoded[sizeof (cl->voipPacket[0].data)];
byte encoded[sizeof(cl->voipPacket[0]->data)];
client_t *client = NULL;
voipServerPacket_t *packet = NULL;
int i;
@ -1833,13 +1874,15 @@ void SV_UserVoip( client_t *cl, msg_t *msg ) {
continue; // no room for another packet right now.
}
packet = &client->voipPacket[client->queuedVoipPackets];
packet = Hunk_AllocateTempMemory(sizeof(*packet));
packet->sender = sender;
packet->frames = frames;
packet->len = packetsize;
packet->generation = generation;
packet->sequence = sequence;
memcpy(packet->data, encoded, packetsize);
client->voipPacket[(client->queuedVoipIndex + client->queuedVoipPackets) % ARRAY_LEN(client->voipPacket)] = packet;
client->queuedVoipPackets++;
}
}
@ -1932,18 +1975,6 @@ void SV_ExecuteClientMessage( client_t *cl, msg_t *msg ) {
do {
c = MSG_ReadByte( msg );
// See if this is an extension command after the EOF, which means we
// got data that a legacy server should ignore.
if ((c == clc_EOF) && (MSG_LookaheadByte( msg ) == clc_extension)) {
MSG_ReadByte( msg ); // throw the clc_extension byte away.
c = MSG_ReadByte( msg ); // something legacy servers can't do!
// sometimes you get a clc_extension at end of stream...dangling
// bits in the huffman decoder giving a bogus value?
if (c == -1) {
c = clc_EOF;
}
}
if ( c == clc_EOF ) {
break;
}